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  1. pawsplay

    In Defense of the Theory of Dissociated Mechanics

    Sorry, I wasn't trying to be prejudicial. I guess that is simply my preferences showing. It's functional, but, uh, I don't want to throw out a fancy term here, but structuralist. You do the things you are rewarded for doing so you can continue to be rewarded for them and doing them...
  2. pawsplay

    A Question About Sexist Defenses of Rape

    No matter how much thought I apply to the subject, I cannot reconcile justitications for mass rape with the idea this site is supposed to be Grandma-friendly. This site purports to promote civility and condemn namecalling, yet lately these policies seem to be providing cover for sexists rather...
  3. pawsplay

    In Defense of the Theory of Dissociated Mechanics

    Saving throws are meant to resolve whether you were able evade or withstand the attack. They were never intended as a device for, as example, mapping out crevices in a room. As for the chain breaking, that is fully within the purview of the GM to rule. Simulation does not mean the rules are...
  4. pawsplay

    A Question About Sexist Defenses of Rape

    So if I see a thread has already been extensively modded, I should assume the topic in question is not considered offensive?
  5. pawsplay

    In Defense of the Theory of Dissociated Mechanics

    It's a matter of degree, I suppose. It does jar me, though, if you have a create with, say, claws and a barbed tail, that has claws as an at-will and the barbed tail as a recharging power. From my experience, 4e has enough rules that are dissociative enough and come into play with enough...
  6. pawsplay

    In Defense of the Theory of Dissociated Mechanics

    In general, I would want the things that represent extra effort to be player choice (1/scene, for instance) and things that represented opportunity to be represented by opportunities (crits and other die rolls are good for that). Of course, there are crossover cases, but I think that preserves...
  7. pawsplay

    In Defense of the Theory of Dissociated Mechanics

    No one knows. It's completely up to the GM to fill in that information. That's one of the Alexandrians criticisms, one of the things that leans a mechanic toward dissociation. EDIT: Someone give Imaro some XP for me.
  8. pawsplay

    In Defense of the Theory of Dissociated Mechanics

    Is it? I was going to say, "That's true," but I'm not sure any more. If the character thinks, "Is there anything around here I can use?" and finds some acid, there's not much of a dissociation. Also, the primary use of HPs is for extra effort, which is not dissociative. I'm going to say HPs are...
  9. pawsplay

    A Question About Sexist Defenses of Rape

    Ok, sure. What I'm wondering is: Is a post that justifies mass rape a problem post?
  10. pawsplay

    Knights of the Virgin

    Your ideas are very interesting, Hunter99. I wonder if you have ever thoughts about doing something similar with ethnic purity, rather than sexual purity, as the theme. Knights of the Alabaster Chalice or somesuch.
  11. pawsplay

    In Defense of the Theory of Dissociated Mechanics

    Ok, you have stated your premise. Let's look at your arguments. Could you reference which ones you mean? I actually cannot think of any significant rules that have no flavor text. I agree there are rules that are hard to justfy. I think hit points, however, work pretty well. With the...
  12. pawsplay

    In Defense of the Theory of Dissociated Mechanics

    In any case, the original rule (d4 rounds) was not dissociative; dragons apparently needed to rest between breaths. Whether or not a specific monster in 4e's ability were dissociative would depend on the ability and the monster. Obviously, it would apply just fine to a dragon's breath, and...
  13. pawsplay

    In Defense of the Theory of Dissociated Mechanics

    Thank you for clarifying your position. I definitely disagree with you. You are using dissociated in two entirely different senses. Alexandrian: Decisions are dissociated from the characters and events in the game. You: A specific choice of how a combat mechanic should be implemented has little...
  14. pawsplay

    In Defense of the Theory of Dissociated Mechanics

    A tautology is likely to occur when you try to treat a definition as an argument. That has already been discussed upthread. The definition is, abstractions that become dissociated from the imaginary world of play. The argument is, "This is something that has been observed to occur, and...
  15. pawsplay

    In Defense of the Theory of Dissociated Mechanics

    Like, when someone says, "I attack the orc," what follows is an abstraction of combat. Everything in an RPG is an abstraction of some kind. For instance, when you roll a Sense Motive check, there aren't separate tables for reading facial wrinkles, or comparing their hesitation in speaking with...
  16. pawsplay

    HOBBIT - Dwarf Pics

    Our first introduction the the dwarves in the Hobbit presents Thorin as a boring and pompous raconteur. The other dwarves make up a song about mistreating Bilbo's dishes and household goods.
  17. pawsplay

    In Defense of the Theory of Dissociated Mechanics

    No, that is not a dissociated mechanic. There is no feinting mechanic, for one thing. Feinting is simply generalized into to-hit rolls. That is not dissociated, either, since people who shoot for the eyes do not always hit them. In fact, it's safe to assume people are always shooting for the...
  18. pawsplay

    In Defense of the Theory of Dissociated Mechanics

    Ask a boxer. Eventually, too much is just too much. Another example would be someone who manages to knock themselves out in the shower in one go; obviously, they didn't have many hit points to begin with. Another example would be Boromir, or apparently, Blackbeard the Pirate. The issue is not...
  19. pawsplay

    Bears: Huggy or Swatty?

    Such as a now-defunct LGBT-friendly Yahoo! group for gamers.
  20. pawsplay

    Pathfinder 1E Paizo Copyright Issues at Obsidian Portal?

    <flynn>Until next time, then.</flynn>
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