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  1. pawsplay

    The perfect cRPG for old people to get a taste of the hobby?

    My favorite CRPG is Final Fantasy, which has essentially none of that stuff. It's all about gaining levels and finding magic items. Likewise, Baldur's Gate: Dark Alliance, for the PS/2. I don't like "good" CRPGs. I think Knights of the Old Republic is one of the worst games I've ever played. I...
  2. pawsplay

    HARP second edition

    So, just to clarity, I think the name of the newer edition is HARP Fantasy.
  3. pawsplay

    HARP second edition

    So, what's the deal? I played MERP and Rolemaster 2e back in the day. Recently, I dipped into Rolemaster Unified, and I liked some things about it, while hating the art and having some criticisms of a few subsystems here and there. So, quite a while ago, I thumbed through a copy of HARP and...
  4. pawsplay

    Removing "Friction" In-Game?

    I'm just fascinated by this. Is the issue not that the not perfectly smooth surfaces can't pass through each other? Is there something going on besides bumps?
  5. pawsplay

    What Games do you think are Neotrad?

    All those things exist in relationship to culture. There are unread poems, but there is no such thing as a poem in a language no one knows.
  6. pawsplay

    What makes an TTRPG a "Narrative Game" (Apocalypse World Discussion)

    What is the difference here? Maybe I'm missing something, but this just sounds like special pleading to me.
  7. pawsplay

    What makes an TTRPG a "Narrative Game" (Apocalypse World Discussion)

    I placed periods between the sentences. There are clear grammatical demarcations between what I am saying and what you are saying. There are no rhetorical "shenanigans" here, just regular rhetoric. I am fully prepared to go point by point on any reasonable basis. What I don't understand is...
  8. pawsplay

    What Games do you think are Neotrad?

    I'm going to say the opposite. There is no solo creation of art. Art does not exist without a community.
  9. pawsplay

    What makes an TTRPG a "Narrative Game" (Apocalypse World Discussion)

    This is just saying that you can run a PbtA or a d20 game as if they were a d20 game. The game will not arrest you from doing this. In effect, this is not a difference between the games. Whoa, whoa, whoa. Addressing the premise does not mean answering the question before you even start play...
  10. pawsplay

    What makes an TTRPG a "Narrative Game" (Apocalypse World Discussion)

    Well, that may be the case. As far as my experience, I grew up in an era where a lot of games just didn't have a lot of rules. So, "The dragon breathes fire, roll against X," where X was whatever the GM felt was appropriate, and the outcome was whatever they thought it should be, makes an...
  11. pawsplay

    AD&D 1E Seriously contemplating an attempt at a retro AD&D

    That is a constant through all editions of D&D up until 3e. OD&D assumed a familiarity with "hit points" and attack matrices. Basic D&D assumed a familiarity with OD&D, as did AD&D. There are plenty of rules in various editions that are simply not spelled out. The Red Box Basic was intended to...
  12. pawsplay

    What makes an TTRPG a "Narrative Game" (Apocalypse World Discussion)

    Well, my foremost criticism of DW is that it encourages "Mother May I?" play, so I'm not sure where that puts us now. I mean, the GM in DW can't tell me what my character's essential nature is. So either it's either what comes out in play, or it's nothing at all. And that's exactly as true for...
  13. pawsplay

    What Games do you think are Neotrad?

    The problem with a identifying a "neotrad" form of play is every simple: it's predicated on the idea of some kind of post- trad play, something that is distinct from the trad play that has gone before. But the description of "trad" play being offered is pure nonsense. It's a muddle of...
  14. pawsplay

    Removing "Friction" In-Game?

    Well, we're having a very strange conversation. The question was, what happens if you don't have friction? So my thinking was, what causes friction. Friction is the result of objects not being able to simply pass through each other. One of the consequences of that is that the energy that would...
  15. pawsplay

    What makes an TTRPG a "Narrative Game" (Apocalypse World Discussion)

    Then why do people worry so much about baby goblins? According to your analysis of the play, they should be nothing more than tiny little blobs of XP.
  16. pawsplay

    What makes an TTRPG a "Narrative Game" (Apocalypse World Discussion)

    The mere presence of alignments mean there are actually a diversity of thematic possibilities.
  17. pawsplay

    What makes an TTRPG a "Narrative Game" (Apocalypse World Discussion)

    How am I wrong? What do you think I'm confused about? I'm criticizing the model.
  18. pawsplay

    What makes an TTRPG a "Narrative Game" (Apocalypse World Discussion)

    So, every creative agenda is seeking a kind of payoff. What would you say the payoff is for addressing a thematic premise? What happens when you address a thematic premise, in the context of a game that makes stories? I say the agenda is addressing the thematic premise, "What peril are you...
  19. pawsplay

    Removing "Friction" In-Game?

    Ok. I just think it's kind of a fundamental problem with the original concept is that friction arises because objects cannot simply pass through one another. I admit I am not, in fact, a physicist, but I'd like to hear more.
  20. pawsplay

    What makes an TTRPG a "Narrative Game" (Apocalypse World Discussion)

    I don't actually grasp the substance of the supposed misunderstanding. Edwards and I agree, essentially, on what "story" in an RPG means. Edwards suggests "narrativism" is a particular agenda. I say that all the elements he describes are integral to any style of play. That's the substance of...
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