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  1. chaotix42

    Gaping "Ready Action" hole

    All of this "abuse" seems to rely on action points, right?
  2. chaotix42

    Sourcerous Vision, Arcane Power. WOW

    You can make an Arcana check in place of an Insight or Perception check. It's cool, but in general I don't think skill-based feats are must-haves, especially if someone else in the party is already really good at the skill in question. This is sweet for sorcerer's trying to find...
  3. chaotix42

    Draconic Spellcaster: Seriously?!

    A quick trip over to WotC's CharOp forum brings up the Rod of the Dragonborn from AV that converts any damage you do through it into the damage type of your breath weapon. :eek:
  4. chaotix42

    New Mini's power cards

    Not yet, but if you have a DDI subscription they should be in the Compendium after next week's update.
  5. chaotix42

    Arcane Power- Wizards Stretched Thin

    Yeah, the general consensus is that since the power doesn't give you a fly speed you can't stay aloft between uses of the power. That way, it's not a big deal at all. I blew it out of proportion a bit, sorry guys! :angel: Also, I totally derailed the thread! Probably should have started a...
  6. chaotix42

    Arcane Power- Wizards Stretched Thin

    I think this is a good way to rule it. Without a fly speed you cannot maintain the flight, so land or fall!
  7. chaotix42

    Draconic Spellcaster: Seriously?!

    For when Expertise isn't enough - there's dragonborn!
  8. chaotix42

    Arcane Power- Wizards Stretched Thin

    @ baberg - Altitude limit is not a restriction on every flight-capable creature as far as I can tell, only a quality of flight like clumsy. A search in the DDI Compendium only brings up one monster with an altitude limit, and it's a wraith from Dungeon. I also think it could stand to be...
  9. chaotix42

    So, any consensus on PHB2 powerhouses?

    There is a crazy paragon feat in AP that makes your Aegis of Shielding reduce damage by an additional 5 points. :eek:
  10. chaotix42

    Arcane Power- Wizards Stretched Thin

    Yup! At-Will / Arcane Move Action Close burst 5 Target: You or one ally in burst Effect: The target can fly a number of squares equal to your Dexterity modifier as a free action. All in a lovely shade of green.
  11. chaotix42

    Arcane Power- Wizards Stretched Thin

    Dominant Winds is close burst 5. Costs a move action to use, and the target can fly as a free action. Use it on yourself to fly as a move action, or use it on someone else to give them a free move at the cost of your move action. God help us all. And no, the warlock doesn't really get...
  12. chaotix42

    So, any consensus on PHB2 powerhouses?

    Any reasons?
  13. chaotix42

    D&D 4E Confirming the 4e Math, Stage 1: Iconics

    I agree that double weapons are a bit much, but I like the hammers! For once hammers are awesome.
  14. chaotix42

    Arcane Power- Wizards Stretched Thin

    Further reading yields some insane sorcerer spells. Dominant Winds is a 16th lvl at-will utility. As a move action you or one ally can fly your Dex mod as a free action. Not 1/round and you don't have to land at the end of your turn or crash/float down/etc. Flight all the time? Why yes...
  15. chaotix42

    Arcane Power- Wizards Stretched Thin

    Good point. I guess it's not the best idea to specialize too much! Illusion & force could be a cool split.
  16. chaotix42

    Arcane Power- Wizards Stretched Thin

    Yeah, exactly! There's almost none of that to be found in AP. Well, the wizard's Phantom Legion (lvl 22 daily utility) is about as close as it gets.
  17. chaotix42

    Arcane Power- Wizards Stretched Thin

    Hell yeah! And it's 9th level too. In general, illusionists seem like some of the best controllers around. The effects of each power are rather straightforward, with no DM fiat required. You could take illusion spells at every level possible and be quite effective IMO. I only think wizards...
  18. chaotix42

    Arcane Power- Wizards Stretched Thin

    The illusion spells! There's one where you trap a group of enemies in an illusion of the world being destroyed (Visions of Ruin) - they cannot willingly move out of the AoE and do not have line of sight to anything outside. Even on a miss they're trapped there until the end of your next turn...
  19. chaotix42

    Wights claw attack question

    I don't think I'd add any extra damage or anything like that. If the PC the wight is attacking is out of surges I think he's been punished enough! "I HAVE NOTHING LEFT TO GIIIIIIVE!"
  20. chaotix42

    Archlich - the Vecna killer

    Indeed, webrunner. Archlich is gonna need some errata or house rules to make its abilities work more favorably. It doesn't say you gain the undead keyword, but it is heavily implied that you are undead, as Regi points out. That aside, I wouldn't have a problem with Vecna's aura being foiled...
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