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    D&D 5E (2014) I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?

    That's been my experience I pretty much just stopped using frenzy. The cost was larger than the benefit. Still won't play the totem barbarian though. I like berserker not tribal barbarian. If I want a totem I'll play shadowrun. Still it's about a 30% boost in damage IME. On paper it looks like...
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    D&D 5E (2014) Unarmed strike finesse house rule

    I don't tie that monk ability into a cool monk feature. It just opens some builds and if it doesn't really effect balance that should be the default anyways. Unarmed attacks as less effective than daggers even at d4 since you can't throw your fist 20 feet.(outside a cool monk ability) In this...
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    D&D 5E (2014) I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?

    Yeah I'm not sure I agree. Strength race barbarian. Probably a good plan but even though rage damage and reckless attack tie to strength based melee you can be by fine with a +1 strength race or even a dex build. If your focus is on durability unsrmored defense a dex build and a shield will...
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    D&D 5E (2014) I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?

    Maybe I'm a softie for a GM but I'd let the person train out of that feat in cases like that if the player had a issue with it. It's not a big hit to their power as they clearly were taking the feat for flavor reason anyways.
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    D&D 5E (2014) Unarmed strike finesse house rule

    Any unforeseen issues with making unarmed strike a finesse weapon. A player would like to combine unarmed attacks with sneak attack and even combined with monk I can't see any balance problem. And it does simulate the cool sneak up and snap the goons neck seen in countless action movies. I kind...
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    D&D 5E (2014) I'm *GASP* Actually Going to Be Playing 5e in a Few Weeks -- What are the Character Creation Pitfalls to Avoid?

    Barbarian I'd avoid the beserker one. It's main feature is almost pointless thanks to the fatigue penalty. They could have completely removed the fatigued limit and the totem barbarian would still be a better choice. It's not a bad class as people have said you almost can't go wrong but it's...
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    D&D 5E (2014) what is it about 2nd ed that we miss?

    A lot. I love 2e. It has flaws like how thieves work but overall I love it. Top things for me were the save/magic resistance. It allowed for true save or die spells without unbalancing things as even a low end monster has okay chances to save and mid to high end monsters frequently almost always...
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    D&D 5E (2014) Rogues without Darkvision

    How does a rogue solo a threat with hit and run? Ready action will solve that quick when all attacks are focussed on the rogue.
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    D&D 5E (2014) Rogues without Darkvision

    I'm not sure I buy that. If someone plays a rogue in my games there will almost always be enough scattered cover so they can hide every round. It barely effects play. Withdraw and moving 15 feet back has almost the same effect in most cases. So the rogue can dash into and out of fights...
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    D&D 5E (2014) Rogues without Darkvision

    I'm not upset about the movement speed as I see it as a abstraction not based on real world running but based on expected set piece sizes. If people are too fast movement becomes irrelevant unless you start using massive fields constantly. Stealth though I especially in the edition of rulings...
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    D&D 5E (2014) Rogues without Darkvision

    Again in my mind that's what the skill contest is about. I don't see the difference in saying dudes got eyes so refined he can see and someone snuck up on him and tremorsense so refined he can use it as sight and someone snuck up on him. It doesn't have to be that he can't hear/sense him it's...
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    D&D 5E (2014) The fighter's Indomitable ability

    I'm not sure I agree with the basic premise that it's not that useful for wisdom saves if you don't have resilient. Most wisdom saves the fighter faced in my campaign were in the 14-15 range. A 2nd shot at rolling 14 isn't that bad IMO. Now sure 2nd chance to roll at 9 or 10 is better but 2...
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    D&D 5E (2014) The fighter's Indomitable ability

    I'm not sure I agree with the basic premise that it's not that useful for wisdom saves if you don't have resilient. Most wisdom saves the fighter faced in my campaign were in the 14-15 range. A 2nd shot at rolling 14 isn't that bad IMO. Now sure 2nd chance to roll at 9 or 10 is better but 2...
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    D&D 5E (2014) Is disarming broken in D&D 5e?

    He doesn't. It's not bad, but I don't think a single enemy has athletics or acrobatics trained. I've added it to the odd monster here and there if I wanted it to be a tactic for the fight. But usually players have a relatively easy time pulling it off. But any d20 roll off can go hinky no matter...
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    April Rules FAQ: Great Weapon Fighting, Pact of the Blade, Green-Flame Blade, Booming Blade, Moonbea

    Given how much damage a lot of these spells do it will almost always be better to move them in and out of the area than attack, assuming you don't have a build that makes it improbable.
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    April Rules FAQ: Great Weapon Fighting, Pact of the Blade, Green-Flame Blade, Booming Blade, Moonbea

    Oops you are right I misread it. I'll say I will never allow it more than twice a round. It's not clever play. It may have been clever 8 years ago when 4e first came out, now it's just a chessy gimmick. I mean it would be funny as hell to let it in. Since enemies usually outnumber the pcs I'd...
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    April Rules FAQ: Great Weapon Fighting, Pact of the Blade, Green-Flame Blade, Booming Blade, Moonbea

    Actually he did also clarify getting pushed in only hurts once per round. I like it. It's stupid that getting pushed into a fire pulled out then pushed in again would hurt more than being pushed in and stuck there for the round. It's basically a hey don't meta game the rules decision.
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    D&D 5E (2014) Voluntarily taking lower Initiative?

    I'm sure there is a reason behind it but the lack of delay seems like a oversight to me. To answer, as far as I know, no there isn't. In your particular example, adding a grapple in to keep them down might help.
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    April Rules FAQ: Great Weapon Fighting, Pact of the Blade, Green-Flame Blade, Booming Blade, Moonbea

    It's start their turn there for spirit guardians at least. We don't have a Druid so I'm unsure of moonbeam. If it was end yes that would limit its effectiveness.
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    April Rules FAQ: Great Weapon Fighting, Pact of the Blade, Green-Flame Blade, Booming Blade, Moonbea

    How? It's mobile so you can almost always have it so at the start of someone's turn they get effected. How effective do you want sustainable damage spells to be. Spells like spirit guardians curb stomp fireball overall in my experience. Yeah occasionally concentration gets broken fast or its at...
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