What? Where did you see that in the rules?
Control weather isn't magic either. It just lets the player take over determining the local weather from the DM. LOL
Correct. In prior edition core rules this could only be accomplished with "magic". 4.0 has simply redefined the word. So, in 4.0, all characters have magic abilities, if viewed from prior editions.
Actually, no. Clerics & Druids have NEVER used spells due to using a a "mystical artform/science". Their magic was bestowed by their deity. What were you playing in '78
Like a player does something and "poof" they are healed? Or, a character does something and an enemy is "compelled" to behave in a certain way?
Yep, magic.
Really? I've never had a cleric or druid that did that. A Storm Giant uses knowledge of, "a mystical artform/science" to breath water or throw lightning? In the MM it is a natural ability possessed by all Storm Giants.
Maybe you should expand your definition to fit the reality of the game?
I was thinking about the seemingly eternal debate regarding hi/low magic campaigns. Playing from OD&D through 3.x (forget 4E as different game system altogether) we've seen the PC power curve steadily increased with each new rules set and "splat" book released. All that this particular trend...
Umm, no. The PCs could flee. The NPC could flee. They could parley. Both sides could take casualties and separate. Lot's of different scenarios are possible.
I guess if the DM just sets the story and the PCs are "along for the ride" it would be this way...
See my post right above. 18 per level for an 18 int. There were 30 1st level spells, 24 per level up to 6th & 16 for 7th & 8th. There were only 12 9th level spells. So, overall it wasn't that big a deal unless you were running a low int MU.
There's nothing to "circumvent". It is beyond the power of the spells description. The spell would either fizzle or, give something close like make one spell that is active permanent, if it is allowed to be made personally perm. That's about it.
Right, and yours isn't one of them. No, a wish won't exceed the listed limits of the spell. IF you try to wish it you'll either get an undesirable effect or a lesser (within the spell parameter) effect.
So, your plan won't work.
= cash
And, based on the prices, logic would dictate having only a handful of small stores for an entire world. And, those based in cities the size of Ancient Rome or Constantinople...