Search results

  1. Wyvern

    Some character ideas

    Er, the Pilot class I included already fits most of those criteria. Did you actually have any problems with it *besides* the fact that it's based on the one from Dragonstar? Compatibility shouldn't be a problem since I altered it to use my own feats and vehicle control proficiencies, and I can...
  2. Wyvern

    Back at long last

    Man, that stinks. I feel your pain. I've got an idea: I could do a revision of the take-off and landing rules to address the "problems" I brought up, and post it here for you guys to see what you think. With luck, I should be able to get around to it within the next couple of days. (Ditto for...
  3. Wyvern

    Back at long last

    Good to see that we're in agreement on most things. I'll stick to clarifying a few of my comments that apparently need it. The main point of my question was to establish what row on the size chart you use to determine the damage from hitting the ground. I didn't know if it counted as colossal...
  4. Wyvern

    Back at long last

    I apologize for my long absence. There are several reasons for it: first off, after writing three chapters in as many months, I frankly felt kind of burned out on the whole thing. Secondly, I've had many other things to occupy my attention over the summer. Lastly, I didn't feel like digesting...
  5. Wyvern

    Spring break = finish writing full rules

    I guess I wasn't very clear on what I was asking. My concern is that, since by your system it's to the pilot's advantage to minimize his speed, the distance traveled while landing will be the same no matter how long the runway is. Therefore the length of the runway has no impact on the...
  6. Wyvern

    Chapter 4 Online

    Re: Lurker Surfacing The three chapters I wrote are available here, here and here. Constructive feedback would be greatly appreciated. Do you have a website for your planetary system design? I'd like to see it. Wyvern
  7. Wyvern

    Chapter 4 Online

    Once again, I apologize for my slow response. The last couple of weeks have been really busy. Also, I'm going to be traveling through most of May, so my internet access will be sporadic at best starting next week. The introduction to Chapter 3 of the Starfarer's Handbook says that "Open Game...
  8. Wyvern

    Updates to previous chapters

    Almost forgot: I've also uploaded the latest versions of Chapters 1 and 5. I don't remember what changes I've made to Chapter 1 since the last update; I think they're mostly trivial. Chapter 5 has more extensive additions: I altered the rules for gravity conditions a bit, added a set of crude...
  9. Wyvern

    The New Spell Jammer

    The New Spelljammer I love the new Spelljammer game! It captures most of what I liked best about the original Spelljammer with more elegant and streamlined rules. I just wish they were OGC; I would have loved to add some of the prestige classes to my latest chapter. The setting is cool too...
  10. Wyvern

    Spring break = finish writing full rules

    RE: full rules Great stuff! I like your stunt rules; they're simple, elegant and flexible. I could never have thought of the "Shake Loose" or "Complex Stunt" rules myself. Just a few questions/quibbles: - Since the minimum speed for hovering vehicles is 0, how do you determine the amount of...
  11. Wyvern

    Vacuum

    RE: Vacuum damage FWIW, my main source of information in creating rules for vacuum damage was this website: http://www.sff.net/people/geoffrey.landis/vacuum.html. I could easily be persuaded to increase the damage die for tissue decompression, or to make it normal damage instead of subdual*...
  12. Wyvern

    Chapter 4 Online

    I just posted my first draft of Chapter 4: Character Design at www.msu.edu/~reesmatt/Cosmo3.rtf. Sorry it's taken me so long to get this done. The last few weeks have been busy, and the next few will be even moreso. The Equipment section isn't done yet, but I didn't want to put off posting...
  13. Wyvern

    Dragon Alert!

    Underwater combat You do? Good. I took a look at that issue but I didn't find enough of interest in it to buy it. I wish I had a copy of the underwater rules, though. I was going partly by memory and partly by the "D&D FAQ" download when I wrote the rules for fluid media. Maybe you can tell...
  14. Wyvern

    Dragon Alert!

    I just saw in the lastest installment of "In the Works" on the Wizards website that the April issue of Dragon is going to have a vehicular theme. Here's the quote: "Hey, it's the April issue. You know it's going to have some good, funny stuff right up front. But, you probably didn't know that...
  15. Wyvern

    Combat & Movement v2

    Your rules are looking better than ever! I like the compromise solution you came up with for size scales, and the Turreted Weapon rule is another of those nifty ideas I'd never have come up with myself. I'd still like to know what benefit you get from taking a double-move action. Just one...
  16. Wyvern

    New chapter online

    My personal inclination would be to handle this with Craft Wondrous Item. That is, I don't think that you should be able to cast freedom of movement on any old vessel, but creating a vessel that has a permanent freedom of movement effect built in (or has some magical device on board that grants...
  17. Wyvern

    New chapter online

    Glad to hear it. :D I'm not sure if we need to be quite so worried about that. The references I made to Spelljammer, Shadowrun and Starshield don't give away anything substantial about those games or in any way discourage people from buying them. People refer to other people's works all the...
  18. Wyvern

    Project Outline (March 2002)

    Project Outline Looks good, although I'd already claimed dibs on the character creation chapter. I've got a bucketload of ideas for it, though it'll probably be a week or so before I have time to start on the actual writing. Of course, you're welcome to contribute your own ideas. :) Also...
  19. Wyvern

    My movement system

    Helicopters I agree. I'm not an aviation expert by any means, but helicopters never struck me as particularly graceful. The rules from the DMG wherein only Good or better maneuverability allows hovering weren't designed to be used with things like blimps or even flying galleons. Your lift...
  20. Wyvern

    New chapter online

    I've posted my rough draft of Chapter 5: Setting Design at www.msu.edu/~reesmatt/Cosmo2.rtf. It's not nearly as polished as I would've liked, but I'm going to be without Internet access all of next week, and I wanted to get it out before I left. I've also updated my first chapter with a few...
Top