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  1. Yair

    Ars Magica 5e, Rhine Tribunal, 1220, Recruiting.

    First post away...
  2. Yair

    Ars Magica 5e, Rhine Tribunal, 1220

    Leo is grateful to hear someone speaking an understandable language in these foreign lands. A thought occurs to him, and he asks "I wonder, fair lady - are all covenfolk here as fluent in Latin as you?" His own Latin is functional, but has a deep Italian accent to it. Hearing the reply, he...
  3. Yair

    Ars Magica 5e, Rhine Tribunal, 1220, Recruiting.

    I'll wait. Ehm, doesn't he need EITHER a warping point OR a faerie virtue (which he has with Faerie Blood)? That is my recollection (at work without books here - Serf's Parma).
  4. Yair

    Ars Magica 5e, Rhine Tribunal, 1220, Recruiting.

    I wouldn't worry. Having similar characters on the same issue isn't necessarily a bad thing (just like two fighters in a D&D party aren't a bad thing), and a magus will outshine a grog by far.
  5. Yair

    Ars Magica 5e, Rhine Tribunal, 1220, Recruiting.

    I imagined his lying to be more about controlling his own self, poker face and all. But fine - I'll change his Abilities and remove Guile. Yair
  6. Yair

    Ars Magica 5e, Rhine Tribunal, 1220, Recruiting.

    Alright, finished the grog. I took a little liberty with the Warrior virtue, making him a soldier for the mob rather than an army. His blocked abilities are social-skills - he's inherently unable to relate to people and make them like him; but I assume he is able to lie well enough, and to learn...
  7. Yair

    Ars Magica 5e, Rhine Tribunal, 1220, Recruiting.

    I'll just leave it as-is, then. I also corrected a few mistakes in the heartbeast stats, below. I'm following the lion statistics in RoP:M, and the heartbeast rules in HoH:MC. Leo Braveheart Ilfetwis Size: +1 Age: 25 (Apparent 25) Personality Traits: Lion (Fierce, Brave) +1, Idealistic +3...
  8. Yair

    Ars Magica 5e, Rhine Tribunal, 1220, Recruiting.

    Leo Braveheart Ilfetwis Size: +1 Age: 25 (Apparent 25) Personality Traits: Lion (Fierce, Brave) +1, Idealistic +3, Curious +1; Weakness +3, Vow +3 Characteristics: Int +3, Per 0, Pre +3, Com -3, Str +1, Sta 0, Dex 0, Qui 0 Virtues & Flaws: (Free) The Gift, Hermetic Magus, Heartbeast; (Minor...
  9. Yair

    Ars Magica 5e, Rhine Tribunal, 1220, Recruiting.

    I'm thinking of creating a Bjornaer from the cult of the Huntress in the Wood (from Houses of Hermes: Mystery Cults), already initiated into the first rank. He'll hail from the Rome Tribunal, and be called Leo, for bearing the lion heartbeast. A complication is the Forest Lore I wished him to...
  10. Yair

    Ars Magica 5e, Rhine Tribunal, 1220, Recruiting.

    Hi, I'm Strahd's friend, and I'm definitely interested. I'll think of a character and send it over (magus plus grog). I assume the proper age is 25, 0 years post gauntlet?
  11. Yair

    Anyone knows a good wizard's-duel system?

    While the choice of Arts has some strategic interest, it's over before the battle even begins, and then it's just a series of dice rolls with, at most, a choice of whether and how much raw vis to expand. The best rules I'm familiar with are letting the phantasms allow you to shift the Arts of...
  12. Yair

    Anyone knows a good wizard's-duel system?

    I'm trying to think up of a good system to play out a wizard's duel. It's for Ars Magica, but I don't like that system's wizard's duel rules and am thinking of replacing them with something else. What I'm imagining is something combining a battle of wits with magic might, so that the battle will...
  13. Yair

    4th Ed D&D just like Old School D&D-- when it comes to Cease & Desist Letters

    I'm not castigating WotC for taking measures to protect their copyrighted property, I'm castigating it for taking disproportional and crude methods where more civil and considerate methods are preferable. But yeah, we've hashed this more than enough.
  14. Yair

    4th Ed D&D just like Old School D&D-- when it comes to Cease & Desist Letters

    How would those goals not be achieved by a more polite request to desist, one respecting the fan as a person trying to further the game and not to harm it? The letter treats the person as a criminal or, worse, a machine. It doesn't appeal to his intelligence and good nature, try to establish a...
  15. Yair

    4th Ed D&D just like Old School D&D-- when it comes to Cease & Desist Letters

    And that's WotC's first step? Disgusting. I do extensive work as a fan of Atlas Games. In all my dealings with them, I have occasionally stepped beyond what they desired and they informed me of it. In all these dealings they were polite, and simply noted that what I'm doing will be bad for...
  16. Yair

    4th Ed D&D just like Old School D&D-- when it comes to Cease & Desist Letters

    Are these really C&D letters from lawyers threatening legal action, or just letters from WotC asking the sites not to do what they're doing? A company that runs to the law to deal with its fans instead of at least trying to work with them is not a company I'd like to work with, or be a fan of...
  17. Yair

    Grand OGL Wiki (Updates)

    We are now starting to upload material from Paizo Publishing. The first offering, OGC from Rise of the Runelords:Burnt Offerings, is already mostly up. The Quintessential Human, The Quintessential Paladin, and The Quintessential Wizard (all Mongoose Publishing) are also now completely uploaded.
  18. Yair

    Changeover Poll

    I am surprised at the high numbers rejecting 4e - about two thirds, really, half after an experience with it. That's a lot. Considering that many older-D&D players probably don't frequent this forum, I think those numbers are underrepresenting the people who did not adopt 4e in the original...
  19. Yair

    The Tomb of Myth

    But rules, when done well, intertwine with the setting. The rules of D&D (most of all in 4e) are primarily geared to providing an action-packed, balanced gaming experience. The rules of Ars Magica are primarily geared to provide a political, myth-packed, game. In Ars Magica having been raised by...
  20. Yair

    The Tomb of Myth

    Is it other people's responsibility to make sure you have combat rules in your game? Or an interesting setting or adventure? Yet we purchase roleplaying books and supplements. It isn't about what you can provide for your own game, it's about what the game provides as-is. D&D doesn't provide...
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