Search results

  1. T

    D&D 5E (2014) What actions by a PC Don't need to be stated?

    The comment is more aimed at encounter design. For example in Tomb of Annihilation, there are many puzzles which requires the players to do a specific action. There is no specific clues in some cases, and no skill checks to pass to continue. That means it is up to the player to determine the...
  2. T

    D&D 5E (2014) What actions by a PC Don't need to be stated?

    Personally, I don't assume any actions by the players beyond what is stated or would be pretty much automatic. If you dove into a lake, you probably held your breath first, if you ran into a cloud, thats up to you to mention it first. And if you tell me you are always going to attempt to hold...
  3. T

    D&D 5E (2014) What potential problems are there with this medium armor fix?

    Don't forget that with the feat Medium armor master, it hits the Same AC as full plate while having no penalty to Stealth. Making it super-armor. Granted this does require planning as it means you need 16 dex and a feat. I always assume medium armor is for those who get into melee but are not...
  4. T

    D&D 5E (2014) Tactics for dealing with Polearm Masters

    First. The NPCs shouldn't really know about the ability until they have reason: They have seen the character fight before, or his exploits have become known. Automatically granting knowledge of specific abilities of PCs to NPCs without cause is metagaming on the highest order. As for how to...
  5. T

    D&D 5E (2014) 5E: Whips?

    Keep in mind Whip may not work for Dual-Wielding bonus attack, but it doesn't mean it isn't worth having a rapier in one hand and whip in the other. Because it means you can get opportunity attacks at 5 or 10 feet. It also means you can attack and retreat in relative safety. Basically a whip is...
  6. T

    D&D 5E (2014) Is WotC ever going to release something high level? Even as UA test material?

    Comparing AL Modules to Hardcover adventures is not equivalent in any sense. AL Modules are generally one-off adventures which take place in the same world and time as the hardcover of their season. Their scope and duration are necessarily limited. Furthermore, they are not even available to you...
  7. T

    D&D 5E (2014) Vampiric and Lycanthrope PCs?

    The MM variants of PCs Lycanthrope and Vampires are not mechanically balanced for players. In fact the vampire entry specifically states that being a vampire inherently twists even good intentions to evil. The werewolf's immunity to non-silver weapons will especially trivialize any low level...
  8. T

    D&D 5E (2014) Newbie question re: surprise, initiative and ready action

    A few things. 1. You are correct, you do not ready actions until you have rolled initiative. 2. Without darkvision, the torchlight around the corner is still dim light and visible from however far the PCs can naturally see. (but its bright for those with darkvision within 60feet of it so...
  9. T

    D&D 5E (2014) What are your favourite fumble tables?

    My personal favorite is if you roll a 1 on an attack roll your attack misses, even if your attack bonus would have been high enough to hit anyways! (Seriously though I don't like going overboard with nat 1 penalties because its arbitrarily more harsh to classes that use multiple attacks such...
  10. T

    D&D 5E (2014) Moving while blind

    Honestly, PCs have a supernatural sense of the world around them as written. That is even part of why perception is called perception. Because it is all encompassing between sight, sound, feel, pressure, smell, ESP. I have much more of an issue with targeting while blind than travelling while...
  11. T

    D&D 5E (2014) Cooper

    Q1. You would get cover from ranged missile attacks, but would be counted as squeezing for anyone in melee. Thrown weapons such as spears/javelins/axes would damage the barrel and have a chance of punching through. Even crossbow bolts would have a chance of it. Q2. Mobility of rolling downhill...
  12. T

    D&D 5E (2014) Can Tavern Brawler use cards as Improvised Weapons?

    If you take an object, and double it in every dimension(length, width and height), it becomes 8 times heavier. 1.4 x 8 = 11.2. However in layman's terms you would say the dart is twice as big (if it was twice the length, height, and weight). If you look at the enlarge/reduce spell its...
  13. T

    D&D 5E (2014) Can Tavern Brawler use cards as Improvised Weapons?

    Dude.. every single answer said "It's up to your DM" No one is going to give you a hard YES on what is clearly and openly an improvisational attack.
  14. T

    D&D 5E (2014) Can Tavern Brawler use cards as Improvised Weapons?

    Darts weigh 1/4 lb. or 4 ounces, a regulation dart can weigh up to 1.4 ounces. So using the inverse square law,if you doubled a pub dart it would be 11 ounces. Or over twice as heavy as the DnD Dart. So the DnD Dart is roughly 1.5x the size of a standard pub dart. As for weight. Even if you...
  15. T

    D&D 5E (2014) Can Tavern Brawler use cards as Improvised Weapons?

    Whenever you get into improvised weapons/actions you are at DMs discretion. I don't think balance wise it'd be fine as long as you don't say "OK I throw the entire deck of cards at the guy do to 52d4+52xstr mod damage!"
  16. T

    D&D 5E (2014) Differing opinions about 5e

    Encounter Designer What the encounter designer in the book uses is extremely conservative. I would look at it as if an encounter isn't deadly, it has almost no chance of risking death to a party that has full resources. (barring some oddball ability) DM Leniency: Honestly, I think a big chunk...
  17. T

    D&D 5E (2014) A few new fighting styles

    I would rework Hold the Line to be a bit like dwarven plate, if something happens you can use your reaction to prevent it. Reason is that the way it is worded now, lots of times it would do nothing (For example eldritch blast) but other times it would make you more likely to resist damage from...
  18. T

    D&D 5E (2014) Narrative combat - can anyone share practical experience?

    I would say something like 75% of the rules of 5e are based on combat. (OK That number is from the department of pulling numbers from arses...) But the point stands. Most of the rules in DnD are in regards to running combat scenarios. I would guess most people run combat as is, but improvise...
  19. T

    D&D 5E (2014) Request for thoughts on falling damage change

    Just a note: If a 10' fall deals 10 damage, every person who ever fell off a rooftop would be dead as a commoner has 4 HP. 1d6 actually makes a lot more sense in that situation, as you could land on your feet and sprain an ankle (1), or land on your skull on a rock, splattering your brains about...
  20. T

    D&D 5E (2014) Arcane Eye - Working out the unexplained...

    Hidden - I would rule it as hidden as it has no means of making noise. Hidden is intentionally give a LOT of leeway in 5e for DM discretion. If you did want it to be detectable, I think the logical perception DC would be the spell save DC of the caster. I would rule that it has substance since...
Top