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  1. M

    Shadorun without the shadowrun rules

    Mhmm. I'd actually say GURPS would be your best bet, but you've already discounted it... maybe give it another look, because like Clueless points out, you can easily get away with only statting out the key NPC abilities. In fact, in a lot of cases just about all you need for an NPC will be the...
  2. M

    Shadorun without the shadowrun rules

    Well, they did their best to screw it up, though. :) For me, the initiative system is one of those key non-negotiable things that make SR what it is. Playing a guy with Wired Reflexes without multiple actions per round is just lame. SR3 made some adjustments for the sake of balance that were...
  3. M

    Shadorun without the shadowrun rules

    SR4 changed all of the core rules. Sure, some similiarities remained - some of the stats still had the same names, you used point buy to create characters, you still rolled pools of d6s to resolve stuff - but the actual mechanics have very little in common with SR3 anymore. No combat pool, set...
  4. M

    Shadorun without the shadowrun rules

    Yep... SR4 was like D&D 4E, they didn't fix the old game, they threw it out.
  5. M

    Shadorun without the shadowrun rules

    I think it'd help if you explained what aspects of SR make it SR for you. For example, I've played SR for a while, and for me, more even than the power of the magic system, one of the most important trademarks of SR is the crushing superiority of cybered-up characters over non-augmented folks...
  6. M

    Am I crazy...?

    Nah, you're not crazy. The DDI art - even aside from technical consderations, like polygon count, etc. - is of pretty poor quality.
  7. M

    IF a PDFs of the 3 core books were leaked, would you:

    None of the questions on the poll really matched up with my position. I'd probably download it, look it over, and not play it. If they somehow ended up changing my whole stance on 4E, I'd go and buy the actual books. (even though between 3E and 3.5, as well as the early splats like Sword and...
  8. M

    Save Torg!

    Gavin... Heh. That reminds me of a funny story - if anyone wants to see a great example of Wikipedia asshattery, look up the fights surrounding one guy's (Mike Sparks') attempt to convince the world that the M113 APC is colloquially called the "Gavin". You see, it's all part of his brilliant...
  9. M

    Dispel Magic

    "All the healing spells are too hard to keep track of and they take up too much space! Cure, Remove Disease, Neautralize Poison, Lesser Restoration, Restoration, Regenerate, Heal..." "It's ok, we fixed it. There's only one healing spell now - we call it Heal - and it only heals falling damage...
  10. M

    Pathfinder 1E pathfinder skill system

    Well, too bad, then - tought it out. If it was all sunshine and ponies, everyone would do it themselves, and wouldn't be inclined to pay for it. :p Seriously, though - I think revisions should be made primarily with the convenience of the end user in mind. The professionals developing stuff...
  11. M

    Pathfinder 1E pathfinder skill system

    I still prefer the 3.5 skill point system, but I like the Alpha Pathfinder one best of all the recent new ones. For example, I dislike SWSE for making acquiring new skills impossible without spending feats on it, or the +1/2 level to every skill of 4E. My ideal would be a modified version of...
  12. M

    Pathfinder OGL/3.5 RPG system from Paizo

    Yes, well, imagine how frustrating it would be to find you dislike 4E and find the whole hobby (not just a handful of supplements) you've followed for years is leaving you behind. Not that I'm trying to single you out (and I'm not really one of those unfortunate people either, my group seems...
  13. M

    Are you tired of being told you hate 4E?

    It's not irrational if the things you already do know about amount to a deal-breaker. If someone brings me a plate of food and I notice there's a cockroach in it, I'm not going to try it on the off chance that it'll actually taste delicious, no matter how good the rest of it looks.
  14. M

    Are you tired of being told you hate 4E?

    I really don't like the fact 4E is supposed to be the new D&D. I don't know if you can call that "hate"... However, the term "hater", which gets thrown around so much, I absolutely can't stand - because many 4E fans use it to imply that people who don't feel like they do are ignorant and/or...
  15. M

    Warlord Player's job is to tell other players what to do??

    I think 4E is virtually guaranteed to encourage this sort of thing. Tactical movement has gotten much more complex, with tons of minor movement-related powers all over the place - push, pull, slide, shift, etc. Precise positioning on the battlemat is going to be more important than ever. In...
  16. M

    Podcast: Drow Warrior 1 Usefullness

    You need a "neither" option in there. Though I'm probably marginally more likely to go with option 2 if I had to pick - but it doesn't mean that I would actually want a whole MM done along those lines. Yeah, it takes some time and effort to design classed humanoid NPCs, but that doesn't make...
  17. M

    Any New Info on Skill Encounters?

    It's funny... I rarely have every single detail of something like an escape from the city planned out (usually because my players end up having to run from things suddenly and urgently), so I actually create little details on the fly fairly often, to flesh things out, or as a reward if a player...
  18. M

    D&D 3.x 4E Simulationism: Did 3.5E Really Do That Good of a Job?

    ...yeah, I'm pretty sure he's being satirical. ;)
  19. M

    D&D 3.x 4E Simulationism: Did 3.5E Really Do That Good of a Job?

    I really think it bears repeating because of how often it's misrepresented: No one on the 3E side really claims that 3.5 was the ultimate in simulationist gaming, or that they necessarily enjoy playing a purely simulationist system best. I just want a little simulationism in my high fantasy...
  20. M

    My take.

    For me, it's like the ability of a mid-level 3.5 character to fall off a vertical 100' cliff, brush himself off, and walk away - it makes no sense, there's no way to rationalize it, the game rules just poke right through the scenery - but you do your best not to think about it and maintain your...
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