Search results

  1. N

    Should races have mechanical effects?

    Because we're the heroes, not the second-bests. An NPC halfling should be a better rogue than an NPC dwarf. I could choose to avoid Dex-dependent skills, sure, but then you are agreeing that a lower Dex is having a heavy toll on my options.
  2. N

    There are going to be a lot of people disappointed.

    Including new ideas and old ideas viewed in a new light, hopefully.
  3. N

    Of all the complaints about 3.x systems... do you people actually allow this stuff ?

    You've never seen my dice rolling. My groups can theoretically handle infinite encounters in a row, since I can't hit them. And, no, it isn't that the monsters aren't appropriate. The rat dragon I sent at them was far above their level and only managed to minorly inconvenience them.
  4. N

    What is the typical party size in practice?

    There was no way they were all PCs, however.
  5. N

    There are going to be a lot of people disappointed.

    We're all adult here. Well, most of us are. I have some strong personal preferences, but the first time I crack open a 5E PHB, I expect to say, "I had never thought of doing things this way. This is so much better than my currently preferred edition. Maybe I would've done things differently, but...
  6. N

    Let us shine.

    Why the hell does every thread devolve into "4E does it this way" and "3E does it this way"? I want to talk about 5E here and a concept I feel is very important. That concept is that each character should get a chance to shine in his own element, by himself, and that this moment to shine...
  7. N

    Should races have mechanical effects?

    Sure, you can choose against-type, but at the end of the day, this guy gets a +1 to pretty much everything he does, and this guy doesn't. Or, depending on version, this guy might even get -1 to pretty much everything he does. I'm reminded of halflings in 2E, or maybe these rules were from 1E...
  8. N

    Of all the complaints about 3.x systems... do you people actually allow this stuff ?

    4E dailies were a huge headache for me when I was running 4E. My game had less combat than the standard defined game, so characters could reasonably use their daily power in the first combat and have to by the second combat or it might be wasted. IOW, having less combat in a game means that the...
  9. N

    Should races have mechanical effects?

    What I want is something that might be hard to deliver. I want lots of racial mechanics, but I don't want those mechanics to interact strongly with other choices. Dwarves getting +2 to a Stonework type of skill is great, it isn't telling me I need to play a fighter to utilize that bonus. In...
  10. N

    The Three-Skill System

    I see a couple problems, neither of which is so egregious that it can't be addressed. First, what if your background skill just never seems to come up? That sucks when you have 8 skills, so it would suck even harder if you just had 3. This might happen if you had a sailor background, frex...
  11. N

    Of all the complaints about 3.x systems... do you people actually allow this stuff ?

    I once had a car that drifted to the left. It was perfectly drivable, you just had to compensate for it wanting to drift left. That alone didn't make it a bad car, but there's eventually a time when you have to replace a car. I wouldn't go and buy a new car that drifted to the left. DMs can and...
  12. N

    Let us shine.

    I wasn't being clear, my fault. It's amazing how people assumed I was talking about combat. I was more thinking, "this is a den of thieves, my kind of people," and "If you don't know how to conduct yourselves at court, let me do the talking." I'm talking about situations where your character...
  13. N

    Let us shine.

    A problem with 4E is that all characters were equal. Totally, totally equal. A problem with 3.X is that some characters could dominate. Give me a system where each character has their chance to shine in their own environment, but nobody dominates. It's nice to just be able to say sometimes...
  14. N

    Henches, Cohorts, and Donkeyhorses in 5e

    Something like this: Characters on foot can travel 5 days without going to town, add +1 per hunter and +1 for some magical resource. Characters on horseback can travel for 12 days without going to town, +1 per hunter, +1 per magical resource, +5 per pack animal, +10 per horse and cart. I don't...
  15. N

    DMG Content/Advice Wish List

    One thing I really loved from older editions was examples of play. I had them all nearly memorized for a long time. I would like to see that again, but not if it means leaving out something else useful and not if means a more expensive book.
  16. N

    Level of Play

    When I was younger, we would invariably get bored with a game or frustrated with a DM and someone would start up a fresh one. I can't remember getting past 3rd in those. Now that I'm older, one campaign and one DM lasts for quite a long time, but we just can't coordinate the schedules. I don't...
  17. N

    Henches, Cohorts, and Donkeyhorses in 5e

    I like the idea of camp followers, who set up a nice camp about a mile from the adventure site for safety's sake. They don't even have to be wanted by the PCs, but just a function of people desperate to be the first on-hand when the incredibly rich adventurers are looking for a place to hole up...
  18. N

    D&D 5E (2014) Which version of D&D would you like 5E to resemble most? (poll version)

    I want 5E to look like 5E. As large a change as 3E was to 2E such that it deserves consideration as an edition unto itself.
  19. N

    Do you want anything new in D&DN?

    If 5E doesn't present us with a true new edition, I won't be buying it. I can play the previous edition of my choice without shelling out a couple hundred bucks. I expect and insist that 5E feel like as big a leap forward as 3E was over 2E. I expect to be surprised and delighted by entirely new...
  20. N

    Just what KINDS of modular things?

    I think I understand what you mean. After all, in 3E and 4E pretty much all rules had an assumed on/off switch which may or may not have more wide-ranging effects. But in 5E we're expecting more of a "dial" for a rule. For instance, AoO setting 0 is there are no AoO. Setting 1 could be that you...
Top