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  1. Xeterog

    The monster 'crit' problem

    I've been using this house rule in my campaign for a while now: * Monsters get additional crit dice depending on their level 0-5 0d6 6-10 1d6 11-15 2d6 16-20 3d6 21-25 4d6 26-30 5d6 31+ 6d6 * Level 21+ Solos, Level 26+ elites, and level 31+ monsters crit on 19-20 * Level...
  2. Xeterog

    The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)

    Hmm, 2 of them end up in H14..I'll use my minors to get them in the right spots...see actions below Gather around..I'll protect you all! Fredrock yells as his hammer fails to find a home in the Rerisen dead adjancent to him. Distracted with trying to protect the craftsmen around him...
  3. Xeterog

    The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)

    Move that mason adjacent to me, H14 instead of I13. Yes, he's next to a zombie, but he's next to me as well, I will take any hit for him (and with DR4, I'm the best to take the hit anyway).
  4. Xeterog

    Worst fantasy names in our Real World

    It's actually one of those city's that sites on the state border and is in both states. (like Texarcana, TX/AR)
  5. Xeterog

    D&D 4E Which of the Wizards 4e H-E adventure have you played or run?

    I've DM'd the whole series (well, almost--not quite done with E3 yet). I set it in the Forgotten Realms. Winterhaven is on the eastern border of Cormyr, near Sembia. Started H1 before 4th edition came out: got the Module as the intro a couple of months before the PHB came out. We had fun...
  6. Xeterog

    The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)

    Looks close enough to me
  7. Xeterog

    Heroes of the Fallen Lands - Feat Preview

    hmm. all solos (and most elites) should have that feat.. :)
  8. Xeterog

    Rules Question: Illusory Wall

    hmm, since it is a wall 8, can it be both 8 square long and 4 squares high? or is it limited to 8 squares total...so 8 long and 1 high, or 4 long and 2 high, or 2 long and 4 high? ie. does the height of the wall count against it's number of squares of wall or not?
  9. Xeterog

    Rules Question: Illusory Wall

    So, your dragon couldn't fly? (and if the dragon was in a room that only had a 20' ceiling, something seems off ;)
  10. Xeterog

    Stout and Versatile Weapons

    They did it so that small PC's (halflings, gnomes, etc) can be barbarians and still use most of their powers.
  11. Xeterog

    The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)

    Ah, I see where I got confused on the initiative. Thought the 1st round was high init/monsters/low init, then 2nd round was PC's/monsters. Sorry about that. Works out I think, as I will be at GenCon this week and have limited access to check (tho I should still check in once a day or so).
  12. Xeterog

    The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)

    this is my turn 2..I think I get it before the monsters go again..but I may be wrong on that..still new to the initiative order. If I don't get to go 1st, then this is obviously invalid... man, if I went out of turn, I sure wasted a very good roll ;) Come on, you'll be safer off of that...
  13. Xeterog

    The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)

    Quick, get off that bridge and get behind me Fredrock encourages one of the craftsmen to come off the bridge. He then takes a swing as the Hulk that charged him. Maybe that will keep what's left of your mind on me! he yells as the his hammer lands solidly Minor: to direct one craftsman...
  14. Xeterog

    Essentials Rogue is up!

    stopped running in July, when essentials don't come out till october, and WOTC has stated over and over and over and over again that Essentials will work with the current rules, not replace them. Sounds like over reaction to me.
  15. Xeterog

    The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)

    Battle Resilience Free action: Trigger: An attack hits or misses Fredrock for the 1st time during an encounter Effect: Fredrock Gains DR 7 until the end of his next turn so, it takes effect before the damage if I'm hit. Question, when I take the free action to take the damage for a...
  16. Xeterog

    Something Essentials won't solve (DDI rant) and proposals for new char. sheet format

    you should try it...works for me (I hadn't tried inspiring word before, but I'd done it on Healing word and majestic word successfully...so I build a level 1 warlord and what do you know, you can right click on the power, select customize, and uncheck unarmed to remove the unarmed attack roll.)...
  17. Xeterog

    Something Essentials won't solve (DDI rant) and proposals for new char. sheet format

    right click on the card, select customize, uncheck unarmed..and at least this one is fixed.
  18. Xeterog

    The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)

    Perception (1d20+4=14) Fredrock sees the danger in the ravens and the water, and quickly sprints across the bridge to the other side, helping to pull others off as they get close to the end of the bridge Athletics (not weilding shield, so +6) (1d20+6=26). Another natural 20.
  19. Xeterog

    The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)

    Fredrock continues working after only a short break, prefering to get the job done sooner, rather than later. Though it is tiring work, the stout dwarf is up to the task. base = +10, no shield makes it +12, but using the same skill twice brings it back to +10 (still my best skill to use)...
  20. Xeterog

    The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)

    Fredrock puts aside his shield and begins helping with rebuilding the bridge, happily working as long as is needed to get the job done. He doesn't even take a break, and only rarely pauses for a quick drink of ale Basically working without a break to help speed the bridge repairs along. It's...
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