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  1. Xeterog

    Confounding Arrows

    I don't think it's spelled out in the rules. In the game I run, it would be applied to the last die roll (so it would only get maxed if the last attack was a crit). Similarly with pounding Barrage, which does an extra d6 damage if 2 hit..the d6 is appllied with the 2nd hit, so is only maxed if...
  2. Xeterog

    The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)

    There are two minons adjacent to you in L7 and K7 (the ones that charged me, map is off on that due to my missed moved)
  3. Xeterog

    The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)

    Now, take this! Fredrock says as he summons his strength and attacks the two remaining Hulks and the closest raven swarm, felling one Hulk and pushing the other two back with the ferocity of his attack. Fredrock then moves to keep himself between the other Hulk and Corvus. Let's see if you are...
  4. Xeterog

    The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)

    Unfortunately for your attacks, Fredrock is not actually there, as I'm in K8 isntead..so no flank (and you didn't stand anyway, so -2 for attacking while prone..:( I assume the 2 Rerisen dead still charged me and are adjacent to me at the moment. Damn, Lauto doesn't seem to want to keep...
  5. Xeterog

    The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)

    did you miss my move to K8 before challenging Hulk#3? Move Action: Move L4-L5-L6-L7-K8 Minor Action; :close:Battlemind Demand (close burst 3), marking Zombie Hulk in I11 (#3) I'll wait to do my turn to see if I'm there or not.
  6. Xeterog

    D&D 4E How have PCs died in your 4e games?

    TPK (6 players) by Irontooth, but not the normal way..they actually ran from the encounter..but did not flee all the way back to town. Instead, they decide to camp and try to ambush the pursuit that was bound to come. So, Irontooth gathered up some re-inforcements and defeated the party...
  7. Xeterog

    The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)

    I'll use the same power (Bull's Strength), just no power points. sorry, I completely missed that they were 5 squares up. If I need new rolls to hit the one close to me (wouldn't mind keeping the 25 to hit and 9 damage, but I understand if you need a new roll: Target rerisen dead #5...
  8. Xeterog

    L4W Discussion Thread V

    You don't have to hold a Holy symbol to use it..it just has to be in your possession. So, you'd get an implement bonus (if you have it) even while wielding a 2-handed weapon.
  9. Xeterog

    The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)

    They are everywhere!, Fredrock yells as he pushes the Rerisen back, then moves to stop the Hulks from approaching Livia. Let's see what you got big one. Fredrock challenges the closest Hulk. Standard: :melee:Bull's Strength, using 2 power points making it a close blast 3, targeting Rerisen...
  10. Xeterog

    The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)

    Hearing the warnings of potential danger approaching from across the bridge, Fredrock readies his shield and pulls out his hammer.
  11. Xeterog

    Rules Interactions: Hybrids & Multiclassing

    you don't have to maintain a balance in hybrid powers. The rule is that if you have 2 or more powers of a certain category (at-will attack, encounter attack, daily attack, or utility, IIRC), then at least one must come from each Hybrid class. for your example, you have 2 encounter powers, so...
  12. Xeterog

    The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)

    Fredrock looks closer at the bodies, unsure if they are bandits or militia, or even just farmers. There seem to be no identifying marks on these bodies, I can't tell who they were. Seems all the options are not Fredrock's area of expertise. Perception (1d20+4=15) fails the 18 needed to tell...
  13. Xeterog

    The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)

    No sense turning back, we are closer to our destination now anyway. Just need to not stay so close to the cliff edge next time we camp.
  14. Xeterog

    The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)

    Fredrock solemnly helps with the rescue/burial/cleanup/repair work. Not much else that can be done at this point. Besides the heavy, cold rain, there wasn't anything unusual while I was on shift last night.
  15. Xeterog

    Tomb of Horrors RPGA DM Reward

    apparently, it is a way to get into the room above (tho the passage under the room is not well denoted). I assume it turns east at the Secret door symbol.
  16. Xeterog

    Tomb of Horrors RPGA DM Reward

    Earlier this year, I got a box and some condition cards. (somehow, I missed the ship darn it).
  17. Xeterog

    Tomb of Horrors RPGA DM Reward

    more like 1 Five foot square = 1/4 inch instead of 1" So the whole map fits on the poster. Looks very nice, but shows the traps and secret doors and such..tho not the encounter numbers.. :) I must say, this one looks just as deadly as the original. Very nasty traps and monsters (the few that...
  18. Xeterog

    The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)

    The chill rain does not seem to bother Fredrock on the 2nd shift as it seems to do with Kaz, but the shift drags on, as nothing interesting happens. I am still getting used to IC..rolled three checks 3 times :)...only the 1st 3 are valid..passed the Endurance with flying colors (unless the...
  19. Xeterog

    The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)

    same as before works for me
  20. Xeterog

    The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)

    I should be alseep, but don't seem to be getting there yet :) Anyway, I messed up on the Assist DC..should have been 10, not 12 (10 + 1/2 level = 10, not 12..don't know where I got the 12 from. doesn't change anything, but just in case a later roll and you have questions An inn in a town can...
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