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  1. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    updated PC sheet..will re-update if anything changes Fredrock Hammersmith - Male Dwarf Battlemind, level 5 Passive Perception: +16, Passive Insight: +21 Senses: Low-Light Init +1, Speed:5 AC:22, Fort:17, Reflex:17, Will:19 HP 58/58, Bloodied:29, Surge Value:14, Surges left:13/13 Action...
  2. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Bludgeoning expertise..got it
  3. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    I'm assuming we get to level during the rest...already updated my wiki in fact ;) oh, and level 5 brings me Disciple of Stone...gains and additional 5 THP when I spend a healing surge ;)
  4. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Fredrock looks around..So that wasn't a dying hallucination? Thought I was done for there for a bit, thanks for saving my hide. Boy am I glad that you were able to make it to safety--and that the golden light was actually safe! And Yishim is back with the living. All in all, it makes for a...
  5. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    prone wouldn't have helped..11+2 for prone is 13, which is still 2 less than the lord's AC after the new aura I have on me :) don't forget the free reroll. best spot for Eithal would be right above the Lord...which should get the ones in the 1st row, both beasts, the lord, and maybe the hulk...
  6. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    assuming this is out of turn for the 2 AP's I get to use..so haven't actually started my next turn :) Also, I should only be 13 HP down.. was at 6hp down + 26 = 32 which is 13 less than max at 45 Fredrock is not quite sure what is happening, but quickly acts to take advantage of the sudden...
  7. Xeterog

    Characters in action

    I've been surprised by Fredrock's resilience really, and have been enjoying playing him so far. I imagine the DR4 will be less effective as he rises in level--but perhaps other battlemind powers will help out. Knew going in that the battlemind wouldn't have a great mark, and even blurred step...
  8. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Good, now maybe we can settle this like dwarves! one on one. trying to stay confident in the face of such overwelming odds, Fredrock starts his assault on the Undead Lord. I hope I've given them enough time to get to safety--if indeed that golden light was safe he thinks as he he takes what he...
  9. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Should I wait on my turn to see results of any help given?
  10. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Quickly siping the potion, and redrawing his hammer, Fredrock gets back to the business of slowing the undead hoard, bloodying another Hulk. Fredrock looks at the undead lord, If you were a good leader, you'd take me out your self, prove to your worth to this, Fredrock looks with disdain at the...
  11. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Fredrock continues his defense of the gap, swinging his hammer like a smith in a forge, taking down one of the hulking dead. He then sheaths his hammer and draws out a small vial. Start of Turn: Regen 5 hp Standard: :melee:Iron Fist on Hulk with 28 damage on it in the 1st row: effect DR 4...
  12. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Undaunted by the assault of the dead, Fredrock continues his defense of the gap, with all his might. Several dead fall, others are hurt, but the one in the gap is unharmed. Start of Turn: Regen 5 hp Standard: :melee:Iron Fist on Hulk in Gap: Effect DR4 TEONT Minor: Second Wind Heals 11 HP...
  13. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Fredrock turns to the closing undead, and strikes out at them with all his strength, several of the dead fall, and one of the hulks is knocked bad slightly. He stands there, as if challenging the dead to try and pass ..will...not...say..must resist... Standard: using 2 PP to :close:Bull's...
  14. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Fredrock looks around, seeing the undead closing in on the injured group.We aren't going to out run those dead forever at this pace. They do appear to be only coming from behind and to the side of us. This ravine is as good of a defensible place as any--I could hold it for some time, I think...
  15. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    I have 3 HS left, can get 4 DR just about constantly, can use sw as a minor action, have a healing potion left, as well as a regen (so that accounts for my 3 HS)--in fact, if I stay behind, i'll drink that regen potion 1st....oh, and resist pushes.. given the terrain, It maybe possible to limit...
  16. Xeterog

    Firefox says EN World is an attack site?

    so, why did it start showing up today?
  17. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Well, it is a different color than those other lights...and does not seem to be threatening. Fredrock agrees.
  18. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    I know I've seen that rule (get to consciousness with 1hp) somewhere, but I can't find it at the moment
  19. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Eithal was stablized two rounds ago by Kaz http://www.enworld.org/forum/living-4th-edition/296905-beyond-rerisen-tower-dm-iron-sky-judge-renau1g-26.html#post5431667 Fred drank a healing potion, then took 1 damage, so is down 21 hps Also, was that a milestone (ie, did we get an AP back...
  20. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    it's been errata'dupdated..but basically your condition does not change..sadly, you aren't even stablized :( Death Saving Throw: When you are dying, you need to make a saving throw at the end of your turn each round. The result of your saving throw determines how close you are to death...
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