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  1. Carnifex

    D&D Wargaming *ARMIES OF GOOD*

    Yep. For the Golden Rule, you basically minus 2 x the HD cost (2.7) from the main cost, then halve what is left. Then add 2.7 back again. 6.607 - 2.7 is 3.907. This halved gives us 1.9535. 1.9535 + the unmodified CR chunk, the 2.7, gives us 4.6535, which we then Silver Rule by multiplying by...
  2. Carnifex

    D&D Wargaming *ARMIES OF GOOD*

    Looking much better. After Golden and Silver Rule, this new version comes out at CR 4 (well, 3.955475 to be precise) so you're looking at 16 points each. Still not the CR 2 you're looking for, I'm afraid, but this version is far more reasonable. Fieari, if you read this, can I ask - are the...
  3. Carnifex

    D&D Wargaming-- Good vs Evil [Waiting List Recruitment]

    I think his reply was directed more at Serpenteye's comment that the celestial host looked more impressive than just one army ;)
  4. Carnifex

    D&D Wargaming *ARMIES OF GOOD*

    Well, looking at what you've got there - I think there's a minor miscalc since aren't hit dice .35 each, not .45? Anyway, after Silver Rule I get this coming out as CR 2.7, but that's still insanely low for a montrosity like this one ;) This is an example of the system breaking down at low...
  5. Carnifex

    D&D Wargaming: Good OOC

    We could try divinations like legend lores and suchlike? Alternatively, animal spies could be sent out to check as best they can. My army's not really the right kinda force for that though, others can probably manage this better than my band of surly dwarves :)
  6. Carnifex

    D&D Wargaming: Good OOC

    I'm afraid you've misunderstood the meaning of 'unique being'. A unique being refers to genuine one-of-a-kind characters - like a demon lord. A leonal or suchlike is *not* a unique being, even if they are individuals with quite specific character. However, IIRC - you can't open a gate onto...
  7. Carnifex

    D&D Wargaming *ARMIES OF GOOD*

    Cool, this frees up a little of my cash to play with if I can put the forbiddance and lead costs into that 150,000gp. I'll go back and edit the most recent version of the army that I put up - maybe my bossman's axe will get a little upgrade :D
  8. Carnifex

    D&D Wargaming-- Good vs Evil [Waiting List Recruitment]

    So will we be restarting the game or not? I don't really mind as I'm not actually in play yet :p and if it's going to make your life easier if we do restart, then I vote for that because God knows you're gonna have a hectic enough job DM'ing this anyway, and if we can ease that for you I...
  9. Carnifex

    D&D Wargaming-- Good vs Evil [Waiting List Recruitment]

    I gotta say I'm eagerly awaiting my army getting into action. I think the new armies are all going to be better protected than the unfortunate first Evil ones against the whole Scry/Buff/Teleport attack, so doubtless things are going to come down to more actual army vs army combat...
  10. Carnifex

    D&D Wargaming: Good OOC

    Nice one guys! On choosing a main base - has the map that Fieari put together got the settlement locations marked on it? We should probably choose somewhere that is both relatively central and also close to where the front line's gonna be.
  11. Carnifex

    D&D Wargaming *ARMIES OF GOOD*

    Ah good. Forbiddance is permanent anyway so you don't need a permanency spell which is nice. Somehow I think we're not going to get another chance at scry/buff/teleport again now :)
  12. Carnifex

    D&D Wargaming *ARMIES OF GOOD*

    Right, barring two questions I'm pretty much good to go. 1) What's the answer to Wrahn's question about the Forbiddance cost cut? If this is the correct interpretation, then the only real change in my list is that the area covered by Forbiddance basically doubles. 2) Are the Brass Guardian's...
  13. Carnifex

    D&D Wargaming *ARMIES OF GOOD*

    Air doesn't count as an object. Some spells can still 'target' air - ie area effect spells being placed in a particular location - but air itself cannot be a target of a spell that specifies Object as its target. Possibly, Dimensionally Anchoring key items of our own might be a good idea, so...
  14. Carnifex

    Steam and Steel - A Guide to Fantasy Steamworks - extra teaser posted 4/27/04

    Sorry I didn't reply to the thread sooner - I'll put another teaser up in the net coupla days with any luck :)
  15. Carnifex

    D&D Wargaming *ARMIES OF GOOD*

    The Warriors of the Sacred Forge: Commanders: 1 x 12th level Dwarven Fighter, Tharizdan Argentfist, Lord of the Steel Bastion - CR 12 - 144pts 1 x 7th level Dwarven Wizard, Arizman Ferrumar, Master Wizard of the Steel Bastion - CR 7 - 49pts 1 x 7th level Dwarven Cleric, Cupril Firesmith...
  16. Carnifex

    D&D Wargaming *ARMIES OF GOOD*

    Thing is, Hallow actually casts the spell on characters entering its area, they are not constant effects, so the air is never under the effect of a dimensional anchor in the first place (and dim anchor can't target air anyway). If they'd wanted a flat lockdown on dimensional movement they'd have...
  17. Carnifex

    D&D Wargaming *ARMIES OF GOOD*

    @ Fieari - Yeah, I went and found that after posting :) I think my dwarves will be investing in a little bit of lead then... Hallow has several flaws, unfortunately. You can't assign Dimensional Lock as the spell for Hallow, only Dimensional Anchor. And what it does it casts the spell on the...
  18. Carnifex

    D&D Wargaming *ARMIES OF GOOD*

    Ah, right. However, upon checking the SRD, I can't see any reference to Scry being blocked by lead, though I'm sure it used to be! (could just be me being stupid though). While adding the finishing touches to my army, I've been looking for ways of protecting my lord and army generally from...
  19. Carnifex

    D&D Wargaming *ARMIES OF GOOD*

    Is it? Oops, that may change things a little bit! :p I'll go over it again to try and catch any more silly mistakes like that before I post up the final version.
  20. Carnifex

    D&D Wargaming *ARMIES OF GOOD*

    Considering that the game has already had its first teleport assassination attempt :) what's the possibility of getting a few key rooms in the castle lead-lined? (Not the whole thing, just key locations like war room, chief's quarters, etc). And what about a lead-lined tent for on campaign? :p :)
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