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  1. Arc

    Who can be a superior archer-extraordinaire: A Ranger or Fighter?

    I'm suprised nobody has mentioned the Targeteer, a variant fighter from Dragon 310 (not sure, it's on of the 31? issues). It can select, as a bonus feat, a few extremely broken class abilities. Like, say, adding Dexterity to all ranged damage rolls, instead of the occasional strength bonus with...
  2. Arc

    Evocative Combat

    All the 3e/d20 games I've played have done "action by action" decision making, rather than "declare before you go." For the most part, it seems like the "action by action" system makes high initiative less useful (ie, you go first in the first round... but after that, it's just cyclic). However...
  3. Arc

    Powergaming Munchkins. Evil Incarnate

    Ah... you bring back such fond memories. Having a character who could singlehandedly kill the entire group did wonders for party cohesion though, you have to admit. And the samurai was actually of only average power in the party, I just powergamed like crazy to get a decent implimentation of the...
  4. Arc

    Why Villainous Rants?

    Of course, this also gave us the opportunity to perfect our train whistles. I actually had a pretty good one, sounded fairly authentic. "Wooo Wooo... everyone on board the plot train!"
  5. Arc

    What's the longest running "inside joke" at your table?

    So the DM was dating one of the players, and after giving her a particularly well suited item in the loot, she went up and gave him a hug. Thus "Someone just got a +2 on their getting some roll"
  6. Arc

    The Wonderful Worlds of CRPGs

    Though it's a massive tangent... Do I detect a bit of NorCal terminology? :p
  7. Arc

    Angels/Demons in Gaming: Your stories

    I haven't had a whole lot of experiance with Angels vs Demons, but I've had a lot of fun participating in Demons vs. Devils campaigns. Since the two aren't so diametrically opposed, there's a lot more diplomacy and spying between the two (as opposed to out and out battle every time a Demon and...
  8. Arc

    Are you a "loose" DM?

    Well, since most of my party's enemies are either human or demi-human, and well made to boot, I figure that they can loot to their hearts content. The way I see it, is that if my players are are using Dragon variant classes, broken PrC's, and other cheap and cheesy effects... then I can too...
  9. Arc

    Great Moments in YOUR game...

    The campaign is a modified Faerun with airships setting (I got the Bastion Press book, and love it), so the 3rd level party is currently running through the woods trying to escape an airship that's hunting them (they were onboard, until the party rogue, during a violent storm, stole the chaos...
  10. Arc

    Is the Ranger broken?

    An RX-8? I hate you I hate you I hate you I hate you I hate you I hate you I hate you I hate you. But anyways, it's a nice car. I hate you ;)
  11. Arc

    Boredom [rant]

    I just had a major campaign realignment last session, and it wasn't pretty. The campaign is a "FR 80 years in the future, with airships added to the mix" (I had just gotten Bastion Press's Airships, and was watching Pirates of the Carribean, when I got the idea), so the main campaign centers...
  12. Arc

    DMs against the Magical Wal-Mart

    I like the idea of "Extra masterwork" weapons, priced along the lines of magical weapons. I believe AEG's Rokugan did something like this (for katana), and I don't see why it shouldn't go along other lines. As long as the prices are around the same (or more) than the magical equivilent, it's not...
  13. Arc

    Does calm emotions end Bbn rage, or just suppress it?

    As a frenzied berserker's frenzy is treated for most purposes as an equivilent of a barbarian's rage, this may be the ultimate solver to the party killing frenzied berserker problem. A bard or cleric in the party with a few of these memorized/heightened (to increase will save DC), and the post...
  14. Arc

    Help making a berserker?

    Recommendations (from experiance with the class): Be a human. The extra feat can get you extended rage, which makes up for your lesser constitution. Be a fighter 6/barbarian 1. The fighter feats available to you are incredibly useful to a FB, who doesn't need to get 2 rages/day (frenzy works...
  15. Arc

    Help with a tank build

    If you're able to get Complete Warrior in, then the way to go is clear: Straight fighter, with oodles of Improved Toughness feats. The feat adds 1hp/HD, so it's effectively as if your constitution was two points higher. Repeat it 6 or so times, and you have a hitpoint sponge. Being able to soak...
  16. Arc

    Favorite Barbarian PrC

    Frenzied Berserker. Hands down the most powerful barbarian PrC you can get. You don't die for 7 rounds once you frenzy, regardless of damage, you power attack with a two handed weapon for -1/+4, you get a massive strength bonus when frenzied (stacks with rage too :D ), you have supreme cleave...
  17. Arc

    "Taking 10" on a craft skill?

    Craft and profession skills pretty much assume taking 10, if not taking 20. There's no real reason why you wouldn't want to take 10 if you were mass producing items, or attempting to create some sort of business.
  18. Arc

    "Generic" samurai from OA?

    Do it this way: The clanless samurai doesn't have access to the feats of the clans, unless he takes Know the School. Samurai is pretty nifty without clan specifics, and if you really feel like it, make up some new feats to make up for his loss. It's not going to be that big of a problem (as far...
  19. Arc

    Would you be willing to play in a campaign setting with none of the core races?

    Well, since I've been playing in a campaign using all non-human races for about 6 months (DM'd by demiurge1138, if anyone wants to pester him about it), I figure I should say a few things about this. The setting is a prehistoric campaign, where dinosaurs roam Gaia, and the two main races are...
  20. Arc

    Tactical movement made easy! (New combat action)

    FAA = Full Attack Action While the rules break down once you get into the two size differences category, the general 'concept' behind the feat is either 1) an attack or series of attacks that are easily blockable, but force an opponent backwards or 2) an attack or series of attacks that would...
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