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  1. M

    Is Spell Blasting Doomed to Suck Even More in Next than it did in 3.x?

    Sure fireballs might not end a combat. But I find that they, along with most blaster type spells, are a great way to start combat. Dropping a fireball or two before engaging your foes is a great way to make sure fights go well.
  2. M

    D&D 3.x Help with Fighter- DND 3.5 -

    If your getting plastered in melee and no one is helping you out grab a composite long bow. You have decent dex and good str with help from the bow ranger you two should be able to soften up most things before they even get close. Get the other ranger to grab a bow too by level 8 that's at least...
  3. M

    The Shattered Lands: A simple d20 fantasy heartbreaker

    Armor Armor is again divided into 3 groups. All armor grants a bonus to AC and a penalty to physical skill checks and possibly restricts your ability to dodge attacks as well as your movement rate. The greater the protection of the armor the greater the penalties they give. There are...
  4. M

    The Shattered Lands: A simple d20 fantasy heartbreaker

    Dethklok It's an unfortunate side effect of the simplification of the arms and armor system. The two ways I have of getting around that are exotic weapons or feats. exotic weapons already have a weapon style qualifier already attached to them and characters can add an additional style to such...
  5. M

    D&D 3.x Base Clase: Samurai 3.5e [Reworked] - PEACH -

    I love me some samurai. I really like the single sword/TWF tree. Not too sure about the armor insight/fit thing though. In my mind samurais are synonymous with their big plate armor and having bonuses to that come so late probably aren't worth while. For insight i'd have it start at level 2 and...
  6. M

    Making a Monk/Cleric prestige class for Pathfinder. What do you think?

    Not bad. Not a class I would personally use but if it fits your campaign world I'd say it works. The only abusable thing I could see is if there are more than one divine casters in the party, especially if this prestige class is used for an NPC. It would free up another divine caster to focus on...
  7. M

    The Shattered Lands: A simple d20 fantasy heartbreaker

    Weapon Styles Weapon styles are a series of mechanics that add variations to weapons. They are mostly the domain of the fighter but thieves and clerics have limited access to some as well. At any given time a weapon can only have one weapon style on it. If a character has 2 weapons then each...
  8. M

    The Shattered Lands: A simple d20 fantasy heartbreaker

    Ranged weapons Sometimes it is not wise to rush in with steel drawn. Sometimes it is better to fill your opponents with steel before they reach you. At those times you need a ranged weapon. Ranged weapons included throwing knives, bows, crossbows and the like. Similarly to melee weapons, ranged...
  9. M

    The Shattered Lands: A simple d20 fantasy heartbreaker

    Nice post and thanks for the reply. Let me start with saying I 100 percent agree with you that the deadliness of weapons is more a function of wielder more than the weapons themselves. Unfortunately I've been sidetracked lately and have only posted half a system. Up in each of the classes it...
  10. M

    The Shattered Lands: A simple d20 fantasy heartbreaker

    Weapons and armor In the spirit of keeping the game as simple as possible there is not a massive list of arms and armor. Both weapons and armor are broken up into a few broad categories and it is assumed that items of a similar size and weight act the same, in game terms anyway. So a long sword...
  11. M

    The Shattered Lands: A simple d20 fantasy heartbreaker

    When I was putting this together I was wondering whether or not I should ditch clerics. But I've do appreciate the whole warrior/wizard thing they going on. If not always the whole religious thing. But I figured they are very central to my minds eye view of what DND is they gotta stay. Magic is...
  12. M

    The Shattered Lands: A simple d20 fantasy heartbreaker

    Magic probably has undergone one of the bigger changes in the game. Most spells from what I can see just end up being more powerful or tweaked versions of other spells and they certainly take up the lions share of the PHB. So in my quest to dial it back I crammed as many spells as I felt like...
  13. M

    The Shattered Lands: A simple d20 fantasy heartbreaker

    With the fighter I wanted to make sure that they were viable in combat as soon as they were rolled up. I wanted to something similar with the theif in making sure that they can use skills. With the simple skills i have, (see none) I just gave the thief a flat bonus to all skill rolls. They are...
  14. M

    The Shattered Lands: A simple d20 fantasy heartbreaker

    Fighter (Strength) The Fighter is sword and shield of any party. They are the first to charge into and the last retreat from foes. Fighters are the class most adept at wielding weapons and using armor. Combat as a method of solving problems is what the fighter is all about. Fighters have the...
  15. M

    Is it a bug, or a feature?

    For me its a feature. I am a power gamer in that I like my character, whatever the concept, to be as effective as I can make it. If I play a warrior I certainly want to be able to fight, or if its a stealthy character I want to sneak and so forth. It only becomes a bug when a single class or...
  16. M

    For the Glory of God: Clerics of the One True Faith

    Dethklok Not much to say really. It was one of my first campaigns when 3e came out. I wasn't very thrilled with the default pantheon so I wanted something a little different. I just stated that in the Lands of Men there was only one god and if someone were to play a cleric they had to choose...
  17. M

    The Shattered Lands: A simple d20 fantasy heartbreaker

    The Shattered Lands are my attempt at making a simple and easy to play fantasy rpg based off the OGL. Originally this had been pet project attempting to pare the core 3.5 books down to something under 50 pages. The things I found out is that in my attempt to condense things I had to rewrite some...
  18. M

    For the Glory of God: Clerics of the One True Faith

    I've used monotheism often when creating campaign worlds. One of my earliest involved clerics being members of sects under semi devine saints. There were of course "pagan" gods too but I never felt a need to restrict clerical power to make it more believable that people woudln't believe that...
  19. M

    looking for a sharpness scale

    @garrowolf Sorry man I'm with Dethkolk on this one. There was little difference in ability of a western or eastern blade to hold an edge. Relatively speaking they more than likely lacked the technology to measure "sharpness" as we know it. As for the long sword being a "hacking" weapon I'll...
  20. M

    Does this fairly eliminate Attacks of Opportunity?

    DMMike I'd say save any DMs that play the hassle and unlimit defenses. Sure a PC only has to track 3 actions but if the DM runs encounters with lots of enemies, especially if the number of actions increase over the levels. That could make keeping track of who did what or has how many actions a...
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