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  1. M

    Non-Monk Pugilist

    This all looks pretty solid the only thing I'd suggest is ditching the non standard BAB progression. If you want him to fall some where between the fighter and monk without the extra attacks just give him a 2/3 progression then say he can add his Int modifier (because Own the Ring already uses...
  2. M

    Custom Half-Golem Template - a question of LA.

    I'd say with the changes you've made that it looks pretty good. Definately a step up from the MM2 one. Personaly I have never liked the uses per day thing, especially not for races and the fact that they are not scaling is also a large draw back. For curse wound, as written the curse looks like...
  3. M

    Spells of Cold and Fire

    most of these look ok. I don't have time at the moment to really give them a better look. I will say that fire bolt looks grossly underpowered for a 9th level spell. I it is not even in the same ball park as spells like wail of the banshee or metero swarm. As for flame shot as a first level...
  4. M

    Feats of the 4 Words

    Yeah 1d4 doesn't sound like a bad idea but I wouldn't make it able to be take multiple times as I wouldn't want it to over shadow the original feat, which can be taken mulitple times and is stackable, and I wouldn't want it to make weapon specialization a redundant feat for fighters, who might...
  5. M

    What (PHB) Spells have you banned/altered?

    For my HB setting I have had to drastically alter spells to get the feeling I want for the setting. I have removed a lot of the more mechanicaly obtuse spells such as wish and miracle and spells that make travel effectively redundant like teleport, though I have retained some other ones such...
  6. M

    Feats of the 4 Words

    @ Land Outcast For Mercurial Strike I had originally had it so that it had a -2 penalty there was also a great version whereby you could apply it to non finessable weapons. It was commented though that such a feat could make a rogue or indeed any other finesse style character more powerful...
  7. M

    Feats of the 4 Words

    @ Mr. Draco I am glad that you like the lunge mini tree. As for the unarmed strike tree, at least in the core rules it is not "easy" to take levels in monk. Being that you either have to be lawful or once you take it you can't multiclass or lose the ability to retake levels in monk. Also most...
  8. M

    Feats for skills and skills for feats

    @ Starwed Thanks for the heads up on that feat man. @wmasters 20 might be a tad steep because it pretty much means that only a rogue or a wizard would ever end up getting feats. But perhaps you are right that it may just not be feasable to go that way. @lordgrae That sounds exactly like...
  9. M

    Feats for skills and skills for feats

    This is pretty much about what the title says. I want to design something where a character can trade in skill points and get a feat or take a feat and get some skill points. I just got to thinking about how their have been a few threads talking about how some classes ei. Fighters get shafted on...
  10. M

    Feats of the 4 Words

    I do understand that there are a boat load of feats here. Even If only 1 or 2 catch your eye I would seriously appreciate any feed back. Thanks
  11. M

    Take 10.5

    @ Musrum This is an interesting idea. I think perhaps that knowing the DCs of everything really draws players out of immersion though. At least for me part of the thrill comes from facing down a challenge and not knowing exactly where I stand with it.
  12. M

    Feats of the 4 Words

    Hey again all. Here is an rather exstensive list of feats I have designed for my HB campaign setting. I have posted some of these before but have made more than enough changes I think to warrent a repost. All of these feats are combat oriented ones and were made because I like to play fighters...
  13. M

    What DO you DO for... Paladins?

    @ Dog Moon Well it has been a few years so I will need to dig through a couple of binders worth of notes. Give me a day or 3 to see if I can find them.
  14. M

    Hunter: REDUX

    Originaly it did have a good fort save and a good ref save. But in the first post I was informed that it was too powerful by a number of posters so I cut it back a bit and because quite a few of its class features use the ref save I decided to scale back the fort save.
  15. M

    What DO you DO for... Paladins?

    This has been a sore point for me too. So I had given alternate things like divine armor, sword or shield that advanced with the paladin.
  16. M

    [XPH] Open, Legal Psionic Snake-Men -- Balance Help, Please!

    These look very cool. I would have stated that they were over powered but as you said with the racial HD it all looks pretty good.
  17. M

    Hunter: REDUX

    Well I found that favored enemy just wouldn't work in my campaign because of the lack of monster types. (most monsters are one shot anomolies) So the favored enemy ability either became too useful or useless.
  18. M

    Hunter: REDUX

    This class was originaly posted before the big meltdown. Their were a few comments on the mechanics of the class so I sat down and fiddled with it a bit and I am rather pleased with the results. This is for my Tale of Four Words HB campaign setting. Which is lower magic. Try to keep this in mind...
  19. M

    Polymorph House Rule

    This does sound like a good way to keep such a spell relativly in check. Nice job.
  20. M

    When do we REALLY need house rules? Really?

    Most of It has been covered by the people before me but, house rules are not "needed". WoTC and everyone before have made a very playable game right out of the book. Sometimes however you want to do something or be something or have something or do something in a different way. Thats when you...
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