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  1. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Note that the spell says that fine detail isn't possible and that there is a 30% chance that any shape including moving parts simple doesn't work. I'm not sure how to judge that for a person who has been turned to stone and then had a part break off. He isn't missing a full arm. Here's a quote...
  2. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    Waiting for posts from you guys; however, no need to rush. @Aust Thale, I might add another post for your PC sometime this week. I'm going to move him on from the ruined temple to the geyser the other PCs already passed. If they choose to have their characters stay at the oasis in the gulch...
  3. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Okay, I've updated my HP tracking list.
  4. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Bad headache. Time to rest. 😬:sleep:
  5. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Anyway, I'm taking a break for while.
  6. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    So, that's 48 hours of protection for both of those spells. Since the genie is an outsider, she doesn't need to eat or sleep. Hmm, aren't outsiders considered to be immortal beings? Wouldn't she be immune to aging too? I need to doublecheck that idea. I don't see it listed under the MM's...
  7. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    The PCs and NPCs' hit points after those two rounds (without any other healing) should be as follows: Akos: 61/60 (+ 5 nonlethal) Falen (poisoned): 55/45 -- Made his first save vs. the poison Rockhorn: 55/32 (+ 2 nonlethal) Tymbeck (poisoned): 90/77 (+ 5 nonlethal) -- Made his first save vs...
  8. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Right, thanks for the reminder.
  9. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    @Neurotic, Akos gets two sets of actions for round 8 and 9 before any of the other PCs or NPCs can act. Regardless, the combat is effectively over. But, a reminder that the altar mentally warned Falen that the other 'shifted' portal is still active elsewhere in the labyrinth. @Aust Thale...
  10. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    {Never mind} EDIT: I'm going to house rule that blasphemy cannot affect characters that cannot hear it. So, the D-M Knight was not affected.
  11. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Initiative Order (Round Eight [Updated]) Eeldai [djinni] (bless; dazed [1 rnd.]; weakened): 18 Lithia (loyalist): 18 (unconscious) Vincenzo (bless, haste, lesser vigor; dazed [1 rnd.], poisoned, weakened): 18 Gattas (dazed [1 rnd.], weakened): 17 (surrendered) Tim (bless, haste, protection from...
  12. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    The power of the evil cleric's ability slams into everyone in the room. Everyone and everything except Akos behind the antimagic field and the living altar, which is more powerful than the bugbear knows. Tuck's strength is shattered and he falls down to the floor motionless. He is still...
  13. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Anyway, here is the living altar's attack against the bugbear... Uses the psionic power Energy Current (augmented as if it uses 15 power points), which means it does 15d6 points of electricity damage and the save DC increases to 24 plus 2 for the power being electricity based for a total DC of...
  14. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Found this in the Rules of the Game archive: So, the antimagic field doesn't negate the blasphemy's spread. It is treated as a solid object like a wall and the spread flows around it. That means there is more than enough spread to hit all the characters. I'm not sure where I read it, but I'm...
  15. Portal Room Fight2-Rnd8-Bugbear's Blasphemy.png

    Portal Room Fight2-Rnd8-Bugbear's Blasphemy.png

  16. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Hmm, I might not have done the spread right. I didn't take into account the height of the room. EDIT: It might not matter, since the spells area is 40 feet, but I need to doublecheck.
  17. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Anyway, time for breakfast before it gets any later.
  18. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    The characters are only dazed for 1 round. The weakened effect lasts 5 rounds. So, while Vitus can't act in this round (rnd. 8), he can act in a weakened state in the rounds after he comes out of being dazed. If he must attack with a melee weapon, he simply does so at a -4 to hit. Plus, you...
  19. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    See, this was my initial thought as well. Yet, I'm still not sure about how antimagic field should work if Akos drags Tuck into the zone. Antimagic field says this... It refers to instant conjurations. Blasphemy is an instant evocation. Still, I'm not really sure if dragging Tuck into the field...
  20. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    I don't know if using dispel magic against the effects of blasphemy would/should work. The spell, or in this case the SLA, is instantaneous. It doesn't have a duration. Yes, its effects have a duration, but the spell doesn't doesn't 'attach' itself to a character. I do think that if Akos drags...
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