Search results

  1. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    @Aust Thale: Note that since Falen already saved vs the passive version of the psi-like ability, he doesn't need to save vs. the active ability. I'm pretty sure he made the save, right? :unsure: Once a character/creature has successfully saved vs. the PLA, they don't need to save against the...
  2. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    @Neurotic: link. Okay, so the +3 vs. Enchantments would be halved and rounded down since it is a heritage feat (a racial bonus). This gives Akos a +1 vs the living altar's psi-like ability. EDIT: so, he'd get the +2 circumstance bonus and another +1.
  3. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    The living construct's special ability is a psi-like ability not an SLA. It is a telepathic ability. I don't think the +3 vs. Enchantment applies (but let me doublecheck my homebrewed rules for psionics), and the +4 vs Fey powers definitely doesn't apply.
  4. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Note that when I wrote the IC post, I was referring to a different effect that Falen was forced to save against first. I should have crossed out the reference to fear bonuses as well. Sorry for the confusion. It isn't a fear effect. EDIT: so yes, both Akos and the bugbear must save vs the...
  5. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Initiative Order (Round Seven [Updated]) Brelish Thug: 21 (dead) Eeldai [djinni] (bless): 18 Parch (loyalist leader): 18 (dying/unconscious) Gattas: 18 (surrendered; switched sides?) Lithia (loyalist): 18 (unconscious) Vincenzo (bless, haste, lesser vigor; poisoned): 18 (cast magic missile vs...
  6. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    I will roll the required Will saves for the NPCs after the unicorn's action for this round.
  7. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Living Altar - Manifester check vs Akos and the Bugbear Cleric: 1D20+19 = [9]+19 = 28 (success) 1D20+19 = [8]+19 = 27 (success)
  8. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Okay, so the Will save is DC 20 and on a failed save, a character takes 2d6 points of lethal damage. On a successful save, the damage is halved and is only nonlethal. SR does apply but is reduced by 10. The good guys get a +2 circumstance bonus and the bad guys get a -2 circumstance penalty...
  9. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    The unicorn's presence next to the portal doesn't seem to have any effect on the magical effect. However, the unicorn's presence does inspire the living altar's own strength of will. It strains against the bonds tying it to the portal. It takes more than a few seconds for it to push back against...
  10. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Hmm, I didn't even consider that the unicorn's presence near the portal would have any effect on it. However, the unicorn's circle of protection should allow the living altar that extra saving throw (a Will save) with the +2 morale bonus. The DC is 25 vs. the portal's power. The living altar's...
  11. Portal Room Fight2-Rnd6-End-Rnd7-Start.png

    Portal Room Fight2-Rnd6-End-Rnd7-Start.png

  12. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    @ScottDeWar_jr is up next for Vincenzo. Then it will be @Tellerian Hawke's turn for Sir Tymbeck.
  13. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    The thug tumbles away from the table and comes up behind the knight next to Vincenzo. He stabs at the young warrior with his short sword and cuts a deep wound in the knight's back. "Ha! Got you again!" "You should be more mindful of your surroundings, villain!" Eeldai exclaims. She slashes out...
  14. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Parch and his Loyalists Parch: Attacks Rockhorn with 2 point Power attack. Parch (loyalist) - Attacks Rockhorn (2 point Power Attack): 1D20+10 = [17]+10 = 27 (hit) 1D8+6 = [8]+6 = 14 Loyalist (male): Attacks the Deaf-Mute Knight and Vincenzo. Longsword and Shield Bash (-6/-10). Then, 5-ft step...
  15. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Brelish Thug: DC 19 Tumble check to move to flank the young knight with Parch. Attacks the knight. Brelish Thug - DC 19 Tumble check: 1D20+10 = [12]+10 = 22 (success) Brelish Thug - Flanking Attack vs Deaf-Mute Knight: 1D20+12 = [17]+12 = 29 1D6+2 = [1]+2 = 3 Brelish Thug - Sneak Attack damage...
  16. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Initiative Order (Round Seven) Brelish Thug: 21 Eeldai [djinni] (bless): 18 Parch (loyalist leader): 18 Loyalist SF Soldier (male): 18 Loyalist SF Soldier (female): 18 Vincenzo (bless, haste, lesser vigor; poisoned): 18 ⬅️ Tim (bless, haste, protection from fire): 17 Custodio (bless, haste...
  17. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    The thug glances back towards the bugbear cleric after Falen nicks his leg with Bane. While he doesn't say anything, he meaning seems to be understood by the evil cleric. The woman is surprised by Vitus' appearance next to her but she keeps her focus on Custodio and Big Tim. Now surrounded, she...
  18. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    D-M Knight: Moves to the other side of the room to help Rockhorn and Vincenzo. He moves to just suth of the thug (next to Vincenzo) by the table and attacks the thug. The Deaf-Mute Knight - Hasted Attack vs Thug (by the table): 1D20+12 = [18]+12 = 30 (critical threat) 1D10+6 = [3]+6 = 9 The...
  19. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    The Loyalist tries to swing his shield and block the dungeonbred pegasus' hoof from hitting hit leg, but the man is not quick enough as he is still reeling from Vincenzo's shocking grasp attack moments before. On the other side of the room, Redcap is able to regain some of his senses and notes...
Top