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  1. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Prone Loyalist in the grease spell tries to stand up. Must roll another Reflex save to get up and remain standing... Loyalist Solider (prone) - Reflex save to get up and remain standing: 1D20+5 = [5]+5 = 10 (failed) 🤬 :rolleyes:
  2. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    @ScottDeWar_jr: While Tim stands between him and the Loyalist leader beyond, Vincenzo is able to see enough of the man to target him with a magic missile. He brings forth the force missiles with a string of arcane words and gestures, which slam into Kellam Black one after another. The evil man...
  3. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [IC]

    A moment before Maur dismounts and casts his spell, the brooding skeleton closest to its leader and caught within the Wall of Fire crumbles to the ground, burnt to ash by Phar's spell. The brooding skeleton closest to Litrix swings its sword first at the anointed knight and then at Caerth, but...
  4. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    Brooding Skeleton (reduced STR) - Full attack vs Litrix and Caerth: 1D20+10 = [12]+10 = 22 (vs. Litrix; miss) 1D20+5 = [14]+5 = 19 (vs. Caerth; miss) --- Brooding Skeleton - Full attack vs Aureus: 1D20+13 = [4]+13 = 17 (miss) 1D20+8 = [10]+8 = 18 (miss)
  5. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    Round Two Brooding Skeletons [South] (STR damage): 19 (full attack) Brooding Skeletons [South] (burnt): 19 (5-ft step out of Wall of Fire; full attack) Angus: 18 ⬅️ Aureus: 17 Litrix: 17 Brooding Skeletons [S-SW]: 16 (destroyed by Wall of Fire) Brooding Skeletons [S-SW]: 16 Brooding Skeletons...
  6. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Edmonton is now under a heat warning... https://weather.gc.ca/city/pages/ab-50_metric_e.html High of 29°C today, 31°C tomorrow, 33°C Tuesday, 34°C Wednesday, 30°C Thursday, and then, finally decent on Friday at 24°C. That's 84.2°F, 87,8°F, 91.4°F, 93.2°F, 86°F, and then 75.2°F. EDIT: I doubt...
  7. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Yes, even though Kellam has cover (Tim standing in front of Vinny), he doesn't have total cover or concealment from Vinny's point of view.
  8. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    No, just what I decided to call them. :LOL:
  9. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    Battle map from Roll20...
  10. Fight in the Hills_Rnd1_Maur is Next.png

    Fight in the Hills_Rnd1_Maur is Next.png

  11. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    @Neurotic, you're up for Maur.
  12. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [IC]

    The two skeletons in the high hills east of you try to retreat into the craggy mounts from the flames of Phar's wall of fire spell. The undead show that they have enough intelligence to realize the danger, and they seem to be try to move up into the crags to hide from the heat and move around...
  13. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [IC]

    Quinn ignores the boasting skeletal foe and quickly dismounts from his horse and moves to engage the skeleton standing amid the others. He knows Cruel Justice won't do as much damage as Caerth's magical staff, but he doesn't have a bludgeoning weapon. He swings the blade with all his might and...
  14. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    @ScottDeWar_jr: Ride check for Quinn for fast dismount... Quinn - Ride Check (fast dismount): 1D20+15 = [14]+15 = 29 (success) Move action (10 feet); attacks Brooding Skeleton... Quinn - Attacks Brooding Skeleton with Cruel Justice: 1D20+18 = [17]+18 = 35 (critical threat) 1D6+7 = [5]+7 = 12...
  15. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    It's the rules for catching on fire under Heat Dangers in the DMG, p. 303-304. It's specific to spells that inflict non-instantaneous magic fire damage. The text notes Wall of Fire as an example.
  16. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    Brooding Skeletons - DC 15 Reflex saves to keep from catching on fire: 1D20+7 = [6]+7 = 13 (failed) 1D20+7 = [9]+7 = 16 (saved) Additional burning damage: 1D6 = [6] = 6 The skeleton that didn't save is toast.
  17. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [IC]

    OOC: @ScottDeWar_jr, I'm going to wait for your reply on Discord, but I wanted to post this regardless. Quinn looks towards the undead foe and almost bursts out into laughter. The evil thing greatly underestimated Quinn's resolve. Then, Phar's Wall of Fire burst across the landscape. Two of the...
  18. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    @ScottDeWar_jr is now up for Quinn.
  19. Knightfall

    Kulan: Knightfall's Heroes of Carnell Game [IC]

    At first, the flames seem to hover against a magical barrier but Phar powers through the magical resistances of the brooding skeleton. The two in the wall burst into flames but don't fall to the ground. The both howl in anger. All but two of the other skeletons on the other side of the wall are...
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