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  1. wolfpunk

    Party of Three

    Today, I played in a three party group, we had a 5th level tiefling cleric, a 6th level kobold warmage and a 3rd level half-blue dragon fighter. We played an old fashioned dungeon crawl, with an encounter in just about every room, and honestly, it has to be one of the funnest days of gaming I...
  2. wolfpunk

    "Spend a rage in order to..."

    Thanks, I appreciate the kudos, and if you go get around to writing a review that would be great. It was my first PDF, so it is rather special to me.
  3. wolfpunk

    "Spend a rage in order to..."

    Hi, I wrote Rage Feats, so I thought I might add my two cents. There are feats for single classed and multi-class barbarians, there are rage feats for most races, and also a few epic rage feats. Most feats scale so that as you get more powerful rage bonuses the feats grow in strength as well...
  4. wolfpunk

    Mini templates

    In regards to battle-tested, no matter what type of BAB progression the creature had before applying the template, it gets +1 per hit dice after applying the template. So if the creature has 7 hd, it has a BAB of +7/+2, if it has 16 hd it has a bab of +16/+11/+6/+1. The previous BAB just goes...
  5. wolfpunk

    Mini templates

    Love the idea, not sure if I completely understand, but how about these? Camoflagued Apply to: Anything Effects: Choose one type of terrain, the creature gains a +8 racial bonus to Hide and Move Silently checks in that type of terrain. In addition, the creature gains a +2d6 sneak attack, that...
  6. wolfpunk

    Luck-themed feats

    If I am a sorc or a paladin, or any other charisma based character I would consider them, particularly a hexblade. If I am not a charisma based class I am not going to pump up my charisma in order to take these feats, sorry.
  7. wolfpunk

    my dwarven defender

    If you have access to savage species, the Roll with It feat is great.
  8. wolfpunk

    Spending the Summer in Salt Lake

    Thanks, was great to have you, looking forward to the next session.
  9. wolfpunk

    E6: The Game Inside D&D

    Probably just need more feats that require weapon specialization. Maybe I should write a PDF for E6 fighters.
  10. wolfpunk

    E6: The Game Inside D&D

    Another Idea Fighter as an Armor Specialist At 1st, 2nd, 4th, and 6th level the fighter decreases the ACP of any armor she wears and is proficient with by 1 to a minimum of 0 and increases the maximum dexterity bonus by 1 to a maximum of +12
  11. wolfpunk

    E6: The Game Inside D&D

    The fighter is only weak because the concept of E6 gives the fighter's milk away for free so to speak. If E6 gave characters +1d6 sneak attack every 5,000 xp after 6th level, the rogue would be getting the short end of the deal, if E6 gave characters a bonus arcane spell slot, wizards would...
  12. wolfpunk

    E6: The Game Inside D&D

    Idea for Fighters. Starting at third level a fighter may choose to add half of her fighter levels rounded up to one the following: Dodge bonus to AC, Insight bonus to Attack Rolls, or an Insight Bonus to Damage Rolls. The fighter may choose when to apply the bonus during a fight, but may not...
  13. wolfpunk

    E6: The Game Inside D&D

    If you look in the DMG for calculating experience, a CR 14 creature provides experience points for a 6-7th level party, this means that while extremely challenging it should be possible to win. Not too mention that assumes a party of four characters, but what about parties of 5 or more players...
  14. wolfpunk

    E6: The Game Inside D&D

    I am thinking a Thug fighter varient from Unearthed Arcana with the Sneak attack instead of fighter feats progression would be a great character. Sneak Attack, Full BAB, a couple extra skills points, and access to weapon specialization etc is pretty decent.
  15. wolfpunk

    OGC _and_ free-for-use?

    I was going to mention those sources for templates, I would definitely second the recommendations.
  16. wolfpunk

    OGC _and_ free-for-use?

    Reality Deviants Publications has quite a few excellent feat PDFs. I know two of them are mine, Rage Feats and Sunder Feats (see signature), both of which would fit very well into E6. They are OGL, so I think you can use anything you want out of them as long as you include the original source.
  17. wolfpunk

    E6: The Game Inside D&D

    Using the Elite Array Human Rogue 4/Fighter 2 Strength 13 +1 Dexterity 16 (+1 advancement) +3 Constitution 14 +2 Intelligence 12 +1 Wisdom 10 +0 Charisma 8 -1 Fortitude +6 Reflex +7 Willpower +1 BAB +5 Grapple +6 HP 39 AC 18, touch 13, flat-footed 15 Speed 30 ft Initiative +3 Skills...
  18. wolfpunk

    E6: The Game Inside D&D

    Human Fighter 6, 15 epic feats Strength 16 (+1 advancement) +3 Dexterity 10 +0 Constitution 14 +2 Intelligence 13 +1 Wisdom 12 +1 Charisma 8 -1 Fortitude +7 Reflex +4 Willpower +5 BAB +6/+1 Grapple +9 HP 44 AC 19, touch 10, flat-footed 19 Speed 30 ft Initiative +4 Skills: Climb +12, Jump...
  19. wolfpunk

    E6: The Game Inside D&D

    Human Fighter 6, 10 epic feats Strength 16 (+1 advancement) +3 Dexterity 10 +0 Constitution 14 +2 Intelligence 13 +1 Wisdom 12 +1 Charisma 8 -1 Fortitude +7 Reflex +4 Willpower +5 BAB +6/+1 Grapple +9 HP 44 AC 19, touch 10, flat-footed 19 Speed 30 ft Initiative +4 Skills: Climb +12, Jump...
  20. wolfpunk

    E6: The Game Inside D&D

    How do we calculate character wealth once the character is past 6th level in terms of experience? Is just by the level equivalent of the experience the character has gained?
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