Search results

  1. wolfpunk

    E6: The Game Inside D&D

    Here is a 6th level human fighter, with 5 epic feats, this one is using the Sunder mechanic to attack weapons and projectiles. Using the Elite Array Human Fighter 6 Strength 16 (+1 advancement) +3 Dexterity 10 +0 Constitution 14 +2 Intelligence 13 +1 Wisdom 12 +1 Charisma 8 -1 Fortitude +7...
  2. wolfpunk

    E6: The Game Inside D&D

    Ok, well, I can do that to, works perfect for a fighter, rogue, and then fighter/rogue combo actually.
  3. wolfpunk

    E6: The Game Inside D&D

    I will work up some variations, I will stick to the SRD for feats.
  4. wolfpunk

    E6: The Game Inside D&D

    Cowboys and samurai would be fun, I would suggest my PDF, Sunder Feats, for such a game, they would fit in great because of the lack of BAB prerequisites and also because I wrote the feats with that exact idea in mind. The ability to use the improved sunder feat to do something other than to...
  5. wolfpunk

    E6: The Game Inside D&D

    I think an easy way to pitch E6, is to put it in perspective to the campaign that you are going to run. I see E6 working great for a mostly historical earth style rpg, I think it would work well for George R. R. Martin's Fire and Ice series, and so on. If your players go for that campaign idea...
  6. wolfpunk

    Buying Feats with XP

    Not too be too obvious, but it is not that hard to mark those feats with an asterik or write them on a seperate line.
  7. wolfpunk

    E6: The Game Inside D&D

    Well, you know what they say, timing is everything.
  8. wolfpunk

    E6: The Game Inside D&D

    So lets say I start with a CR 6 creature, I then add four feats to it, would you consider this to be a CR 7 creature, obviously I am asking for an approximation. Would another four feats make it a CR 8?
  9. wolfpunk

    E6: The Game Inside D&D

    Gotcha on the monster advancement, seems like it could work either way. I was just wondering if it was possible to create monsters by the same rules that would have a large number of feats. I don't know that it is a problem, would probably have to play it to find out, it just doesn't exist as...
  10. wolfpunk

    E6: The Game Inside D&D

    Using those feats would you allow a caster of any type to have more slots of a higher level than the ones below it? For example 7 third level spells but only 6 first and 5 second level spells.
  11. wolfpunk

    E6: The Game Inside D&D

    The nice part of circle magic is we already have some semblance of how to do it in the Red Wizard of Thay PrC in the Dmg.
  12. wolfpunk

    E6: The Game Inside D&D

    The Artificer class does seem to be a good fit for an E6 campaign. Thanks for the suggestion. Quick questions, monsters are also limited to 6 class levels as well. Does this limit also apply to npc classes?
  13. wolfpunk

    Buying Feats with XP

    This may be a very very abstract way of doing it, but here goes. The Keen magic quality imitates the Improved Critical Feat. A Kensai can imbue their signature weapon with a +2 bonus for 160 xp. If we assume that the Kensai is supposed to be a viable PrC because of the low cost associated with...
  14. wolfpunk

    E6: The Game Inside D&D

    If the idea of a 7th level was allow, I am assuming it would work like this, character has 15,000 XP and is now 6th level, upon gaining another 20,000 XP for a total of 35,000 XP and gains the benefits of a seventh level in their favored class. They then gain a bonus feat every 5,000 XP...
  15. wolfpunk

    E6: The Game Inside D&D

    I have been looking at the CL requirements and many of the rings have a CL of 7th or lower. I am tempted to roll Forge Ring into the Craft Wonderous Item feat, and allow players to craft any ring that they meet the CL of. Crafting Rods and Staves seems to be out of the picture. The lowest...
  16. wolfpunk

    E6: The Game Inside D&D

    GrolloStoutfoam thanks, it was just a thought, but certainly gives some real advantage to the favored class. I talked to my group about it, and they are a little to high level happy to go for it long term I think. I am trying to help them understand that the game isn't any different for the...
  17. wolfpunk

    E6: The Game Inside D&D

    Thanks, Dragonblade,that is a great article. Question, has anyone thought of letting a character who takes levels in their favored class to gain one level in that class above the level 6 maximum? For example, a dwarf could be a level 7 fighter, a half orc could be a level 7 barbarian. Humans...
  18. wolfpunk

    E6: The Game Inside D&D

    How rare is it for people to reach 6th level? Meaning is this version of d&d supposed to be significantly more deadly, making sixth level characters rare, and characters with a significant amount of feats truly epic?
  19. wolfpunk

    SWSE Tweaking Ability Score Increases

    I see your point, my question is, would it be all that terrible if a player did spend five points to get five more skills, and the other five points to raise intelligence to get a possible 3 more skills? I think, if the character started with a 20 int and increased it to 25, and spent the other...
  20. wolfpunk

    Opinions on Gesalt Characters?

    Sorry, at 12th level. Pretty much a one trick pony, the most powerful version being. Using claws of the beast (maxed out pp), improved natural attack, greater psionic fist, greater powerful charge, expansion twice, psicrystal containment, skirmish damage and psionic lion's charge. Damage was...
Top