Search results

  1. T

    4e Magic in practice

    Wow, way to fudge the math there! :o Actually, in my group, it's not the power that players are missing, but the versatility. Good riddance to save-and-dies and polymorph -- but they're missing creative spells like illusions and conjurations. Now wizards are just artillery.
  2. T

    Out of Print games You Miss...

    Seconded. The most elegant game system I ever encountered, but so obscure that even on ENworld few people have probably ever heard of it.
  3. T

    Is D&D 4E too "far out" to expand the market easily?

    I don't think it's the races or the setting that might limit the number of newcomers to the game. If anything, it's the high price of entry to the game now. WoTC seems to be gambling on the willingness of people to buy minis and dungeon tiles. For hard core gamers like those that frequent...
  4. T

    Grand History of the Realm 4th edition?

    I think calling it a retcon is rather misleading. Nothing (or very little) is being retconned. Instead the timeline is being advanced 100 years. GHoTR (yet another ENWorld acronym) is, as HeavenShallBurn noted, an edition-neutral (ie. totally fluff) history of the Forgotten Realms, covering the...
  5. T

    4E Poorly Rated on Amazon...

    Honestly, I don't think the early sales figures are indicative of anything other than the strength of the D&D brand. It's the product of a number of fans buying the books sight unseen because it's D&D. The real test of the system's popularity will be how well it's going a year from now, and how...
  6. T

    I don't get what you'all are saying

    To (kind of) answer the OP's question, I’m actually having a hard time pinning down or articulating what troubles me about 4e (I don’t hate the new system BTW, but I’m not yet sure that I like it either). There’s just a vibe about it that bothers me. I guess for me D&D was always about...
  7. T

    So, who's looking forward to 4E Forgotten Realms?

    Funnily enough, I was highly enthused about the new Realms and the time jump initially -- it gave the designers a chance to clean house, reset the Realms and introduce new elements into a setting that was starting to become stagnant. Having read the previews and heard the statements from WoTC...
  8. T

    Encounter Powers as Encounter Slots

    I think it’s because so much of the game is predicated on the assumption that players will only have one power of a given level and that power is fixed. Having a combat near the edge of a cliff, for example, is going to mean that the players are all going to pull out their best "push the enemy...
  9. T

    Encounter Powers as Encounter Slots

    In lieu of a higher level power, you mean? I imagine if any player wants to do that, their DM will probably allow it. One of the problems when looking at houseruling 4e, though, is that it's a bit of a house of cards when it comes to game balance. If you start giving players extra powers or...
  10. T

    Previews June and Beyond.

    Sounds like there might be a reason to subscribe to DDI... and Drizzt appears to be back on the cover.
  11. T

    Can anyone explain Masterwork Armour?

    The way I read it is that you - can - have normal plate +6, and it's not the same as Godplate +6. It wouldn't make sense if you couldn't. You'd end up with rather large gaps in the AC spectrum. Going from +3 to +4 armor would then effectively improve your armour by 3 or 4 points, as would...
  12. T

    Encounter Powers as Encounter Slots

    Now that this thread has been moved to house rules, I'll add that the mod I was considering was to allow the players to pick two encounter powers for every encounter slot they get as they level. At the beginning of each combat the players choose which of the two powers they will use for that...
  13. T

    Encounter Powers as Encounter Slots

    There's also the problem that a character's known encounter powers are not all of the same level, so presumably aren't equivalent in effect. Basically, in the scenario posited by the OP, the players are most likely to use their highest level power three times. That said, I'm actually...
  14. T

    Problem with high level wizards....

    There is most definitely an extent to which wizard damaging spells become less useful over time, and status effects become much more important. Meteor Swarm, a level 29 daily, is probably going to do somewhere between 40 and 45 damage (admittedly over a very wide area). Given a level 28 or 29...
  15. T

    Were wizards more secondary stat based in the playtest?

    IIRC, there are two elements to orbs -- you can extend the status effect of an at-will by one round (although the language in the PHB is a little confusing on that score), which is pretty lame. Or you can reduce saves on any spell by your wisdom modifier, once per combat and one enemy only (so...
  16. T

    D&D 4E Is it just me, or do damaging effects suck in 4E?

    I think the OP is right, in a sense. Attack damage in 4e does not scale up at the same rate as HP, or at least it seems that way. Has anybody actually played a high-level battle yet? Do higher level combats take significantly longer? If they do, I wonder why 4e doesn't follow Saga's footsteps...
  17. T

    So after reading the classes in full what do people think?

    There's not so much on the playing of evil characters that I can recall. There is a list of evil gods in the DMG (but no Channel Divinity feats for those gods).
  18. T

    So after reading the classes in full what do people think?

    I'm not arguing that the wizard should be more powerful than the other classes (and I love what WoTC has done with the other classes, BTW), but that the current spell selection is bland and uninteresting. For probably exactly the reasons you mentioned, WoTC seems to have eliminated every spell...
  19. T

    So after reading the classes in full what do people think?

    I kind of hate the new wizard. All he or she does is blow stuff up. Virtually all the daily and encounter spells pretty much boil down to damage+area of effect+energy type+status effect (which only lasts for a round if the spell is per encounter or at will). Utilities are mostly of the avoid...
  20. T

    AC and description

    It's a fudge, but I don't think it any more of a fudge than 3e's "natural armor" bonus (in which boar skin was actually stronger than chainmail). In 4e, though, rather than try try rationalize monster AC, they've just said screw it -- lets make the AC this and be done with it. I like this...
Top