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  1. amysrevenge

    Is the adventuring day longer in 4th Ed?

    It sure is. It was a rare encounter in 3.x that I ran into where the EL wasn't at least party level+2, regularly it ranged up to party level+4 (and occasionally beyond). The casters can't handle much more than one level+4 encounter in a day, or maybe two to three level+2 encounters. If all we...
  2. amysrevenge

    Trouble with Short Rest and Healing Word

    3E Jump off a cliff, lose 90% of your HP, climb back up, jump off again and you're vulture food. Jump off a cliff, lose 90% of your HP, climb back up, spend 30 charges off your CLW wand, jump off again, and you're fine having only lost 90% of your HP again.
  3. amysrevenge

    Were the Player's Handbook Power Cards cancelled?

    I use those 9/sheet sporting card clear pages. They go in the binder with the character sheet, and I can cross them out with wet erase markers when they get used.
  4. amysrevenge

    Is the adventuring day longer in 4th Ed?

    For any 3E group I played in, healing was NEVER the limiting factor that determined when rest time was. The remaining highest-level spells of the caster(s) was what determined rest times. If your encounters don't require the caster(s) to unleash the highest-level spells, then they are too easy...
  5. amysrevenge

    Adventure Choices

    It's a fairly polarizing suggestion, but you could try to get your hands on some of the RPGA's Living Forgotten Realms adventures. There are at least 10 level 1 adventures available right now. There are many people who love this sort of thing, and there are many people who will punch you in...
  6. amysrevenge

    Mundane vs. Fantastical

    And the more "mundane" elements you use, the more... wait, they were already mundane before you started. :P
  7. amysrevenge

    Ammunition Woes

    lol Your minor omission proves your point. In the movie, a high-fantasy version of the story, Legolas indeed never runs out of arrows. In the book, a much grittier version of the story, he does run out of arrows (he has to resort to stabbin' at Helm's Deep). I agree with you 100%. Playing in...
  8. amysrevenge

    Trouble with Short Rest and Healing Word

    I'm playing a cleric right now, and I'm not seeing any extra bookeeping. At the end of an encounter, I ask "Who is more than one surge down from full". Anyone who says "Me!" gets a Healing Word, anyone who doesn't is on their own. I ask again "Who is more than one surge down?" Repeat until...
  9. amysrevenge

    Wasn't each campaign setting supposed to get three books?

    Flipping through the two FR books, it seems to me that they left it VERY open to publish a new Faiths and Pantheons type book, detailing the Lesser Gods and Exarchs. The sample entries in FRCG led me to think that more were created but not included. Although, they could easily do it in a...
  10. amysrevenge

    Is the adventuring day longer in 4th Ed?

    I think the difference between "nova" and... whatever the opposite of nova is, "un-nova" in 4E is much smaller than in previous editions. In 3.x, a wizard going nova will blast off his top few levels of spells, and same with the cleric, bard, druid, etc. After one nova, the casters are left...
  11. amysrevenge

    Warforge in LFR

    You can't just pick out the one answer that doesn't fit. There are stacks of suggestions in this thread (and even more in the similar thread in the Gleemax LFR forum) to make it at least palatable, if not desirable. (I have played two warforged PCs in LFR so far, and have built four. Not...
  12. amysrevenge

    History, Mythology, Art and RPGs

    I like to kill monsters and take their stuff. And rescue the mayor's niece from bandits. And find the entrance to the lost tomb. There's a story there, but there's also a bunch of fat guys rolling dice and letting off some steam by pretending to chop imaginary kobolds in half.
  13. amysrevenge

    Designing a Skill Challenge: Needle in a Haystack

    As the others have said, the checks narrow down the search. I've seen this done once in an abstract sort of way - with each successful check the PCs are a bit more certain of the location of the item in question, without exact details being given of exactly how the check narrowed the search...
  14. amysrevenge

    Name one thing you love and one thing you hate about 4e D&D

    #1 love - even people who aren't that good at tactics can still contribute usefully, even as cleric or wizard (in previous versions players of clerics and wizards had to be playing at their tactical peak in order for the party to succeed at even fairly easy challenges). #1 hate - I don't like...
  15. amysrevenge

    Barbrarian Speculation

    Primal Striker Probably Str-based attacks, but possibly Con-based. Powers that work with two-handed weapons, high [W] stuff, very few (if any) effects like daze, weaken, etc. Possibly some push effects, but maybe not many. Bonus damage against targets that have damaged you since the start of...
  16. amysrevenge

    Begging to be errata'd: Archer Ranger At-Wills

    I'd change the Effect to: Effect: You gain a +2 power bonus to attack rolls against the target until the end of your next round.
  17. amysrevenge

    Combat positioning in D&D (all editions) and other games

    I'm very, very surprised that we *didn't* use minis and a grid back in the 90s. We all also played Mech games, so we even had lots of pre-printed hex grids. It just never occurred to us to do it. And almost every session would have a lengthy argument (or two or three or more) between one or...
  18. amysrevenge

    swordmage: the gish we've been waiting for?

    Depends on how you define Defender. If you define Defender as "makes enemies preferentially attack you instead of someone else" then the Shielding swordmage is far and away the best defender. As a DM, knowing that any damage a marked bad guy does is reduced by (5 + Con) makes me waaaaaay more...
  19. amysrevenge

    Words of Wisdom for those new to gaming

    Addition: Don't gloat about an easy victory or a string of hot PC or cold DM dice rolls until after the game is over!
  20. amysrevenge

    Night Hag... Give Me a Break...

    I'm curious why a DM out to take advantage of this "no save" power would assume it ends after the encounter. Wouldn't it be just as likely to linger for all time, until a target dies of thirst or something? Maybe I missed a clause that all effects of an encounter end after the encounter is...
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