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    References for "loot" rules?

    All right, I think I get what you're saying now... Still, it seems a bit needlessly convoluted to determine the ideal amount of wealth, then determine the form in which the wealth takes place, when designing a system. I mean, as you said with your idea, the system can be varied to meet the needs...
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    References for "loot" rules?

    The problem is, I'm not just GMing a campaign, I'm designing a system which this campaign is helping me to playtest, so having a consistent, universal rule set for the sale of loot is what I want, not something which would only apply to one campaign. Also, there's more to it than simply the...
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    References for "loot" rules?

    Hello again! Does anyone know of any games (preferably free and available online, so I can research them easier) which have a set of rules for "loot?" By that, I'm referring to the PC's getting items on their adventures which are of little value to the PC's themselves, but which could be sold to...
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    Ideal material rewards for professional adventurers

    That's a pretty good idea to start with, and it actually does fit quite well with some of the background flavor of the setting: in Milandria, many people prefer the reverence of mortal heroes over worshiping deities, and one of the reasons people would become adventurers is to become heroes...
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    Ideal material rewards for professional adventurers

    Hello again. During my preparations for the next campaign to playtest my system, I've decided to test a new, much slower-paced type of plot (at least for the first part of the campaign) where the party is actually going to live the lives of professional adventurers in the setting, taking...
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    Making my own system; suggestions for "mad doctor" profession mechanics?

    Hello, everyone. As I'm sure some of you are well aware, I'm making my own roleplaying system. In preparation for my next playtesting campaign, one of my players said he'd like to play a mad doctor, along the lines of "Dr. Frankenstein" or the like. I was thinking that I could make a profession...
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    Making my own system; suggestions for spell effects?

    That's an interesting way to look at it. I'm not sure if it'll actually help me when designing the spell effects (it may, it may not, who knows?), since in your example, you're making a complete spell, which, again, is not how my system as it is will work... To elaborate, the system will be, by...
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    Making my own system; suggestions for spell effects?

    I actually have a book for Ars Magica; I took a quick glance at some of the rules, but I had a hard time understanding them. I don't have any HERO books, and I'm kind of short on cash, so that suggestion will have to wait. Also, at first I wasn't thinking of adding Metamagic, but the mention of...
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    Making my own system; suggestions for spell effects?

    I'm not so sure our systems are all that similar. Based on what you describe, it seems like your system is more like that found in DnD, with spell "schools" that pre-made spells may belong to. I could be wrong, but that's just how I interpret what you're saying. In case I wasn't clear before...
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    Making my own system; suggestions for spell effects?

    Well, in my setting, energy in its purest form is "ether." On its own, ether is practically useless; however, ether is shaped into other forms of energy by interacting with its environment. Ether turns into arcane energy when it comes into contact with an interaction between "qi," or life...
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    Making my own system; suggestions for spell effects?

    Hello... As some of you may be aware, I am making my own pen and paper RPG system. Recently, I ended up completely scrapping the previous system for spells in favor of one which would better fit the flavor of how magic works in the game's setting; where previously, the system was similar to DnD...
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    How decisive should each combat round be in terms of HP loss/healing?

    That was another thing I was worried about, the concept of lethality for characters. During playtesting, there were no PC deaths outside of a TPK caused by the players being entirely reckless during the first session, but every other session things got pretty close, pretty quickly. Things got...
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    Integrating a modular spell system into my game

    Well, there'd be nothing stopping players from pre-arranging effects into already-made spells. I was thinking of actually having cards for that very purpose; players could write down the effects of their spells, calculating the various costs and the effectiveness of each spell beforehand, and...
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    Integrating a modular spell system into my game

    Hello, everyone! This time, I want to know how to integrate a "modular" spell system into my game; that is, a system in which each "spell" cast is actually a combination of multiple smaller spells. I'm thinking of doing this for two reasons; first of all, it fits the theme of how magic works in...
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    How decisive should each combat round be in terms of HP loss/healing?

    Sorry about the lack of input on my part... IIRC, after I posted the original post of this thread, I got sick, and my internet connection went down... basically, a bad case of life happened. I came on to the forums to post something else, and now that I remember, I'll post here beforehand, so I...
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    How decisive should each combat round be in terms of HP loss/healing?

    (Copied and pasted from another thread I started over at the WOTC forums, after realizing that no one over there was ever going to read the thread.) Hello everyone! Another question regarding the design of games in order to help me make my own system better: How decisive should each round of...
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    Lightweight metal armor?

    As far as clothing goes, wouldn't that be extremely uncomfortable? I mean, they'd have fur and all, but I doubt that would be enough protection to stop the discomfort from the rough texture of a bunch of metal chain links constantly rubbing against their bodies (and at that, very sensitive parts...
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    Lightweight metal armor?

    They wear clothes so I can eventually sell my game to the general public, and not as an "adults only" game. So, modesty. Granted, there are some slightly "taboo" things I've already discussed about certain aspects of my game in another thread on EN world, but it's not like I'd actually be...
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    Lightweight metal armor?

    Somehow, I don't think you (or the others, for that matter) get why I posted what you quoted in the first place, or why this thread exists at all. The original problem which warranted this thread was that this race, being forced underground long ago, has little access to any material other than...
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    Lightweight metal armor?

    So, given the what I'm interpreting as the general idea that armor would be expensive and uncommon even if a society had a lot of metal to make it from, I guess the next question would be about what sort of other materials would be available in caves to make clothing from. There was mention of...
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