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    The Heroes of Fannen-Dar

    OOC: Given that he's wielding a reach weapon, MAIA can hit A1 from C2.
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    Call to the Four Lands - OCC

    Sorry to hear that JA. Take your time, we'll be here.
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    The Heroes of Fannen-Dar

    M.A.I.A. 1812, 35/38hp, 4 Temp HP Not giving he rat any quarter M.A.I.A. moves up along the row of crates then lunges at the remaining rat. Actions: --Move 5 squares north. --Charge 5 squares NNW to attack R4 --Attack: (1d20+6=24) --Damage: (1d10+6=7) --R4 becomes marked by Combat Challenge
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    The Heroes of Fannen-Dar

    M.A.I.A. 1812, 35/38hp, 4 Temp HP Seeing that the rats have gotten around Thomas and Boldo and have moved to within striking range of Mei Ying, Maia whips his halberd around in an overhand chop at R6 to buy the wizard some breathing room. Crushing Surge at R6. Attack: (1d20+6=16) Damage...
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    Biomechanics of Flight aka Can Dragons Fly?!

    Something tells me that the producers of said Discovery Channel special may have seen The Flight of Dragons But seriously, even a couple cubic yards of Hydrogen aren't going to let the typical D&D dragon fly. It's going to take Magic.
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    Wildwood RiTaC III Gannu Mines

    Voadam posted a thread a while back that real-life was temporarily complicated which would make his access somewhere between spotty and nonexistent for a few weeks.
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    The Four Lands - Southern Operatives

    Aidan Bladesong Reaching into his gloves for extra power, Aidan hurls a blast of corrosive force at the now visible assassin. Attack: (1d20+8=10) Damage: (5d6+2d6=23) Cursing as his shot goes wide, Aidan moves to give himself a better line of fire for his next attempt.
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    The Heroes of Fannen-Dar

    OOC: Yes, that is my understanding of Sunrods. Single-use, disposable, stupendously effective light sources. OOC2: The reason I specified the conditional action in my last post is that 1812 is the last PC in initiative order (unless you're assuming I lit the Sunrod as my Suprise round action...
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    The Heroes of Fannen-Dar

    If no one has created a light source by my turn I'll activate a sunrod then move into melee. If there is light by my turn, I'll move up and swat a rat with a Crushing Surge Attack: (1d20+6=14) Damage: (1d10+4=13)
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    Small Scale Siege Game

    Minions. Lots and lots of Minions. Make the PC's plow through dozens of minions to get within striking distance of the enemy officers (easily identifiable because they're carrying, say Battle Standards) and/or Hero units (Huge Trolls who're going to knock the walls down).
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    The Four Lands - Southern Operatives

    OOC: So did the assassin attack the Lord Marshall or someone else?
  12. P

    The Four Lands - Southern Operatives

    OOC: *nods* Yep, Faerie Fire on the invisible assassin.
  13. P

    The Heroes of Fannen-Dar

    OOC: Is there light in the basement or do we need to create some?
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    [OOC]The Heroes of Fannen-Dar

    1812, of course, volunteers to take the lead in the tunnels. It's what he was built for. :)
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    DDI Compendium and Cut-n-Paste?

    If you aren't too worried about document size, cut/paste your compendium slices as images.
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    The People's Court: Should I Pay for New Brakes?

    IMO, you're both at fault. If nothing else, in the interest of family harmony you should offer to pay (at least) half the repair cost.
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    Wildwood RiTaC III Gannu Mines

    "The Gannu would not be kind masters, and they would threaten the Dover as well as the Stone Diggers. If our help securing your continued freedom is not enough we should be able to negotiate favorable trade terms at which the Dover would buy your stonework."
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    Stance Duration (brain fart at work)

    I don't have a page reference handy, but a Stance lasts until the end of the encounter or until you activate a different Stance.
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    The Heroes of Fannen-Dar

    "The Tunnels Are Narrow. We Should Determine Our Formation Before Descending."
  20. P

    The Four Lands - Southern Operatives

    OOC: No worries. That's why I put the ;) in. Initiative: (1d20+3=22)
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