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  1. MerakSpielman

    Self-Sufficient feat

    I guess you also don't get your +2 to Survival if you're trying to forage enough food for the entire party... :p
  2. MerakSpielman

    Can the hide skill be used in this situation?

    Thing is, in a D&D world where things fly, spider climb, levitate, and whatnot, it'd be recklessly foolish NOT to pay attention in all directions. I would expect checking up would be a standard and expected action. This goes doubly if the party is in a dangerous/dungeon setting, and it goes...
  3. MerakSpielman

    Why not simply slaughter them?

    It could also be fun to have an "evil organization" where only the top couple leaders are evil, and the rest of the people following their orders are neutral or good and don't know their leaders are corrupt.
  4. MerakSpielman

    Can the hide skill be used in this situation?

    I'd totally agree with this. It is assumed that a character is paying attention to his surroundings. In a dangerous area, characters are assumed to be as alert as possible, including looking up, down, and all around. Lucky for us, though, there's a mechanic built right into the game for this...
  5. MerakSpielman

    spellcasting questions

    No fair, you took the easy one! To be more specific for question C, you need to look at the type of bonus the different items provide. Armor provides an Armor bonus to AC. Mage Armor provides an Armor bonus to AC. A shield provides a Shield bonus to AC. The Shield spell provides a shield...
  6. MerakSpielman

    Why not simply slaughter them?

    OK, if this has become a concern, here's what I think you should do. Stat out your evil organization - every major member has a full character sheet. List all their minions ("5 third level rogues"). List all their available cash, items, etc... Make a list of their political connections. Create...
  7. MerakSpielman

    I know Druids can be evil, but how evil can they really be?

    My vision of the Evil Druid has them doing things like: 1) A local village has stepped up it's logging operations and is wrecking the nearby forest. The druid's solution to this problem is to destroy every man, woman, and child in the village (can't have witnesses giving the authorities clues...
  8. MerakSpielman

    How do you handle Craft (trapmaking)?

    OK, this I think is how I'm going to do it. Going by the trapmaking rules in the DMG, a bell-and-twine trap would be attained by reducing the search and disable DCs to 15 each, resulting in a trap that's essentially free. However, my character considers anything so crude as a ball of twine...
  9. MerakSpielman

    How do you handle Craft (trapmaking)?

    So you think it's reasonable for it to take 13 weeks to create an alarm tripwire (assuming I lower the price to 500gp and successfully make my craft (trapmaking) check every week)? When it only takes one day and 190gp to craft a Wand of Alarm, which is much more powerful?
  10. MerakSpielman

    How do you handle Craft (trapmaking)?

    I tried to design another trap that would spray ink in the face of anybody who opened my personal treasure box. However, adding a "liquid" to a trap requires a +5 CR adjustment. I can't believe they don't have rules for non-injurous traps. It also costs a hell of a lot of money and many...
  11. MerakSpielman

    How do you handle Craft (trapmaking)?

    I'm joining a new campaign and I'm playing a dwarven rogue. This rogue's specialty is locks and traps. To fit with the character concept, I added ranks in Craft (trapmaking), figuring I could make a few little traps here and there. So for my first trap I design an Alarm Trip Wire. Simple...
  12. MerakSpielman

    Useless sorcerers no one wants in the party

    Interesting persective. My next character concept that I'm really looking forward to playing is designed to be totally useless in combat, but very useful outside of it. He's going to be an Expert, with only Knowledge skills. Starting at 75 years old for the bonus to Int. I hope somebody gets new...
  13. MerakSpielman

    D&D 3.x [3.5] Maze and Dimensional Lock Combo?

    My quick ruling would be that the dragon, having completed the Maze, would be shunted to the nearest available area not Dimension Locked, functioning similarly to a Teleport spell that accidentally tried to stick somebody in a solid wall.
  14. MerakSpielman

    Tolkien's "The Hobbit" as a Bad D&D Game

    Don't forget to give the best magical sword to the mostly-absent wizard.
  15. MerakSpielman

    Travel Domain Special Ability

    It seems to me that if they intended it to function exactly as a Freedom of Action spell, they would have simply stated: "Granted power: The cleric is treated as though contunually under the effect of a Freedom of Action spell." The verbage limiting it to magical effects was specifically added in.
  16. MerakSpielman

    the Hide skill - how do you beat it?

    If somebody makes a high enough listen check and hears the rogue behind the cover between shots, can the rogue still sneak attack him?
  17. MerakSpielman

    Travel Domain Special Ability

    WE ARE THE GHOUL. RESISTENCE IS FUTILE.
  18. MerakSpielman

    Travel Domain Special Ability

    I would interpret the phrasing of the ability to mean that it pertains only to magical effects that impede movement. Follow a simple criteria list Does the effect impede movement? Is the effect magical? If both answers are yes, look at the Freedom of Movement spell to see how the ability...
  19. MerakSpielman

    Sorcerers, Cha, spell slots, and buffing

    OK, this should be a quick question, but I can't remember the answer off the top of my head. Say you have a 13th level sorcerer with a Cha of 16. The sorcerer gains a level to 14, but with that low Cha she can't cast 7th level spells. A) Is she allowed to pick out a new 7th level spell...
  20. MerakSpielman

    the Hide skill - how do you beat it?

    But there is precedent for people engaged in combat to be denied their Dex bonus against some of their opponents and not others.
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