Search results

  1. DiFier

    Suggest New or Variant Classes for a Woodsy Campaign

    wow I just looked at my DM UA and there are great classes in there for you. the wilderness rogue, the wild bard, I think i'm gonna have to pick this book up. not much on alternate clerics the is one but not a wild ceric.
  2. DiFier

    Suggest New or Variant Classes for a Woodsy Campaign

    perhaps for the cleric you could have requirements on domain choice. basically make the first domain be from this list: air, animal, earth, fire, plant, sun, water. that will give the clerics a more nature feel. or perhaps you could remove fire air and earth. and just have animal, plant sun...
  3. DiFier

    CD3: -=- THULLGRIM -=- please read last page

    I think that if Dirigible like my idea I'll impliment it. I too was thinking sealed alive in his coffin. but people would have had to have done that. I guess that it could have been more pious followers of the Asphyxiating God but. then wouldn't they just dump his body and try to convert...
  4. DiFier

    CD3: -=- THULLGRIM -=- please read last page

    I have an idea how to combine the unbreathing and the other gods. Merodak could serve the GODS of death and destruction. the wind scene on the dais in room 3 could show people sufocating, (spelling?) loss of air rather than gusting air. so that the breathless one could be one of the gods of...
  5. DiFier

    CD3: -=- THULLGRIM -=- please read last page

    A little but not a lot. I thik that any treasure that isn't specific to a room. should be in the secret area under the throne in room 14. or maybe in the secret are in room 3 but I don't there should be too much stuff in there. cause then the PCs will find it and leave ;)
  6. DiFier

    CD3: -=- THULLGRIM -=- please read last page

    well I'd love to play test this with a group of real PC's, rooms 1 & 2 seemed really difficult to me. In Room three the PC didn't get the search checks to find enough clues to figure out the puzzle. I had them fight a zombie anyway and they kicked it's :confused: ss. Perhaps I'll have the...
  7. DiFier

    Ed Stark on an unbalanced rule in Unearthed Arcana

    IMC I came across an intelligent dagger that had been another (long dead) wizard's Familiar. I don't really want to lose my familiar and the dagger by itself is pretty cool. tho it is still asleep. it is a cool idea. I'm glad my DM thought of it a couple of years ago. tho he didn't have...
  8. DiFier

    DM's: You player just had a great idea...

    In Dr. Nuncheon's Freeport game. My charachter has a tendency to think out loud. I'd always have outrageous theories on who the bad guy was and what the plans were. sometimes I got things right. (or so Dr. N lead me to believe ;) ) It was part of how I roleplayed my charachter and I'd...
  9. DiFier

    CD3: -=- THULLGRIM -=- please read last page

    maybe make a sword in the correct hand not fire a Magic missle?
  10. DiFier

    CD3: -=- THULLGRIM -=- please read last page

    One knock will only undo 2 locks. there are 12 locks on it. Tho 2 require no skill to unlock. Solving the puzzle causes 6 knocks to be cast. undoing all 12 locks (tho the description says all but 4). The skill open lock is trained only. so only a PC with openlock can even attept to unlock...
  11. DiFier

    CD3: -=- THULLGRIM -=- please read last page

    I ignored the rogue shadow mostly cause the party was probablly gonna be dead if I didn't, and with out the rogue they can't get past the door to room 3. I said 4 rounds cause I rolled a d4 and got a 4. I'm running through it again. this time the wizard cast magic weapon on the fighter's...
  12. DiFier

    CD3: -=- THULLGRIM -=- please read last page

    well I just ran throught the adventure. It turned out poorly. Quick summary: Room 1: -the rogue sees the bodies in the columns but no one else does. no one notices the shadows and they attack the rogue as he investigates the othe columns. he looses 7 str in the surprise round. -Round 1...
  13. DiFier

    CD3: -=- THULLGRIM -=- please read last page

    After working on CD 1 I knew it was gonna be cool. but I think that CD3 is gonna be better. I think tonight I'm gonna try running 4 sample 5th level charachters throught this and see what happens.
  14. DiFier

    CD3: -=- THULLGRIM -=- please read last page

    Wow. I love these rooms with traps/puzzles. I have a couple of minor questions about 2 of the rooms. I have some questions about the columns. They have a stone base up to a point where there is this group of spindles. and then a stone cap/top? How tall is the base? how tall are the...
  15. DiFier

    Which path?

    I agree with your sentiment but then I'd take another level of spell sword, but I can't do that untill 21st level. I am definitally thinking human paragon. I may go crazy and NOT use the +2 to an attribute, on intelligence. It might be wisdom or chrasma which are both 10s
  16. DiFier

    CD3: -=- THULLGRIM -=- please read last page

    acording to the table in the DMG (if I'm reading it right) for 1/2 cr creatures you can have anywhere from 7-12 creatures and still have a CR 5 encounter.
  17. DiFier

    CD3: -=- THULLGRIM -=- please read last page

    don't you mean the eastern door Isn't north up, south down, east to the right and west to the left?
  18. DiFier

    D&D 3.x 3.5 Eratta? or I found a mistake in my 3.5 DMG?

    yeah there seem to be a number of misdtakes in the sample NPC's
  19. DiFier

    Myers-Briggs Personality breakdown of ENWorld members

    INFP but its all around 50% Introverted (I) 79% Extraverted (E) 21% Intuitive (N) 55% Sensing (S) 45% Feeling (F) 65% Thinking (T) 35% Perceiving (P) 59% Judging (J) 41%
  20. DiFier

    CD3: -=- THULLGRIM -=- please read last page

    yeah they both sound a little cheesy but The DM will probablly Change the gods to fit his or her campaign anyway.
Top