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    Arcanist playtest

    I was stating it as a template for any zone like effects. Mainly, because the biggest problem with changing zone damage to end of turn damage, is that it allows those in the zone to get off attacks unscathed (they just move away after attacking). This isn't very controller like, afterall...
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    Arcanist playtest

    A creature in the zone takes any action other than a move at the begining of their turn, or ends their turn in the zone, takes x damage. YAY. We all win.
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    D&D Still Satanic? "So my mom threw away all my D&D books..."

    There are three 17 year old players in our group, and the mother of one of them plays too! She is actively taking part in a portion of her son's life and probably knows a heck of a lot more about what is going on with him than the mother in the linked story. If only more parents would take...
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    What Do You Do With A Problem Item?

    I like to drag out the discovery of a cursed item’s true nature, negative or strange effects evolve/emerge over the course of couple sessions of play. Usually cursed items I introduce offer powerful features along with their negatives. If I mistakenly hand out powerful item that threatened to...
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    Closing the Rotating Door of Death

    At the end of the day, the name of the game is fun. Immediate death as the result of a single roll detracts from the story and the fun, and I make every effort to avoid it. If a player fails a save--the target number they were trying to beat is entirely up to me--I don't tell them what they...
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    Whats so special about the Far Realm?

    "Aboleths, Illithids, and other aberrations are not true denizens of the Far Realms... This is yet more faulty thinking perpetrated by those of us safely situated on this side of the veil. So many of us easily and incorrectly assume the squirming wriggling mass of flesh screaming in yonder...
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