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    D&D General Weekend Fun: What Fantasy Movie Does Your Ideal D&D Campaign Look Most Like?

    LotR (Jackson), Conan (Arnold), Pirates (especially movie 1), Big Trouble (gotta love Jack Burton), and Honor Among Thieves. These are all classic D&D style adventures. Each has a classic big-bad (Sauron, Falsa Dum, Barbossa, and Sofina). Each had great protagonists (Frodo, Conan, Sparrow, Jack...
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    D&D 5E (2014) Players, would you play in a multi-year campaign that used only the 5.1 SRD?

    I ran one last summer. Only the PHB - that's it. I also only used the MM. It is amazing how many things I dug up, and the players dug up, that we found entertaining. And for the record, the restriction came because we were levelling each session, and we only had ten sessions to complete the...
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    D&D General On Early D&D and Problematic Faves: How to Grapple with the Sins of the Past

    I agree, we are all selective in regard to verisimilitude. I think the lengthy discussions arise when a large group is selective about the same thing, and another group deems it as unimportant. Tasha's new racial ASIs made that very clear, as did the cantina debate. Here, it is not individual...
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    D&D General On Early D&D and Problematic Faves: How to Grapple with the Sins of the Past

    I agree with your hypothesis. All my tables are in person, and in person is often (unless you get that one person ;)) more aware of other people's reactions.
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    D&D General On Early D&D and Problematic Faves: How to Grapple with the Sins of the Past

    It's interesting because in in my experience, sex has only entered the plot (for jokes, action, or love) when the table knows each other well. I would find it odd a table that doesn't know each other well does this. But for friends that have played for a year or two or three or twenty, it seems...
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    D&D General On Early D&D and Problematic Faves: How to Grapple with the Sins of the Past

    That's funny. And true. A different way to look at it is a person goes through twelve years of school. They learn a lot, but all they talk about are the classes they had with the mean teacher that did disgusting things. The other hundred teachers and the multitudes they learned diminish with...
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    D&D General Should ranger get a companion as its 'signature' feature?

    Oh, I agree with that. It shouldn't be a core identity of a class, but it should be listed as a perk for the ranger or druid if they want it.
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    D&D 5E (2024) 2024 Player's Handbook reveal: "New Cleric"

    Finally, a cleric that is designed to sit back and not be up front. That, to me, is a great thing. Let the cleric, heal, buff, and protect.
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    D&D General Should ranger get a companion as its 'signature' feature?

    I used to think this way, but changed after playing with a group that had a 2hd dog at level one. We often went out of our way to protect it. This was especially true as we got to higher levels. Buffs that gave temporary hit points were a must, as well as the DM allowing death saves. There were...
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    D&D General Should ranger get a companion as its 'signature' feature?

    On a personal level, I have always disliked the throw-away companion aspect of any class. If you told me they get a dog or wolf or lion or whatever, and it could die never to return, I would be all aboard. But I never enjoyed the "spirit animal" just to have an extra attack or give advantage or...
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    D&D General On Early D&D and Problematic Faves: How to Grapple with the Sins of the Past

    When one focuses on the past too much, they ignore the present and fret about the future. The ideal is to follow the now, learn from the past, and smile at the future. The analogy I like is floating down a river with rapids and calm flows. You just flipped in the first rapid and nearly...
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    D&D General 5.5 and making the game easier for players and harder for DMs

    To be fair, the brat is always better than the chicken though. ;) (And that's not an opinion, it is a strongly tested fact that the universe agrees on. I mean, place chicken and a brat down on the ground and even ants will choose the brat. And they don't even have taste buds. :))
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    D&D General 5.5 and making the game easier for players and harder for DMs

    I think we have a fundamental disagreement. They were concerned about the DM when making 2014. In fact, they were so concerned, they streamlined all the rules. They made it easier for DMs. No more insane stacking of bonuses. No more remembering rules upon rules, and then dozens of exceptions...
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    D&D General 5.5 and making the game easier for players and harder for DMs

    Of course they care about players. The rule is it is better to have too many players than too many DMs. That said, they have been wooing DMs too. I mean, a Greyhawk campaign setting. That is built to woo DMs.
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    D&D General 5.5 and making the game easier for players and harder for DMs

    You're right, it's part of the DM's job to adjust and tailor, especially encounters. But adjusting for some things might be easier than others. We'll have to wait and see it this is easier or more difficult for the majority of DMs. That's all I was trying to point out. And fingers-crossed on...
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    D&D General 5.5 and making the game easier for players and harder for DMs

    I agree, it should have. But I would argue the DMG and MM are wooable books, they just have a smaller audience.
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    D&D General 5.5 and making the game easier for players and harder for DMs

    That is a good point, but again, we'll have to wait and see how it plays out. It might just as well make it where almost nothing their level challenges the group, or it might make 3 out of 4 combats inconsequential, or it might make it where combat becomes a slog and players with short focus...
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    D&D 5E (2024) 2024 Player's Handbook reveal: "New Ranger"

    The ranger is all of those things. I think that is the point of sub-classes.
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    D&D General 5.5 and making the game easier for players and harder for DMs

    Again, that might be true, it might not. We'll have to wait and see. But none of that refutes what I said: He is a spokeperson for a company, and he will do the same schtick when it comes time to woo the DM.
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    D&D General 5.5 and making the game easier for players and harder for DMs

    That same lead rules designer will be grinning ear to ear explaining how the players are going to hate the new (fill in the monster here) and its ability to (fill in the power here). That is part of his job.
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