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  1. 2WS-Steve

    d20 Modern Dark*Matter hardcover from WotC?!?

    Monte Cook and Wolfgang Baur worked on the original one. So that could mean that Amazon is just glitching up a past book -- but it could also mean that a new, d20, version is planned but it will include enough material from the original to warrant them still getting a writing credit (and the...
  2. 2WS-Steve

    Fading Suns to True20 Conversion

    Very nice, Karl! I'd just been contemplating Fading Suns, and now that you've posted that, True 20 looks like a good way to go.
  3. 2WS-Steve

    A question for PDF buyers.

    I prefer restrained art work and borders in PDFs. This is a place where I'm particularly impressed by Malhavoc -- they have a stylish, minimalist layout and use line art making their books both easy to print out and attractive to look at, without requiring two different versions of the file...
  4. 2WS-Steve

    50 dollars ear marked for PDFs. What to buy?

    I thought Honor and Corruption was a pretty sharp idea and nicely executed. http://www.enworld.org/shop/index.php?do=product&productid=563&source=Publisher%20Recent
  5. 2WS-Steve

    2006 - Green Ronin returns to adventures with Bleeding Edge line

    I always like more adventures, but this sounds a bit like heavily plot driven scenarios, which haven't worked well for me in the past. I think it's a mistake to think that the appeal of DCC and the Necromancer modules is just nostalgia. I like them because they give me a nice, detailed location...
  6. 2WS-Steve

    d20 Adventure Path: Project Javelin

    Dimension travelling cybernetic occultist Nazis, no less!! The campaign guide looks very cool. Looking forward to the adventure path.
  7. 2WS-Steve

    What would you change for d20 Modern 2.0

    I'd use it to field test every rules change I was considering for 4.0.
  8. 2WS-Steve

    Next D20 Modern Campaign Setting!?!

    I voted for Dark Heart of Space (as well as others) assuming that it was something like ICE's Dark Space -- written by Monte Cook.
  9. 2WS-Steve

    d20 Super Heroes --- coming in July '06 from WOTC

    My concern for d20 Supers is that we'll be lucky to even get one supporting book seeing as how Past, Apocalypse, and the others haven't gotten any. In which case, even if it's an A-list set of rules I won't likely get much use from it (unless they add it to the SRD).
  10. 2WS-Steve

    d20 Super Heroes --- coming in July '06 from WOTC

    The Skaff Effect probably works like this: d20 Super Heroes helps drive the sales of the market leader -- Mutants and Masterminds -- because it draws some additional people into the supers genre, but, because WotC won't produce any support material for it, those customers start looking...
  11. 2WS-Steve

    Buyer's remorse (Spycraft 2.0)!

    I don't have SR4 so my vote is uninformed (kinda like A LOBOTOMIZED ETTIN/A JAR OF VEGEMITE/THAT DUDE WITH THE ALUMINUM TUTU WHO ALWAYS COMES INTO THE PUBLIC LIBRARY AND CREEPS ME OUT...) but I prefered SR1e with some house rules to Second Edition, so figure that editions builidng off those...
  12. 2WS-Steve

    RPGXplorer - Nearly Finished

    Looking really good!
  13. 2WS-Steve

    First Details on RuneQuest Announced!

    Very cool! And another open system, too. Can you drop any hints about the structure of the game system?
  14. 2WS-Steve

    [SC2.0] What classes are fantasy appropriate

    I'm putting together a Modern classes thing that you can access here: http://games.groups.yahoo.com/group/SecondWorldSims/files/ It's called Mod2 Basic Classes D2.rtf This is a first revision so numbers and distribution of abilities needs work -- but feel free to use it as you see fit.
  15. 2WS-Steve

    Charles Ryan on Adventures

    Perhaps what Chris thinks is funny is that a bunch of companies did try sticking to adventures at the beginning and, other than Necromancer, struggled compared to the companies that went straight after the sourcebooks in the style of what WotC makes. I have a sneaky suspicion that Mongoose's...
  16. 2WS-Steve

    Low-magic/High-magic: The casting or the spells?

    Just to add to your alternatives: Conan d20's magic system is dark and subtle -- good for a low magic feel. Call of Cthulhu d20 magic would also make a nice low magic system. Alternately, there are actually a lot of nice, low magic feeling spells spread across all the various d20 rulebooks...
  17. 2WS-Steve

    D20 Klingons?

    Here's a thread on RPGnet that includes a review of the Prime Directive d20 book at least: http://forum.rpg.net/showthread.php?t=217616 Sounds generally favorable.
  18. 2WS-Steve

    D20 Klingons?

    They reap the benefits of believing in the IP when nobody else did -- and deservedly so in my opinion. Makes me wonder what IP around nowadays that's not too well known will be worth buckets down the line.
  19. 2WS-Steve

    [Slavelords of Cydonia] How badly do I need Grim Tales?

    Yah -- you're right about the high magic. Might work okay if one restricted players to just the secondary casters like paladins and rangers.
  20. 2WS-Steve

    [Slavelords of Cydonia] How badly do I need Grim Tales?

    I think even stock D&D would work fine -- there's even some discussion of how to start it off from a fantasy setting. Another cool alternative might be running it out of the Conan rules.
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