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  1. 2WS-Steve

    4e D&D GSL Live

    Yah -- but I'm concerned they just mean the numerical part of the stat block -- so attack bonuses or changes to hit points. After all, if I can print the whole stat block by bumping the hit points by one, then why not allow printing the whole stat block to begin with?
  2. 2WS-Steve

    4e D&D GSL Live

    The funny thing is that there's actually less reason for WotC to keep demons, devils, Tarrasques, Yuan ti and such out of the SRD this time around. Nothing released under the 4e SRD is open content. At any time they can simply revoke an individual license or an entire product line, so they can...
  3. 2WS-Steve

    4e D&D GSL Live

    One other small surprise -- you can't include a monster statblock like you see in Keep on the Shadowfell unless the monster is an original creation of yours. This will make 3PP modules inconvenient since you'll need to keep flipping Monster Manual pages to figure out what special abilities...
  4. 2WS-Steve

    OoTS 567 Up!

    There's also -- you just killed the oracle of Tiamat. How do you think Tiamat feels about that? Plot complications for the win!
  5. 2WS-Steve

    OoTS 567 Up!

    Kobold makes a Spurious Logic skill check: http://www.giantitp.com/comics/oots0567.html
  6. 2WS-Steve

    4E - WotC's equivalent to the New World of Darkness?

    I think a lot more people run World of Darkness in the World of Darkness than run D&D in the D&D cosmology. Stuff like great wheel was rarely relevant to my games -- and half the campaign settings I used were points of light anyway, and certainly only rarely the default setting.
  7. 2WS-Steve

    Cloud of Daggers "area 1"

    Yah, it's just 1 square. They couldn't use burst 1 because that'd be larger, and burst 0 might be more confusing than area 1. Area 1 is good against swarms, the rare time when a couple tiny creatures are in the same square, and also makes clear that the daggers are staying in the square until...
  8. 2WS-Steve

    D&D 4E Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)

    Repeated for emphasis. Good job Mistwell! We'll likely see some official errata and some nice article in Dragon available sometime. The designers see the problem too. The skill challenge system is a good idea, but it could use some deeper development -- some way to give the players more...
  9. 2WS-Steve

    Players making stuff for themselves.

    Just a note -- that's not actually the case. Page 224 points out that those are base market prices. Actual purchase cost is typically 10 to 40 percent higher -- which works out to an average of 25% higher. So you do save money by rolling your own.
  10. 2WS-Steve

    D&D 4E Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)

    I also wouldn't be surprised if this was out there but just never got used. These "make a bunch of rolls" skill systems have been around for a while in other games and always look much better on paper than they play in real life. At the table you just change one die rill into several die...
  11. 2WS-Steve

    D&D 4E Showing the Math: Proving that 4e’s Skill Challenge system is broken (math heavy)

    This would be my solution. Essentially, its the World Series way of doing things -- first team to 4 wins takes the series. You can imagine how unfair it would be to require one team to win 4 timers and the other team only have to win 2 times -- well, that's the way the rules as written work...
  12. 2WS-Steve

    Collected Core Handbook Errata

    I see, perhaps because of the extra feat cost then as far as balance goes.
  13. 2WS-Steve

    D&DI What's up with it's opening?

    Yah, it's smelling like vaporware already. They don't have anything to roll out? On launch day?! Even worse for them, how are they going to get any subscribers if key features are still left in the shrouded mists of the future? BTW -- this thread ought to be tagged as DnDInsider instead of 4e.
  14. 2WS-Steve

    Collected Core Handbook Errata

    Not sure if it's an error -- but seems like one: PHB 214 -- armor table chainmail is AC +6 check -1 and speed -1 scale is AC +7 check -0 speed -1 plate is AC +8 check -2 speed -1 going by natural progression I think the check penalty for chain and scale has been reversed
  15. 2WS-Steve

    Only 3 players

    Interestingly, the example of play at the beginning of the PHB only has three players and one DM -- and no cleric!
  16. 2WS-Steve

    New GSL Announcement

    I'm sure that D&D would be the big dog no matter what -- but prior to 3rd edition there was massive fracturing of game systems in the market -- all these publishers have their own little game. We've seen some of that return in the last couple years -- but even now there's an awful lot of...
  17. 2WS-Steve

    Important! Interview opportunity - what do you want to know about the GSL?

    If Mongoose Publishing chooses to publish under the GSL, will they have to discontinue publishing games completely unrelated to the 3.5 SRD but using the OGL, such as Mongoose Runequest and Mongoose's Traveler?
  18. 2WS-Steve

    New GSL Announcement

    Yah, you're probably right for True20. M&M though I think could make a transfer to a pure house system okay.
  19. 2WS-Steve

    New GSL Announcement

    Inadvertently (um, I think) this is WotC's best possible attempt at putting the djinni back in the bottle, of a sort -- and, in the process, killing old OGL 1.0a. The two biggest publishers of non-pure-SRD open content are Mongoose and Green Ronin. Currently both of them are releasing SRDs or...
  20. 2WS-Steve

    New GSL Announcement

    Actually, that's what I was responding to. I was hoping that the 10/1 date was for the wide release, and they'd allow a few publishers from their early call list to get stuff out at Gencon.
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