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  1. The Grackle

    What do you miss about AD&D 1e?

    Yeah, but I remember many battles that went: I swing, they swing, I swing, they swing, I swing, etc. until somebody finally drops. I'd rather have a slower combat that's more interesting. I rarely play high level games though...
  2. The Grackle

    The Everything Campaign

    I'm a huge fan of the everything game, but it takes a lot of work. This is pretty much the only way I'll GM a game (and it's probably the reason I suffer GM burnout so much). I take everything that want, mix it together in different proportions, and stir- violently. Sometimes it turns out...
  3. The Grackle

    Give me your top three SuperVillains...

    all time Villains: Cao Cao, from Romance of the Three Kingdoms Dr. Doom, Marvel The Chamberlain, from the Dark Crystal From Comics: Dr. Doom Galactus HobGoblin Honorable Mentions: Mojo, Magneto, The Skrulls, Loki, and others...
  4. The Grackle

    More MnM questions (multiple Energy Blasts and TWF)...

    This is pretty weak. I'd say "mixed energy" is a power stunt.
  5. The Grackle

    MnM... Help me create a super-sniper...

    I use the optional Combat skill, but I use 4; melee (weapons), range, unarmed, and mental. If I didn't bother w/it I would at least sperate out mental attacks from BAB. I don't know if I'd allow a BAB as a power/extra though. It's never come up. Maybe for a super sniper's gun, but not just a...
  6. The Grackle

    Grack's Immortals- the Good, the Bad, and the Neutral

    William McNoughton PL Cap:15 (Legionnaire, KOed x0) Description: Real Name: William Archibald McNoughton, Age: 64/-1, Height: 13inches, Weight: 8 lbs. , Gender: Male, Race: Black , Eyes: Brown, Hair: None. Abilities: Str:-, Dex:-, Con:2, Int:20, Wis:20, Cha:12 Combat: Attacks...
  7. The Grackle

    Grack's Immortals- the Good, the Bad, and the Neutral

    Sgt. Coffin a.k.a. The Master Sgt. a.k.a. Thomas Coffin PL Cap:10 (Legionnaire, KOed x0) Description: Real Name: Thomas Coffin, Age: 91, Height: 5’10”, Weight: 165 , Gender: Male, Race/Ethnicity: White, Eyes: One, Hair: Steel Gray. Abilities: Str:16, Dex:16, Con:20, Int:10, Wis:14, Cha:14...
  8. The Grackle

    Grack's Immortals- the Good, the Bad, and the Neutral

    Cairngorm PL Cap:13 (Legionnaire, KOed x1) Description Real Name: ?, Age: 45?, Height: 6’3”/ 8’, Weight: 210/500, Gender: Male, Race/Ethnicity: Scottish, Eyes: Blue, Hair: Red Abilities Str:20, Dex:12, Con:20, Int:6, Wis:6, Cha:10 Combat Attacks: Melee:+13/DC:23, Ranged:+3/DC:13...
  9. The Grackle

    Grack's Immortals- the Good, the Bad, and the Neutral

    Nicholas Belmont a.k.a. Laverock PL Cap:10 (Leader of the Legion. Koed x1) Description: Real Name: Nicholas Belmont, Age: 32, Height: 5’10”, Weight: 135 , Gender: Male, Race/Ethnicity: White, Eyes: Blue, Hair: Blonde Abilities: Str:10, Dex:20, Con:12, Int:12, Wis:10, Cha:18 Combat...
  10. The Grackle

    Grack's Immortals- the Good, the Bad, and the Neutral

    First up are the Legion of Immortals. They're the Avengers/JLA of my world, based out of the fictional city of Lichton (Lick-ton) Maine. The PCs, who are heroes that are usually portrayed in the press as villains, have a dubious relationship with the Legion. Sometimes they fight, sometimes...
  11. The Grackle

    Grack's Immortals- the Good, the Bad, and the Neutral

    I often have to pull Super Hero/Villain names out of nowhere, so I pregenerated a big list. It works much better than making stuff on the fly. “Captain Marv…uh…No. Captain Maverick! That’s it.” Many of these will end up being NPCs sooner or later. I'm marking those I've used already w/ an...
  12. The Grackle

    Grack's Immortals- the Good, the Bad, and the Neutral

    So these are the NPCs from my Mutants and Masterminds game. Anyone who wants to use these guys, steal names, modify them, get ideas, or rip them off wholesale is more than welcome to. However, I have supped-up the old MnM engine w/ a number of optional rules, and I rarely (read: never) pay...
  13. The Grackle

    What do you drink during games?

    Coffee, coke, coffee, coke, coffee, coke, coffee, coke, coffee...
  14. The Grackle

    Mutants & Masterminds: Question about power stunts and extra's

    Oh, yeah. This is the super-swashbuckling campaign, right? You should post these characters some time. I'd like to have a look at the power builds, and see how you're modifying the MnM engine. I've been tooling around under the hood myself, but at a much higher PL. :)
  15. The Grackle

    [Oct] What's up in your campaign?

    Man, you kids play some strange games. This October looks like my fellow DM still won't make up his mind about what campaign he wants to run. So it's gonna be me GMing MnM every week instead of every other. blah. So many NPCs to make... :( I had one character power-drained, sent to a...
  16. The Grackle

    Magical worlds-- different styles of rules.

    When I run a magical world, gunpowder and electrical devices don't exist, so there's never a problem.
  17. The Grackle

    What makes a "bug" cool?

    Oh, I got it now. Yeah that's good. It kinda' falls under the intelligence question (in my brain at least). In Aliens or Starship Troopers, there's this assumption that the bugs are basically animals, and when they prove to be unexpectedly intelligent or able to adapt, it's scary. If they...
  18. The Grackle

    Fast Healing in Modern Games

    I'm a Wolverine fanboy... I like the old-school brown suit the best. If this were an X-men level game I'd say, no problem, but for a low level supers game using D20 Modern as a base, that's different. I read a little bit of Heap's story hour so I kinda' know what he's going for as far as feel...
  19. The Grackle

    Fast Healing in Modern Games

    Nerf it. If the character is way over-powered compared to the rest of the party, that's a problem. If the player can't see how it's unbalanced after you've explained it to him, he's just being a baby. "Ruining the archetypal concept," is bull. Any one who wolud retire a character just b/c...
  20. The Grackle

    My game ended. Give me campaign ideas.

    Hey, Ranger Wickett. This is kind of off topic, but if you're having trouble brainstorming or getting away from cliches you should check out the Oblique Strategies. They were designed to help musicians and artists break out of creative slumps, but really they can be used for almost any...
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