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  1. J

    spell damage 1d8/level question

    If you lower the damage to a smaller die (and give it a max of 10 dice, that's the limit for 2nd-3rd level spells) I think it could work at 2nd level. d4/level is definitely ok, d6/level probably ok as well. How about something like... Acid Bolt Evocation [Acid] Level: Sor/Wiz 2 Range: Close...
  2. J

    spell damage 1d8/level question

    That would depend on things like... - Range - Attack roll or automatic - Type of damage - Save
  3. J

    Big Hammer?

    I think that if you do the numbers you'll find that d8 -> d12 -> 2d8 and d6 -> d10 -> 2d6 give much neater progrssions, especially the first one. I'll second that :)
  4. J

    Questions about the Crescent Blade (Dragon #275)

    Could (Should!) this not be handled like Shurikens? - Roll multiple attacks, only one (the first?) gets all the various damage bonuses. Edit: This is really a silly weapon. Would it get three attacks if a spike was placed jutting out in the middle of the crescent? Why not let a halberdier...
  5. J

    New spells known for sorcerers

    Nope, you dont. T&B describes how a sorcerer can benefit from domain spells. To a sorcerer, they simply add to his spells known. Andor of the Blade: It is true that you can go Divine Oracle after 7th level, but one of those levels (say, the first?) can be a of a different class, such as...
  6. J

    New Core Class: The Adventurer

    I *LIKE* think class. I have tried to make something similar (but didn't make it pick-and-choose as you do, I *LIKE* that) except I called it a True Adventurer since there are so many common adventurers :). After giving up on that, I have also made Flexible versions of most of the classes, which...
  7. J

    New Core Class: The Adventurer

    Nice job! But you probably don't just want praise, so... Weapon proficiencies - Flexibility: I like it, but why not let the Adventurer choose Exotic weapons as well? I can easily imagine such a character using weird weapons. - Armors: Maybe let the Adventurer choose heavier armors/shields...
  8. J

    Another Spring Attack Question

    If the rule is that I must move-attack-move to benefit from SA, what happens if I Spring Attack a lone Ogre from 15' away, drop it and decide not to spring away from the corpse? Am I forced to move away or does the Ogre get a retroactive AoO against me? Or something more sensible? :rolleyes...
  9. J

    0th level spells for every caster

    If you take a look at THIS LINK, you'll see that you're not the only one to think there's something wrong :). I think the spell lists for Paladins and Rangers are the ones I came up with, but the rest is not my ideas. I agree that adding orisons to the lesser spellcasters should be a really...
  10. J

    Mithral bucklers: A Bard's/Rogue's/Sorcerer's/Wizard's best friend...

    As Caliban suggested above, I think the enchanted mithril bucklers most useful to an arcane caster are the ones with special abilities. The AC is better provided by Bracers and some of the enchantments are hard to come by in other ways.
  11. J

    Quick Spell Feedback: Improved Fly

    There's a psionic power called Improved Fly or something like that. It's 6th level and grants double the speed of the 3rd level . Otherwise I think it's the same as the base power. It seems like the increased speed was deemed to be worth quite a bit (3 levels). Edit: The meaning probably wasn't...
  12. J

    Magical Sneak Attack Q

    Sorry to interrupt the conversation but is this correct? It seems wrong to me if the sneak attack dice are added to the HPs gained with VT, but I didn't see anyone comment on it. So is the extra damage gained by the caster?
  13. J

    How do YOU use Power Attack?

    I once calculated this with explanations, but now I can't find it so you only get the conclusion. It should be easy to remember: To maximize expected damage, use Power Attack to equalize your average damage per hit and the number of sides on the d20 that will hit. This also works with multiple...
  14. J

    Point buy vs. rolling

    I couldn't agree more. :) Poor rolls can really cripple a character. (Think of a 4th level fighter with +1 from Con and only 20 HPs... not even that unlikely.) The best I can think of would be to give max HPs at 1st level and after that give average HPs, rounded down at even level and up at odd...
  15. J

    [B.A.D.D.] Dragon Spell List Feedback

    Tenser's Transformation? Would Tenser's Transformation work for a dragon? Once the preparation spells are cast and it's time for physical combat, how about TT? The dragon can still use breath weapon and inate abilities, right? From the SRD: "The character can’t cast spells, even from magic...
  16. J

    Heres some spells that I made what do you think.

    Comparing Fire Dart to Lesser Fire Orb, only noting differences: Range: Medium (instead of Short) Target: One Creature (instead of up to 5 creatures/objects... Shouldn't you also allow an object to be targeted?) Saving throw: None (instead of Fortitude half) I think the shorter range/one...
  17. J

    Opinions wanted for 2nd level offensive spells

    Note: Spell descriptions have been changed based on comments. Acid Bolt Evocation [Acid] Level: Sor/Wiz 2 Target: One creature or object Saving Throw: Fortitude half Same as Lesser Acid Orb: Comp (VS), CT (1 action), Range (Close), Duration (Inst), SR (Yes). As Lesser Acid Orb except only...
  18. J

    Opinions wanted for 2nd level offensive spells

    Actually, I was trying to write it in a clear and concise way as I know I tend to ramble at times. I guess I could just have said that I was aware that the spell would kill 1HD targets. Anyway - The spell may be too powerful for 2nd level. Options I see: (don't mean to preach to anyone hee...
  19. J

    Contemplative too powerful?

    The spell levels only give divine (or cleric even) caster levels, not very interesting to a sorcerer or wizard, who would otherwise find the class very interesting.
  20. J

    Alt.Toughness feat

    How about: Benefit: +1 HP per level, at least +3 HPs. More complicated version: Benefit: +1 HP per level or equal to your base Fortitude save bonus, whichever is lower. But always at least +3 HPs.
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