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  1. J

    Worth of a spellbook

    Worth more/less than scrolls? Like magic items, I think we have to operate with two prices: PC buying price and PC selling price. Generally the buying price is twice the selling price, with the difference representing the efforrt/time expended by the middle man (magicshop-keeper). Here, I will...
  2. J

    Alternate cross-class skill system

    I think this is an excellentidea. Since it only affects skills which can be used untrained, it only makes characters better at 'mundane' endeavours: Appraise, Balance, Bluff, Climb, Concentration, Diplomacy, Disguise, Escape Artist, Forgery, Gather Information, Heal, Hide, Intimidate, Jump...
  3. J

    Barbarian and Ranger combined

    Just so you know where I'm coming from: Imo, the Barbarian class should be scrapped and replaced by a Savage template (so that a Savage Fighter is about identical to a Barbarian). Also I think the PHB Ranger is poorly constructed and probably a bit on the weak side... but I don't know what to do...
  4. J

    Paladin's Divine Grace

    DotF FAQ: Only Divine Might is mentioned - what about Divine Shield etc.?
  5. J

    Sorcerrors & Metamagic

    Int is generally a stronger stat than Cha; it gives skill points. If you want to nudge the sorcerer toward Int, you don't need to give much. How about bonus spells known based on inherent intelligence but otherwise keeping spellcasting as in the PHB? Alternately, replace the spells known table...
  6. J

    Psychic Warrior Powers?

    I don't think you need any kind note to see that a claw does not stack with either a grafted weapon or another claw power. Just like holding two swords in one hand does not double damage (I bet that's not stated in any rulebook either), it's just too silly. :rolleyes: But the 0-level Talons...
  7. J

    How to figure PC HP's

    Why not just use fixed HPs? How about this house rule: "At 1st character level, a character gets maximum hit points for his hit die. At each subsequent level, a character gets the average number of hit points for his hit die, rounded up at even levels and rounded down at odd levels." It's a...
  8. J

    Feat: Power Strike

    It doesn't make sense to me if you can hit twice as hard when spring attacking than you can when attacking without springing. So I don't think the original suggestion makes too much sense. Then I think comrade raoul's suggestion (Lightning Strike; two attacks instead of one, the second...
  9. J

    Journeyman PC Class (formerly Expert PC Class)

    Well, I doubt it would work well with the other classes. I think it would be seriously underpowered, somewhere between a rogue and a fighter but with very few specials. I have tried to make something somewhat similar, flexible classes. You can download it HERE. It's very preliminary, and I...
  10. J

    Journeyman PC Class (formerly Expert PC Class)

    I can't find where the special abilities of the PHB classes are accounted for in the Balance Testing. If they are not there, what's the point? Most of the classes (well, not sorcerers :)) get a large part of their abilities as special abilities. A fighter without feats isn't much of a fighter...
  11. J

    Alertness

    A. The Alertness feat does not stack with itself, and a familiar grants alertness as if the master had the feat. It's a virtual feat just like a ranger's ambidex+twf.
  12. J

    Magic Items on a Sorcerer's Christmas List

    Armor/Shield od Command (DotF page 23) Magic items to replace actual spells; <something> of flying, haste, invisibility, etc.
  13. J

    Expert class for PC

    Well, I didn't just criticize without anything to back it up :). I have made some flexible classes which I think can be dropped into any campaign using the PHB as canon without any major problems. They can be cownloaded HERE. If you take a look at the adventurer, I think it's similar to what...
  14. J

    Expert class for PC

    One thought: I doubt any work like this. (But that didn't stop me from writing up a bunch of Flexible Classes, did it ?) I'll look it over and comment. Edit: You have *nothing* special except from feats. When you calculate the 'value' for the PH classes, do you account for special abilities at...
  15. J

    Shield spell & AoOs--this is cool

    To the original poster: The Shield spell does not give actual cover but a cover bonus to AC. Nice try. Read the errata and FAQ before wasting bandwith like this.
  16. J

    [BADD] DM taking it too far?

    Re: Re: Re: [BADD] DM taking it too far? A creatore which has surviver 100+ battles never intend to be killed. BADD, remember? Still, Monsters should follow the rules just like PCs. But! DMs Have a huge job trying to keep up with all th things a party *may* do -- so if he hasn't prepared for a...
  17. J

    Help!: Sorcerer PHB vs. Sorcerer Book of Eldritch Might 2

    Well, most spells should just go straight in there without changes. Spells that are "too good to be true" for an artillery platform (shield, haste, fly, polymorph other, ...) or that you want to cast a lot (a little cautious with those - given the chance, you'd want to cast most spells a lot)...
  18. J

    Help!: Sorcerer PHB vs. Sorcerer Book of Eldritch Might 2

    Imo, both of these are huge improvements over the PHB sorcerer. The first is an improvement from a design pov since you now actually forgo something by taking a PrC. The other I just like - sorcerers shouldn't be too dependent on materials for casting. Well, wouldn't a reasonable DM look over...
  19. J

    Replace Bull's Str and its kin?

    There shouldn't be any problem in making a spell with whatever effect you can think of. You just have to make it the appropriate level (and require the appropriate components etc.) I'd say that combining these spells should increase the level to 3rd or even 4th since it would be much more...
  20. J

    2d10 skill checks

    Afraid I have to disappoint you on the calculation - I made a quick spreadsheet with all 8000 possibilities and counted the frequency for the middle result. Now you've got me thinking about how to calculate it... The number of ways to roll 'X': #(X) = (X-1)*(20-X)*3! + (20-1)*3 + (1)*1 =...
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