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    Help me pimp my sorcerer!

    Tough one, quick fleshing would be stats as follows STR 10 DEX 13 CON 14 INT 10 WIS 10 CHA 18 (16 buy, +2 racial) Feats: 1st: Spell Focus Conjuration 1st: (Racial Bonus) Augment Summoning 3rd: Improved Initiative Skills (4, 2 +1(racial bonus) +1(Favored Class)) Spellcraft Use Magic Device KN...
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    Pathfinder 1E First Pathfinder Character

    In homebrews, I have seen HP done several ways Max each level (if you are a wizard 6+con+anything else special(favored class for example)) Average per size d6=4, d8=5, d10=6, d12=7. Then add con and whatever else Roll each level, you roll each level, can get very low can get max. I do not know...
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    Question on Augmented Summoning

    I would assume any spell that was a summoning spell (summon monster 1-9, sna 1-9, mad monkeys and so on) would receive the benefit, arcane or divine
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    [Character Creation] Monk / Psychic Fist

    While I never played a psionic character in D&D, monks can be very fun There are a few archtype monks you may wish to consider The Drunken Master can be a hilarious addition to a party and will always have lots of ki to use (played it, DM doesn't like him, players were ltao) Hungry Ghost is...
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    Barbarian Rage Question

    Personally, I do not see it as a design flaw. Annoying when the tide of battle turns and not in your favor? yeah, but think of it like this, if you are knocked out, you can not do anything, if you are knocked out with the amount of HP a barbarian get, anyone else would be long past dead The...
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    Help me make a dynamic duo!

    Another idea if you are feeling up for it is a pair of monster hunting brothers One person plays an Inquisitor, the other takes a Ranger. Both are monster hunting style classes Who ever plays the inquisitor would be the knowledge guy, big bonus for this Ranger gets the dirty jobs, killing...
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    Core Books - What are they?

    To play all you need is the core book (beastiary is handy for summoning spells) To GM, the beasiary and Core (the GMG I have heard good things about but do not have so can not comment on its level of needed) After those, the APG is very nice and I love its content Beastiary 2 is spectacular...
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    Converting the 4th edition rage drake to PF.

    While I do not know the 4E rage drake abilities or scores, there were 4 drakes in th Beasiary 2 that you could use as a base. I would suggest using the forest one as it is the one with the least tone down (and easiest to ride as the other are hot, frozen and aquatic)
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    Barbarian Rage Question

    You could always pick up Endurance and Diehard (you go negative, you have time to heal, or at least get away to the cleric) They also added a healing rage power I build glass cannons anyway, they are fun when I am playing a melee character, adds a bit of tension, "Am I gonna survive this fight...
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    Weapon Enchantments and Monks

    What if he is a construct or a warforged? (don't remember if there are any rules saying you can not make them masterwork)
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    Pathfinder 1E First Pathfinder Character

    I have the bones for a Halfling Paladin (have not played and is not PFS legal) On paper he seems to find a good mix between tank and heal (decent damage as well) Main stats are Dex and Cha, secondary are Con and Str, Int and Wis are on the low ends Uses a Halfling Slingstaff (1d6 ranged +Str)...
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    New to Pathfinder and need some character creation help

    I wouldn't take the tripping, the rules say you can not trip someone more then 1 size larger then yourself. Combine this with the low strength and medium BaB, you are not going to be successfully tripping many things (CMB of +3 at 6th) On other notes, there are 2 talents that I find fun, minor...
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    New Archetype: Greenlord (Feedback needed)

    Just a quick question, you say you don't really want the animal forms in wild shape, how do you feel about the elemental forms? some are more powerful then the animal forms and plant seem rather weak to begin with (my opinion, I like this concept, just wishing for more options for plant side of...
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    Druid Wildshape questions...

    You keep all your mental stats, Your physical stats are altered based what size creature you take You gain abilities based on the size and animal you take (you do not get a fly speed if you take the form of something that doesn't fly) Your equipment melds, weapons, armor and shields go...
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    Cleric Help

    For spells: Spiritual Weapon, Spiritual Ally, and Instant Armor are all good ones to have prepared for a combative cleric Ability to spontaneously cast cure spells really helps free up slots for combat/buff spells Depending on what your DM likes to throw at you Fire and Death domains add good...
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    Quick simple question

    Because in every game I have played, the GM have been actively out to kill the party. 1 Point wont make a difference half the time, but occasionally it will mean life vs death (and in this case undeath)
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    Quick simple question

    I agree except in 1 case A level 1 with an 18 Charisma I would say the DC is 15 (10 +1/2 cleric level rounded up + Charisma mod) Only affects a level 1 cleric, rest of the time round down imo
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    Pathfinder 1E Is 8 years old too young for Pathfinder?

    I think it is a great idea. It will help promote their math skills at early ages and later, it will help keep them with something to do I would say that if the kid wants to try out a new concept they thought of, have them (with your help) make the character and let them try it out. As DM, give...
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    Multiclass Monks and Flurry of Blows

    it would have 18/18/13/8/3 since gaining the 4th and 6th attacks are linked to your monk level you would need at least 15 monk to get all 7 attacks You could just get the feats with your fighter levels, but you would need a 19 dex which the monk would get for free and whether they had the...
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    Multiclass Monks and Flurry of Blows

    So here is the math I am doing, right or wrong, you can decide later level 11 monk, 20 str, -1 att, +1 Dmg Flurry should be: +13/+13/+8/+8/+3 with a damage of: 1d10+6 Add the Psychic Warrior (+3) you get +16/+16/+11/+11/+6 Change unarmed to glaive: +19/+19/+14/+14/+9 and damage...
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