I say yes since for a flurry it's your BAB with a penality.
Those 8 levels of fighter contribute to your BAB.
But of course only the monks levels count for the flutty penality/number of attacks.
I'm pretty sure that I've read in the DMG that magic items changed their size to fit their wearer.
Does this also apply to magic weapons and armors ?
Thanks !
Hi,
Just need to confirm a few things about creatures with ECL.
I'm currently building a half-ogre/half-troll fighter 6. Total ECL: +5. So it's a 11th level character.
Starting money: get as much as an 11th level character. Correct ?
Stats increase: are those only based on class levels ...
This is what we used for the current campaign:
You get an 17 and roll 3d6 (reroll any 1) five times and assign as needed.
That mean we all got at least one good score.
I got 17, 15, 15, 14, 13 and 8.
And we all manged to roll an 8 :)
That's what I figured but I needed to be sure as this came up last session.
The DM ruled that we could hurt the wraith with some alchemical fire but I wasn't so sure.
Thanks
Since you need to be a spellcaster to craft alchemical items are to effect of those items considered magic ?
Could I use alchemical fire or acid to, for exemple, damage a Wraith ?
Thanks !
Hi,
I will take over as DM when the party reach level 5 until level 10.
Any good adventure that would fit that level bracket ?
Our party is composed of:
Halfling rogue
Human cleric (Pelor)
Elf sorceress
Gnome mage
2 Dwarfs barbarians (brothers)
And we're playing in FR.
Thanks !