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    Sneak Attack Rogue Optimization help.

    A few things: 1. Invisible Blade has been gutted by errata. The feint as free action is now only once per round. That plus the fact that they did NOT errata the obviously incorrect feats makes the class not worth while. 2. Same goes for Master Thrower. Touch attack is the thing to get here...
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    Flip-Flopping Blackguards and so on....

    Well, it all depends. First, don't feel like you've failed in any way. This is a fantastic turn of events if truly unplanned and heartfelt. Well done. I always feel like Paladins are Jedi waiting to Sith out if they stumble over a puppy. Whatever. I'm glad someone's telling a story that...
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    Diplosmack heaven

    I'm making no argument whether the feat should or should not be permitted as a matter of game balance. I was merely stating that the Dragon article in question is in a better position to be accepted than the usual twink broken Dragon feat, etc., because it is the official WOTC update of the...
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    Diplosmack heaven

    So, a player in our game recently discovered diplosmack heaven. The problem with the diplomacy rules has always been that game masters can vary the effects. Tie an effect to a diplomacy build, though, and you create a true work of art. (1) Take a standard diplomacy-twinked build; (2) Take...
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    Gypsy knife-thrower

    Ok, so, having looked at the errata, I'm dropping Invisible Blade. Right now, I'm thinking: 1. Rogue -- Two Weapon Fighting, Craven 2. Rogue 3. Rogue -- Persuasive 4. Swashbuckler 5. Swashbuckler 6. Swashbuckler -- Daring Outlaw (this allows the rogue to obtain Uncanny Dodge without...
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    Gypsy knife-thrower

    Interesting -- I'd have to do some serious thinking about whether throwers can pick up extra attacks from both the TWF and the Rapid Shot chains. If they can, oy. But, even taking the build at face value, you're looking at giving up 15d6 (5d6 at 9th level for regular rogue - 2d6, multiplied...
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    Ultimate healer

    Hmm. Good text. So pretty clearly kills the Domain Spontaneity feat / DMetamagic feat combo. But, Divine Ward is done at the beginning of the day when you prep your spells, and lasts for 24 hours. So there's no problem Warding someone at the beginning of the day, then later delivering a...
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    Gypsy knife-thrower

    Ok -- trying to make a twinked character for my wife, a gypsy knife-thrower. In true Smackdown fashion, I'm looking to be as abusive as possible within the *clear letter and spirit of the rules*. No "start with a Girallon" builds, please. Also, early peaking is good -- that is, if you can get...
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    Ultimate healer

    Well, Imbued Healing is solid, especially for early heals. Temporary hitpoints for the win. And, no level bump-up. And, it satisfies the metamagic requirement that you need for Twinned spells. Sacred Healing is indeed awesome -- a turn attempt for fast healing 3 for your whole party (which...
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    Ultimate healer

    that is some interesting stuff. What does Imbued Healing do?
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    Ultimate healer

    So -- As I'm currently looking at things, I'm going -- Divine Ward Extra Turning INSERT HERE Twin Spell Divine Metamagic - Twin Spell Flaws are (Non-Combatant) and (Vulnerable). This is at third level. At 6th and 9th I will pick up Augmented Healing and Magic of the Land. My thinking --...
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    Ultimate healer

    Some really great advice here. I will certainly look into Magic of the Land and Augmented Healing, and will probably drop Divine MM / Reach Spell for Divine Ward. Well, if I'm using the variant from PHBII, this won't be a deal-killer, since that does not require burning a turn attempt to fuel...
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    Ultimate healer

    So -- Looking to become a really scary healer for a new campaign. Right now, the plan is to go Cloistered Cleric --> Radiant Servant of Pelor. With flaws, I would have Reach Spell, Divine Metamagic (Reach Spell), Twin Spell, Divine Metamagic (Twin Spell), Extra Turning by third level. The...
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    Blackguard build advice.

    Hi all: We're starting a new campaign. I am looking for advice on an effective Blackguard build. The problem is that Paladin-style classes are accretive: stuff-per-level (lay on hands, smite evil) makes it really tough to make Blackguards effective, since they are a prestige class. You lose...
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    Help with Institutional Magic Abuse

    These are fantastic ideas. I had thought of the doppleganger secret police -- even as interrogators, those are fantastic. Among other things, what they mean is that once someone is captured, they are never trusted again, since they could have been replaced. Nice little touch of paranoia...
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    The Center Cannot Hold - Graveyard Shift (Updated 2/15/07)

    Wonderful. :-) How soon The Graveyard Shift come to earn their name! best, Carpe
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    Help with Institutional Magic Abuse

    Folks: I'm designing a fascist society to be the bad guys for a law vs. freedom campaign. What I need is the biggest within-the-rules abuses of magic as invasion of personal privacy that this society could perpetrate on a day-to-day basis. The rules are as follows. 1. Lowest level magic...
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    The Center Cannot Hold - Graveyard Shift (Updated 2/15/07)

    The priests of the Order of St. Ignatius (don't be fooled by the "priest" designation -- they're arcane casters in the service of the Church) do indeed name themselves after their greatest sin or flaw, so that it is already out in the open, and cannot be exploited by the dark creatures they...
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    Ur-priest (*sigh*) for antihero campaign.

    Well, right now it's going to be either Wiz5/MB1/UrP2/MTh, or Swashbuckler1/Wiz4/UrP2/MTh on up. The advantage of the Swashbuckler is (1) HP at first level, that d10 helps a lot if you're going to be doing d4s for the rest of your life; (2) you get to UrPriest and MTh a level faster, which...
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    The Center Cannot Hold - Graveyard Shift (Updated 2/15/07)

    Howdy! Great story so far! I just wanted to provide a link to the Arva website, in case anyone needs to look up terms or places. The site is www.arva.wetpaint.com. (Arva's my homebrew world, and I'm the GM of this piece. That said, I claim little credit -- as every GM knows, fantastic...
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