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  1. SeaPainter

    Tavern Thread: The Hanged Man

    The hinges on the door creak angrily, as the portal slowly opens. A cloaked & hooded figure enters the tavern... only to shake his head, and quickly exit.
  2. SeaPainter

    The Kobold's Captive (ozymandias79 judging)

    Cross staggers under the shade's cold assault. He side-steps away from his assailant, while twirling his staff with both hands stopping it parallel to the ground. He thrusts the parallel staff away from his body with a snarl of "INCENDIARSE!!" (and a burning, red gleam in his eye), as he...
  3. SeaPainter

    The Kobold's Captive (ozymandias79 judging)

    I had originally picked up the rock to cast light on it, and throw it out into the darkness... however, since the sunrod threw out as much light as it did, I probably wouldn't have felt the need to do that. Can we just forget that I ever picked up a rock?
  4. SeaPainter

    Proposal Adventurers Vault

    ...although rogues are about the only ones who are likely to use a light blade as a primary weapon. Of course, the tempest build will benefit from the off-hand property.
  5. SeaPainter

    Tavern Thread: The Hanged Man

    How many "active" characters are in here waiting for work?
  6. SeaPainter

    The Kobold's Captive (ozymandias79 judging)

    1d20+1=19, Roll Lookup Cross sprints from his bedroll, toward the edge of the firelight. A fist-sized, oblong stone catches his eye, and he bends to scoop it up as he's moving. Once his feet are planted, he moves his staff in a wide circle, which ends pointed at the most substantial of the...
  7. SeaPainter

    Kingdom of Jade

    My character Cross is one of the characters that set his origin in the KoJ. As far as flavor goes, I had created an organization for the region... a group called "The Jade Dragon". They were supposed to be the Emperor's (undercover) bodyguards; beautiful women, who posed as the Emperor's...
  8. SeaPainter

    The Kobold's Captive (ozymandias79 judging)

    Cross rises from his bedroll... gathers his hat & staff, placing one firmly on his head and holding the other out toward the campsite's interlopers. "There is no fear of the darkness, for those who wield the LIGHT!", he challenges the shadows... as his silver eyes begin to glow red, matching...
  9. SeaPainter

    Forked Thread: Proposal: Minotaur Race from Dragon

    Then maybe this is an overly simplistic view, but... why don't we just ignore the article, that isn't openly accessable to most players anyway? I mean, the world isn't dominated by giant cow-men & bugbears cleaving every skill challenge in twain with their obscenely oversized, brutal axes...
  10. SeaPainter

    Forked Thread: Proposal: Minotaur Race from Dragon

    Did anyone even have an issue with "Oversized" before this minotaur article came out?
  11. SeaPainter

    The Kobold's Captive (ozymandias79 judging)

    1d20+2=6, Roll Lookup Cross struggles to keep up, and pull his weight on the woodland trek... but unassisted, overland navigation is so far out of his skill-set that in his fruitless efforts to notice signs & recall whatever he might know about nature, begin leading to fatigue. "Are we...
  12. SeaPainter

    The Kobold's Captive (ozymandias79 judging)

    A brief (& relieved) grin passes over his face, before Cross replaces his hat (in a less concealing manner) and clasps hands with the dwarf...
  13. SeaPainter

    The Kobold's Captive (ozymandias79 judging)

    "Thank you, Good Sir", Cross responds to trevor with a nod. He steps across the threshhold, and glances around the room looking over those assembled there. "I am known as Cross, and I do indeed wield arcane forces. The strength of my eldritch fire is yours, if you'll allow one such as myself to...
  14. SeaPainter

    The Kobold's Captive (ozymandias79 judging)

    A perceptive person with a keen nose, might note the smell of sulfur wafting on the air. Moments later, they won't fail to notice the sharp rapping on the door... the sound of wood-on-wood. "I heard tell about town of a kidnapped child, and have rushed here to offer my assistance in the...
  15. SeaPainter

    The Long Arm of Lauto 1: Algarezh Hoofchew

    OOC: Sorry about my vanishing there... I had the problem that every time that I had time to post, I couldn't get the site to work; and whenever the site would (probably) work then I didn't have time to post. I have no issues or qualms with loot distribution, and I hope to run with you guys...
  16. SeaPainter

    The Long Arm of Lauto 1: Algarezh Hoofchew

    OCC: Is Cross aware of the upstairs sniper's approximate location?
  17. SeaPainter

    The Long Arm of Lauto 1: Algarezh Hoofchew

    dam: 1d4+5=7, Roll Lookup Fire Resist=5 (racial trait) Final Dam=2 (7-5) With a maniacal grin and a malicious gleam in his eye, Cross steps into the cloud of blue-black, sulfuric smoke left by the ball of fire as it dissipates. The minor burn left by his flames are easily ignored, as his full...
  18. SeaPainter

    The Long Arm of Lauto 1: Algarezh Hoofchew

    hit: 1d20+1 vs AC=17, Roll Lookup dam: 1d8-1=7, Roll Lookup Do I have any additional bonuses from the warlords? As the guard turns his back, Cross swings his quarterstaff...
  19. SeaPainter

    The Long Arm of Lauto 1: Algarezh Hoofchew

    ooc: That's fine... he's a little lost in the moment and the fire. In the throes of his bloodlust, he's already disregarding the potential damage the sphere is going to do to Balth & himself. I suppose he'd also disregard this opening as well... although if the OA does more than 4 damage, then I...
  20. SeaPainter

    The Long Arm of Lauto 1: Algarezh Hoofchew

    Cross's attention is drawn to the orc guard and his flail... this minion would pay a terrible price. His head tips back & his face splits into a feral smile, showing his horns & sharply pointed teeth. He looks the orc deep in the eyes, as his own flash a deep burning red. While sweeping his...
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