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  1. SeaPainter

    The Long Arm of Lauto 1: Algarezh Hoofchew

    Minor: Sustain flaming sphere (F.S.) Move: Move F.S. from 7X to 7Z Std: Attack G2 with F.S. Burn Action Point: Ranged Basic Attack (Magic Missle) vs Hoofchew Cross growls quietly under his breath, cursing the elf knight for forcing him to move his flames... with a slight sweep of his staff he...
  2. SeaPainter

    Proposal Adventurers Vault

    If it were "off hand" only to offset the oversized off hand weapon penalty that afflicts anyone who isn't a 2W ranger... other than that, it doesn't get the benefit of being an off-hand weapon.
  3. SeaPainter

    The Long Arm of Lauto 1: Algarezh Hoofchew

    The sizzle of meat on a spit can be heard faintly over the roaring of arcane fire, and the smell of roasting orc begins to fill the abandoned tavern... Hoofchew: 1d4+5=8 (Roll Lookup) Guard #2: 1d4+5=9 (Roll Lookup)
  4. SeaPainter

    The Long Arm of Lauto 1: Algarezh Hoofchew

    I just cut & pasted the action I put down earlier in the holidays (I wasn't sure if my turn would come up during a time I couldn't respond)... With his companions charging in all around him... the violence of battle & death calls to the hellish fire deep within Cross, and sets his demonic...
  5. SeaPainter

    The Long Arm of Lauto 1: Algarezh Hoofchew

    Honestly?... I'm a fan of the Harry Dresden novels, by Jim Butcher, and that's what Harry says every time he uses one of his fire evocations. So I suppose the truth is I stole it:o... but I prefer to think of it as an "homage";)
  6. SeaPainter

    The Long Arm of Lauto 1: Algarezh Hoofchew

    His companions charging into battle all around him... the violence of battle & death calls to the hellish fire deep within Cross, and sets his demonic blood to a boil. He strides boldly into the room, and turns to face off against Hoofchew and his guards. Cross's eyes go from silver to red as he...
  7. SeaPainter

    The Long Arm of Lauto 1: Algarezh Hoofchew

    OOC: I suppose this may count as meta-gaming, and you are welcome to veto this... however, my original "surprise round" action plan was based on the belief that other people would be entering the room before me. Since it doesn't look like anyone's going in yet, and its a bad idea for the wizard...
  8. SeaPainter

    The Long Arm of Lauto 1: Algarezh Hoofchew

    Since I'll be one of the last ones in, Cross will enter at 12AA coming in low & trying to duck down on the opposite side of the bar at 11W. 1d20+3=20, Roll Lookup Once he's in place (and hopefully without too much notice), he will take a standard action to cast "flaming sphere" next to O5 (or...
  9. SeaPainter

    The Long Arm of Lauto 1: Algarezh Hoofchew

    I see elf... you misunderstood me. I meant that I could quite literally place a ball of fire on the stairs... and move it around, and use it to chase away anyone who tried to go up after you two. Why you would assume I'm stupid enough to suggest simply setting the building on fire after we...
  10. SeaPainter

    The Long Arm of Lauto 1: Algarezh Hoofchew

    1d20+1=10, Roll Lookup Cross looks over the old tavern, and up to the second floor. I'm not getting up there without stairs, unless I'm carried... he thinks ruefully. He reconsiders the scouts' reports of the layout, and tries to think of an idea that doesn't involve him trying to scale a...
  11. SeaPainter

    The Long Arm of Lauto 1: Algarezh Hoofchew

    An overpowering grin can be seen breaking out from the hat-brim's shadow on Cross's face. He takes a few steps away from the group, pulling his brim down with one hand, while making waving gestures with his other... as if to fend off an offensive odor... Cross begins some finger wiggling &...
  12. SeaPainter

    The Long Arm of Lauto 1: Algarezh Hoofchew

    Cross muses aloud, "Well, Sir Knight... I do recall a ritual, with which I could prepare a room or area so no sound would escape. I suppose if the tacticians find a spot for an ambush, I could insulate it against sound... though that could be a double-edged sword."
  13. SeaPainter

    The Long Arm of Lauto 1: Algarezh Hoofchew

    Cross gives a slight shrug, then after a little consideration he gives a nod & gestures with his head toward the gathering... Yes. Let's show this dwarf how "pretty" we all can be. ...with that, Cross releases the gold coin from his grip to float and twirl about a foot away from his waggling...
  14. SeaPainter

    The Long Arm of Lauto 1: Algarezh Hoofchew

    How many of us are aware of the dwarf moving in on Larinza? Can Cross respond to him, and help her from being caught alone?
  15. SeaPainter

    The Long Arm of Lauto 1: Algarezh Hoofchew

    OOC: That was my exact intent! I figured that if I walked up to the two guys, they'd be intimidated or run off or whatever... but Cross had the idea that if they overheard he & Les, and thought they could make some money (while returning the Overgowth to the status quo) then, instead, they...
  16. SeaPainter

    The Long Arm of Lauto 1: Algarezh Hoofchew

    Upon overhearing this snippet of conversation, Cross gets an idea. He approaches Les, and addresses her as if she is a stranger to him & loudly enough for anyone else in the vicinity (namely, the two whose conversation that He & Les just overheard) to hear him... "My good woman, you seem to be...
  17. SeaPainter

    The Long Arm of Lauto 1: Algarezh Hoofchew

    Your breakdown sounds about right to me, I was planning to be in the not obvious group... but I'd figured that the non-obvious group would be in place first to be able to gauge people's reactions to the obvious group. Maybe our plan was just too fiendishly clever for our own good. As Les is...
  18. SeaPainter

    The Long Arm of Lauto 1: Algarezh Hoofchew

    Cross takes a thoughtful drag on his smoke, and looks over the party with an assessing eye as he exhales... "I was thinking of an approach similar to the one that the Good Knight has proposed," he gives Raiyek a nod of respect after saying it "but I would, however, recomend that we stagger...
  19. SeaPainter

    The Long Arm of Lauto 1: Algarezh Hoofchew

    While he's waiting in front of the tavern, with the rest of the party, Cross pulls a "fresh" cheroot from the pocket of his greatcoat. He procedes to shift his staff from his right to his left hand, then with a snap of his fingers, and a muttered "flicum bicus" a small flame springs to life on...
  20. SeaPainter

    The Long Arm of Lauto 1: Algarezh Hoofchew

    Ready. What is the best way to get my rolls to display properly, because I couldn't get it to work right before?
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