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    How do you feel about the future of D&D after the official announcements?

    Definitely neutral. I was positive and excited for 4e (Due to my joy at what they had done with Saga and thought of it as a 4e preview) and was disappointed when it went in a direction that did not fit my style. 5e could be good for me, great for me, bad for me, etc - Only time will tell if it...
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    Your Current Game?

    Playing: Testing out new rules in a friend's homebrew (weekly) 4e LFR (1/month or so) GM-ing: On hiatus - But want to start running my system for some people again ------------ Yeah, my current financial status has kept me from being able to do much on the gaming side and I really miss running...
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    GM's High

    Gotta love that rush of goodness that comes from a firestorm of creating. I do indeed love it when that happens. I've had it happen a lot - finishing the perfect map... Finishing the perfect RPG system... Finishing my novel (And the days when the inspiration was there and I was blazing out...
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    Balanced Game System: Imperative or Bugaboo

    I like balance in a system - A system where the effort put in by a character and their experience determines their ability in an "encounter". A lot of my system design was based on a built in balance between options. Certainly you can take it too far. Balance without flavor is boring. It is...
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    RPG books you returned...

    Both of my returns were star wars by odd coincidence. One was the Saga core rules, there was a glue error that caused several important pages to be fused together. The other was the old d20 starships book. A bad misprint where the 2nd half of the book was actually the 1st half of the book...
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    Do you track the date? The phases of the moon? The weather? Holidays?

    I loosely track weather - And pay a good deal of attention to the date - tracking travel time and such to keep seasons going in the right times. Nothing too involved, though I probably SHOULD work up a calendar for my world... Smoss
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    Weather in your Games?

    I picked "other" because it depends. For my pre-written adventures, weather is important for dramatic reasons. But in "normal" play, I use weather as appropriate for the season and with a chance of happening similar to the good old real world. :) Smoss
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    Population Coverage in Civilized Lands

    For my world I based it on distance more than anything (Most of the civilized lands are fairly open). Usually a 1-2 day walk between towns. farms and other small dwelling areas may exist between. (At least in the more heavily settled areas). It tends to give a feel of civilization without a...
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    Damage Systems in RPGs?

    For my RPG system, I went with a modified version of a couple systems (Inspirations from Savage Words, D&D, etc) A person can have 1 to 4 hp based on the experience points they have spent on their skills/abilities/etc (99% have only 1). Roll damage. This is compared to a threshold (A static...
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    Magic Items, worst, silliest, most power gamey you have seen.

    The "Apocalypse Stick". Seemingly a small twig held by a frail, blind, crazy seeming old man... "Get back or I'll hit you with my apocalypse stick" Of course, it really WAS just a twig. The crazy man was just a powerful (now insane) psionic. Amusing to have PCs try to figure out how to use...
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    Is Expanding Feats the Answer?

    I used a similar concept when I wrote my own RPG system loosely based on the SRD. It is a "point buy" style system - each feat costs 1 "point" (Called experience points - hmm...) There are other bits too, such as buying techniques for 2 xp a pop (They are buffer than feats). Buying abilities...
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    To Class or not to Class...

    Mishihari Lord, My approach began conceptually - No classes, no levels - how do you balance combat in magic/warrior/etc. It basically came down to making it equally easy to kill someone with any method - improving your character makes it more efficient/faster/easier. You might get some ideas...
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    Funniest things said at the table

    A party member with transformational abilities turned herself into a dolphin to go fetch something at the bottom of the sea. She returned to the surface empty handed to tell us "Dolphins don't have pockets". For a while it always seemed like our party would get information from a dying dwarf...
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    What was your first RPG experience if it WASN'T D&D?

    The first game I was actually playing in was a one shot of Paranoia. That was great fun. While it wasn't my first EXPOSURE to gaming, it was the first time I got to participate. (I had seen a D&D book at one point and made a character beforehand, but never played or understood the rules or...
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    Help me name an all-female group of mercenaries

    Death's Midwives (Delivering death!) Crimson Kittens (Stolen from my friend Sarah) X's Angels (X being whatever.) Totally not stolen from Charlie's Angels... :P Smoss
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    Counting blows instead of HP

    I took a similar approach to thinking when I created the damage system for my RPG system. I wanted something the "felt" real, had simple math and bookkeeping, and was easy to play/GM. It makes being "one shotted" possible (If not always likely). My basic solution was that all people have one...
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    Favorite vs. Best Adventure Modules

    My personal favorite is the first adventure I really truly played - "Jacob's Well" - from Dungeon #43. A beautiful short solo adventure that can end in tons of ways depending on your actions. I used it as a basis for writing the intro adventure for my word and RPG system as the design elements...
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    Why we need new monsters

    For my gaming system and the world it describes, I went with the "Less is More" approach. I consolidated monsters (myths and legends of various creatures actually all being ONE type of critter). Some of it was cultural naming as well. I discussed some of this in my world design blogs. Some...
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    DMs: Name your homebrew adventures?

    When doing PBeM and PBIM games I named campaign arcs. I also name my homebrew modules. I have few of those remaining around, just my new modules for my latest setting and RPG setting. The intro adventure "The Horror in Horatius Hall" - based on the format of the classic adventure "Jacob's...
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    Things not to do at the table. CAUTION!

    Game night is not shirtless night. My eyes thank you very much. Smoss
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