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    [LPF] A Bad Light

    Edited my last post, pm...
  2. G

    [LPF] A Bad Light

    Standard Action- Healing Hex on Borric. Move action- back through the open door to D1. Free action-None. Syl tries to keep the large warrior standing long enough for him to do some real damage with his weapon. He uses one of his healing abilities on his friend, and then steps back out of the...
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    [LPF] A Bad Light

    My bad, DM, I never knew that was more than a standard action spell. Sorry about that.
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    [LPF] A Bad Light

    Standard Action-Cast Enlarge Person. Move action-Move to E 3. Free action-speech. Remembering a trick he had recently learned, Sylvain moves to Borric and casts a spell, duplicating his old friend, The Duke's ability to enlarge a combatant. "Try this on for size, Borric. Get...
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    [LPF] A Bad Light

    Assuming the round plays out as Borrc listed, Syl will take the described move to get out of range of the monster. Standard Action- Fortune Hex on Borric. Move action as described in Borric's post. Free action-speech. This is out of order posting, but I have to be out for the next day as well...
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    [LPF] A Bad Light

    Standard Action-Cast Daze, DC 15. No move action. Free action-speech. Seeing teh success his spell had on the last goblin, Syl again tries to paralyze the goblin, making it easy to be picked off by the rest of the party. "Take it down, everyone!" he shouts. Mini Stats: Human Witch 4...
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    [LPF] A Bad Light

    Syl casts a sp[ell hoping to block the goblin from taking any actions. Cast Daze. DC 15. Mini Stats: Human Witch 4 Initiative: +6 Perception: +2 AC: 13 (13 touch; 11 flat-footed) HP: 34 Current: 34 CMB: +1 CMD: 12 Fort: +3 Ref: +3 Will: +4 Spells Remaining: 1st 2/4, 2nd 2/3 Hexes...
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    [LPF] A Bad Light

    After Fury takes the bolt and goes after the goblin... Syl intones the rest of the group to go help Fury. "C'mon everyone, let's go help Fury. Don't want him catching too many more of those arrows, do we? If Fury moves into the room after the gobbie, Syl will take it on himslef to...
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    [LPF] A Bad Light

    Nah, DM. Syl is too smart to go poking around strange rooms without his group with him. I guess we will wait until the effects wear off before following. Mini Stats: Human Witch 4 Initiative: +6 Perception: +2 AC: 13 (13 touch; 11 flat-footed) HP: 34 Current: 34 CMB: +1 CMD: 12 Fort: +3...
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    [LPF] A Bad Light

    "If we don't go looking for that thing, it will have plenty of time to reqroup and gather its defenses. It's certainly not going to come out here asking us to kill it. Buck up, let's go get it!" Syl tried to inspire his friends, but realized he was not having much luck with that task...
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    [LPF] A Bad Light

    Syl tries to fight off the magical effect that has clearly taken hold of the group. "C'mon guys, we can take this thing! The mageslayer is made of tougher stuff than this. And Fury, you have that sweet new rapier. Let's go try that out on this creature!" Mini Stats: Human Witch 4...
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    [LPF] A Bad Light

    Ayl nods at Fury and uses his mystical healing power on his friend. Mini Stats: Human Witch 4 Initiative: +6 Perception: +2 AC: 13 (13 touch; 11 flat-footed) HP: 34 Current: 34 CMB: +1 CMD: 12 Fort: +3 Ref: +3 Will: +4 Spells Remaining: 1st 2/4, 2nd 2/3 Hexes Remaining: All except healing...
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    [LPF] A Bad Light

    If Syl can move and see any enemies in the room, I'll target them with the sleep spell. If I can't see anything, I will let the spell lapse and move forward with the rest of teh group and get ready to be more helpful next round hopefully!
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    [LPF] A Bad Light

  15. G

    [LPF] A Bad Light

    Edited my last post. Thanks TF. Real life's been busy lately, and I haven't been paying the best attention to all the posts. Mini Stats: Human Witch 4 Initiative: +6 Perception: +2 AC: 13 (13 touch; 11 flat-footed) HP: 34 Current: 34 CMB: +1 CMD: 12 Fort: +3 Ref: +3 Will: +4 Spells...
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    [LPF] A Bad Light

    After Anna threw the door open, Syl tried to see any hint of goblin to help him target his spell. Any chance I could try Perception to see if I could see a target before my spell goes off? Mini Stats: Human Witch 4 Initiative: +6 Perception: +2 AC: 13 (13 touch; 11 flat-footed) HP: 34...
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    [LPF] A Bad Light

    Syl begins the preparations to allow his sleep spell to target the goblins he is able to see. "Be careful. Barghests are known to be shape shifters. The chief might be more than goblin, so be aware!" Start casting Sleep this round. Will DC 16. Mini Stats: Human Witch 4 Initiative: +6...
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    [LPF] A Bad Light

    Syl hears the commotion and sees the goblin strike at Fury. Mini Stats: Human Witch 4 Initiative: +6 Perception: +2 AC: 13 (13 touch; 11 flat-footed) HP: 34 Current: 34 CMB: +1 CMD: 12 Fort: +3 Ref: +3 Will: +4 Spells Remaining: 1st 3/4, 2nd 2/3 Hexes Remaining: All In Hand: Nothing
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    [LPF] A Bad Light

    LOL @ Borric. As soon as I posted that last one, I started laughing as I figured a brothel tale was coming up! Mini Stats: Human Witch 4 Initiative: +6 Perception: +2 AC: 13 (13 touch; 11 flat-footed) HP: 34 Current: 34 CMB: +1 CMD: 12 Fort: +3 Ref: +3 Will: +4 Spells Remaining: 1st 3/4...
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    [LPF] A Bad Light

    "Sorry guys," Syl apologized to the group, standing from his hourlong commune with Waltor. For those watching, the scorpion and the witch seemed to be communicating without speaking, and playing a strange game of almost like patty cake, with Syl tapping on the scorpions claws. A strange sight...
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