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    [LPF] A Bad Light

    "Well there you go! I was hoping for something with a bit more ... fangs, but it's good to know we can use that as a distraaction in a pinch." Mini Stats: Human Witch 4 Initiative: +6 Perception: +2 AC: 13 (13 touch; 11 flat-footed) HP: 34 Current: 34 CMB: +1 CMD: 12 Fort: +3 Ref: +3...
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    [LPF] A Bad Light

    I am guessing this might be like a bag of tricks, but out of the hat instead. Only one way to find out... "Good thinking, Fury. Back up everyone, let's see what happens," Syl says as he reaches his hand into the hat to see if there was anything contained inside. Mini Stats: Human Witch...
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    [LPF] A Bad Light

    "Fury, you mgiht be interested in at least one of these items. This pearl will let you cast another of your spells daily. I already have one, but you or Anna could certainly get some real use out of it. The wand allows the caster to cast a minor magick to do handy little things. Fury, you...
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    [LPF] A Bad Light

    Awesome! You can see in Syl's sheet his new spells.
  5. G

    [LPF] A Bad Light

    DM, I just levelled Syl. I understand I can't use the extra spells until we rest again for the night.
  6. G

    [LPF] A Bad Light

    Im a doofus and forgot to level Syl last night. I want to do a Know. Arcana and Spellcraft for the items in the chest. I will put a skill point into both of those when I level him this evening, so I am going to use +11 as a modifier instead of +10. Syl looks at the magical items in the chest...
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    [LPF] A Bad Light

    "Fury, to say that chest has plenty of defensive magic on it would be quite an understatement. The abjuration/defensive magic is so strong, I can't make out what other magic is included therein. I'd be really careful opening that thing if I were you..." Mini Stats: Human Witch 3 Initiative...
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    [LPF] A Bad Light

    I'll level up Syl this evening. Syl casts Detect Magic, to see if he can warn Fury about what sort of trap might be on that chest. Mini Stats: Human Witch 3 Initiative: +6 Perception: +2 AC: 13 (13 touch; 11 flat-footed) HP: 26 Current: 26 CMB: +0 CMD: 12 Fort: +3 Ref: +3 Will: +3 Spells...
  9. G

    [LPF] A Bad Light

    "I am fine with letting you depart. But you need to know, that if you come up with any other plans that involve the town, we'll be forced to come back out here and deal with it. And neither of us would want that, I'm afraid," Syl explains, knowing that at this time, the monster is probably too...
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    [LPF] A Bad Light

    "Stop right there, Miss. I believe I have figured out your secret and you are actually a green hag. If you'd tell us what's going on here right now, I think we might allow you to return to your swamp without violence." Mini Stats: Human Witch 3 Initiative: +6 Perception: +2 AC: 13 (13...
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    [LPF] A Bad Light

    "Well, I guess that settles it then," Syl remarks, hearing the strange inhuman noises being issed forth by the young child/thing. Mini Stats: Human Witch 3 Initiative: +6 Perception: +2 AC: 13 (13 touch; 11 flat-footed) HP: 26 Current: 26 CMB: +0 CMD: 12 Fort: +3 Ref: +3 Will: +3 Spells...
  12. G

    [LPF] A Bad Light

    "Borric, don't injure the child," Syl intones, still not completely sure of what was going on with the strange little one. "Somethings not right, but we aren't sure that she is bad or anything." Mini Stats: Human Witch 3 Initiative: +6 Perception: +2 AC: 13 (13 touch; 11 flat-footed) HP...
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    [LPF] A Bad Light

    Observing the strange child, Syl attempts to determine if there are any 'off' reactions from her during the conversation. Mini Stats: Human Witch 3 Initiative: +6 Perception: +2 AC: 13 (13 touch; 11 flat-footed) HP: 26 Current: 26 CMB: +0 CMD: 12 Fort: +3 Ref: +3 Will: +3 Spells Remaining...
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    [LPF] A Bad Light

    "There is something very strange. Definite transmutation magic affecting the child, with something else, that I just can't place," he tells the others as the child continues to eat. Mini Stats: Human Witch 3 Initiative: +6 Perception: +2 AC: 13 (13 touch; 11 flat-footed) HP: 26 Current...
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    [LPF] A Bad Light

    "Are you hungry, dear?" Syl asks taking out some of his rations for teh child. He also casts Detect Magic to see if there any any strange magical auras around the child, not 100% believing the story yet. Mini Stats: Human Witch 3 Initiative: +6 Perception: +2 AC: 13 (13 touch; 11...
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    [LPF] A Bad Light

    Syl makes a mental note to go back and check the small armory for any magical weapons that might have been picked over by the prior inhabitants. He followed behind the group quietly, letting Fury do his thing. "Hello, child, what are you doing in here all by yourself," he asked, not...
  17. G

    [LPF] A Bad Light

    Syl shakes his head at Anna, letting her know he felt the same way, and to not say anything about it, lest their position surely be given away. Mini Stats: Human Witch 3 Initiative: +6 Perception: +2 AC: 13 (13 touch; 11 flat-footed) HP: 26 Current: 26 CMB: +0 CMD: 12 Fort: +3 Ref: +3...
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    [LPF] A Bad Light

    Syl hops into his usual spot in the marching order, trying to follow silently behind the crew. He made sure to give Fury a wide berth, so he would not disturb his friend's searching. Mini Stats: Human Witch 3 Initiative: +6 Perception: +2 AC: 13 (13 touch; 11 flat-footed) HP: 26...
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    [LPF] A Bad Light

    "Good thinking, Borric. Let's be sure we are still secure here, before hitting the next level." Syl is gonna change a couple spells, I think. New spells will be on my sheet linked in the first post. Mini Stats: Human Witch 3 Initiative: +6 Perception: +2 AC: 13 (13 touch; 11...
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    [LPF] A Bad Light

    Haha,that's okay, GE. I thought you had intended on going off and exploring the whole next level right now, and I was a little worried!
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