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  1. Sylrae

    Fixing Casters, the Right Way

    Ew. not my cup of tea. To me that's like: We'll give you this 2nd level spell, but label it a 6th level spell. You'll never take it. Honestly, going this route, you may as well just remove them from the game, as theyre then nerfed to the point of being :):):):). If you nerf too many things in...
  2. Sylrae

    [Weekend Design] New Classes?

    Agreed on that one. The bard could make a decent full caster. I dunno if wulf will agree with me, but the issue I see with the Bard and Rogue is this: The Bard and Rogue are not mainly designed as a spellcaster and a backstabber, they're the skill character, and the half-skill, half-caster...
  3. Sylrae

    Spells which were not properly nerved...

    For dealin with save or suck, here's something I came up with earlier today. obviously needs refinement and testing. But it could lead to a valid fix if someone did the probability math or alot of playtesting. Here is the post
  4. Sylrae

    [Weekend Design] New Classes?

    The problem, is that the bard simply isnt as good as the Ranger, Paladin, or spellblade.
  5. Sylrae

    Fixing Casters, the Right Way

    This is my idea, off the top of my head. The way you set up the damage, is that, the amount of damage done should be enough that it will PROBABLY kill someone outright if they would have probably failed their save. Depending on the damage possibilities, I might argue for ramping up the DC, or...
  6. Sylrae

    [Weekend Design] New Classes?

    The witch doctor would be cool, the tricky part would be figuring out what to give him for abilities to make him different than a a druid or a cleric or a sorcerer. As for the Bard slightly sucking, it's because the bard is a skill-based character, like the rogue was in 3e, more than it is a...
  7. Sylrae

    Fixing Casters, the Right Way

    Hmm. just off the top of my head, instead of a flat out *Doesn't Work* by CR, I'd suggest giving bonuses to the save by CR. Say You're casting a level 6 spell (making you level 11ish) on a CR 13 Monster (or vice versa). If you wanna nerf Save or Suck spells, I just had a better Idea; in...
  8. Sylrae

    Pathfinder 1E I hate Paizo!

    Which system is that?
  9. Sylrae

    Spells which were not properly nerved...

    This is true. Personally, I'd argue that most save or die (or similar effects) could be done either like ability drain, or could be done like wraith touch attack (ability drain that results in a secondary effect, such as turning into a wraith, turning to stone, etc). Then you scale the amount of...
  10. Sylrae

    Pathfinder 1E Pathfinder Experiences

    We just started up a a campaign using the Second Darkness campaign path. The players just reached level 2. So far there haven't been any imbalance issues, but we're not high enough level to use PrCs yet. I use some houserules, and most of the Trailblazer stuff too though. So there are some...
  11. Sylrae

    D&D 3.x Any good Homebrew Monk Variants? [3.5e]

    Hmm, in regards to that example I agree with you, but that is the sort of thing that can come up regularly (not that specific example), but lots of dangerous in-combat skill applications can come up. Hmm. What about jumping over someone and attacking in mid air? sliding between their legs and...
  12. Sylrae

    Pathfinder 1E Pathfinder Conversion: Goliath

    Ah. Cancels the penalty. Okay. Pretty sure I saw Monkey Grip in the players. I'll check. Hmm. I don't kow why, but I thought I saw it in there. I guess I was wrong. Well, I was saying it was worse because of the extra feat Prereq. A harder-to-get monkeygrip is a less good monkeygrip...
  13. Sylrae

    D&D 3.x Any good Homebrew Monk Variants? [3.5e]

    When it never said you couldn't use movement skills in your move action. Plus a little line on PHB3.5 142 "With the exception of movement-related skills, most move actions don't require a check." Add to that: PHB3.5 138 "A move action allows you to move your speed or perform an action that takes...
  14. Sylrae

    Trailblazer: Caster Changes

    War Mage is the main one I'm thinking of. though the next in line would be duskblade. and the archivist casts from the cleric list (and mayhaps druid dont have it in front of me), but casts them like a wizard. there are others, but the necromancer isnt particularly good, the beguiler...
  15. Sylrae

    Spellcasting Changes

    I was actually thinking of using both of these rolls, and combining them together. And for the making a check every time you cast a spell, the DCs wouldnt be nearly as high as most other things, but you'd have multiple things which affect it. (The DC would start at 0 instead of 10). And still...
  16. Sylrae

    D&D 3.x Any good Homebrew Monk Variants? [3.5e]

    So Wulf, if you remove most of the combat utility of skills, I'm guessing the crazy stunts in mid combat basically go out the window?
  17. Sylrae

    Trailblazer: Caster Changes

    After reading your replies, it seems I must not have read it carefully enough, because I missed alot of this stuff. Most of my concerns (and my thoughts that you would need multiple tables for different spell gain rates) seem to have been covered! :) Hmm. Yeah, I didn't read over the caster...
  18. Sylrae

    Pathfinder 1E Pathfinder Conversion: Goliath

    I like it. The oversized weapon feat seems to be a crappier version of a 3.5e feat (cant remember the book) that is definitely core in PFRPG (Monkey Grip), but the rest of it is a good conversion to pathfinder. As everyone is saying, goliaths were one of the few decent races in the Races...
  19. Sylrae

    Pathfinder 1E I hate Paizo!

    Hmm. While I have similar things to say about the 4e small children; err - fans, who play that Silly Videogame based Boardgame Edition of D&D, You can run Pathfinder adventure paths in 4e easily. Including using the Golarion Setting. 1. Most of the creatures/races already exist in 4e. 2. Races...
  20. Sylrae

    Pathfinder 1E Pathfinder...In Space!

    Well: Here's the official 3e spelljammer page, if you haven't seen that it may prove useful and fairly easily updateable. As for firearms, I've seen rules for them in many places; the 3.0 DMG, 3.5 DMG, World of Warcraft RPG, and the best ones I've seen are in Mongoose's OGL Steampunk(3.0)...
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