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  1. K

    Archeologist issue

    The creator of the archetype piped in saying that he likes keeping it this way for the reason StreamOfTheSky mentions, however he later says that his decision was more influenced by word count issues. Basically, archetype formatting would have required rewriting the entire skill list with the...
  2. K

    Escape from the hungry Troll - A small chase scene

    Some thoughts... - In this deadly of a situation, yes, I think making the chase checks simply a "going through the space quicker" a better option. Getting stuck on a square can mean death, and quick with this kind of level disparity. Failing a square one round making it so you auto-pass the...
  3. K

    poor Gunslinger, needs advice.

    I don't see where you are contradicting what I'm saying. The intent was always to load and then fire in the same round. *Edit* Ah, I see.. where I was talking about how to start combat. Yeah, you will have to load and shoot in the same round, so cast the spell and get into a favorable position...
  4. K

    poor Gunslinger, needs advice.

    Seriously.. take a level in a major casting class, and grab this first level spell: 1 minute per level means it'll last most fights. Spring for the more costly paper charges (have a couple just in case), and then never actually "use them up" as long as you can cast this spell first. Each combat...
  5. K

    Fighters and other classes in a heavy gun campaign

    Let's do a rundown of the classes. I'm going to go with non-magic heavy classes (so no medium casters or higher): Barbarian, Cavalier/Samurai, Fighter, Monk, Paladin, Ranger, and Rogue/Ninja. BARBARIAN Defense: The class already assumed lesser armor, so the benefits built in to offset this...
  6. K

    How do your rogues get their sneak attacks in?

    What sticks in my craw (grinds my gears? curdles my milk?), is when people completely misunderstand what classifying classes into Tiers actually means. If you read this post, you'll see that the idea of arena combat or PC vs PC is entirely the opposite of what grading the classes in Tiers does...
  7. K

    Acrobatics skill questions/critiques

    It's a 2nd level spell slot (or 1st for Paladin). It's a "get out of jail free" card, not a "move around the battlefield all day" spell. It's not quite as bad as first glance. However, I do agree with the sentiment about adding spells that basically obviate skill checks. I thought this was...
  8. K

    is this an abuse of trait?

    When you apply metamagic feats to a spell, you add up all the levels and it ends up with a final level. This trait is saying that when you add metamagic feats, you have a -1 to the final adjusted level of the spell. If it was applying it to each metmagic feat individually, it would have to say...
  9. K

    CMD too low?

    That's something I argued back in Pathfinder Beta when they were changing the rules for tumbling. I personally don't think it makes any logical sense whatsoever. Perhaps now, in the wake of recent rulings on combat maneuvers with weapons being changed/clarified, this is a topic that might get...
  10. K

    Tier list for PF classes, or summary of each?

    When I see those lists, I have to think of the archetypes that really start to mix some of this stuff up. The Arcane Duelist is arguably as-good-or-better than the Magus at the same job (and then the Bard has 40-odd spells that are gained early while the Magus gets one). There's some Ranger...
  11. K

    Houserules to Introduce More Dynamic Combat?

    I think that one was where I was arguing that it's still viable, even though it makes no sense. I found the post I was thinking of back over at the Paizo boards, here. Here's an excerpt from my post on the subject: I think it was back in Pathfinder beta where I argued against changing this at...
  12. K

    Houserules to Introduce More Dynamic Combat?

    Yeah, I disliked the idea of making tumble opposed in the way they did. I did a breakdown before (possibly on these boards), but it's current format doesn't make sense. Tumbling is the act of defending yourself. Opposing it with a defense score makes no sense whatsoever.. at the very least it...
  13. K

    Houserules to Introduce More Dynamic Combat?

    Even with Combat Reflexes, you don't get to do more than one attack for moving through threatened space: My suggestion for AoO wasn't so much because of a dislike of how it works, but as a response to change how players approach the game. Players are more likely to do things that they aren't...
  14. K

    Houserules to Introduce More Dynamic Combat?

    Positioning already matters a lot in the game, and it would make things difficult to track or adjudicate. Such as not letting someone turn around a little after 9 other people's actions, etc. The game already does well enough to create an idea of splitting focus and leaving yourself open to...
  15. K

    Houserules to Introduce More Dynamic Combat?

    Back during 3.5e days, I was thinking of a way to spice up combat for E6 (since we were cutting out a lot of higher level options). Never got a chance to play E6 yet, so they've been kind of shelved. Here's some of the ideas I came up with though: __________ Exposed Any time you'd normally...
  16. K

    Do Bards still suck?

    The APG has the feat Lingering Performance. Makes it last for 2 rounds after you stop maintaining it. Similar effect for the 3.5e Inspire Courage, only it works on any bardic performance.
  17. K

    Do Bards still suck?

    You might want to check out the Archetypes for the Bard. The Arcane Duelist seems like a pretty good fighter: - Gain arcane strike for free (instead of having to burn a feat) - Medium Armor casting - replace (the non-combaty) suggestion performances with adding variable enhancements to weapons...
  18. K

    Do Bards still suck?

    It was a standard action to maintain concentration on some performances. This has been changed to a free action (I looked at the differences between 3.5e SRD and Pathfdinder PRD, this is one of them). Yeah, this only affected a couple things, but it makes them that much more usable. The 3.5e...
  19. K

    Oracle--what am I missing?

    Beyond the mechanical problems presented by the curses, Clouded Vision and Deaf are fairly largely impacting on just adjudicating what your character is able to perceive during play. Annoying at best, and potentially game disrupting otherwise. Looking at my Life Oracle's spell list, the 1st...
  20. K

    Do Bards still suck?

    Some rundown of changes from 3.5e to Pathfinder: Alignment Restrictions removed. No Ex-Bards. Bardic Music - Starting a bardic performance goes from Standard -> Move at 7th, and Move -> Swift at 13th. - Maintaining a bardic performance went from Standard action (3.5e) to Free action...
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