Search results

  1. K

    Pathfinder 1E E6 Pathfinder: this MUST have been done

    The impression I got with E6 is that you'd probably want to make some of the 7th level+ abilities into feats/feat trees that you could pick once you hit max level (6th). So really, 7th-9th level stuff should be fine with the right prerequisites, and under a watchful DM's eye. Although, I guess...
  2. K

    Lots of Healing...

    With the Amulet of Positive Channeling (+2d6, like 4 levels higher in healing), and spreading damage with Shield Other spells/effects (like ring of friend shield), you can get much more use out of Channeling in combat. Spread the damage, and the channel energy can really kick in during combat...
  3. K

    Antimagic Field vs. See Invisibility

    Nope. Nothing in darkvision states that you need line of effect. It's black and white vision, not sonar magical sound emitting vision. The silence spell specifies sound as what it affects. Anti-magic specifies only magic entering the area. As with the wall of force example I gave, gaze...
  4. K

    Antimagic Field vs. See Invisibility

    Indeed. Considering the effect specifically calls out that it only "suppresses" effects, not end them, a very thin field wouldn't really do anything. At best, it'd "blip" you into your normal form and back as you walked across it. Might be good as a detection effect to see if anyone is trying...
  5. K

    Antimagic Field vs. See Invisibility

    For additional opinion.. See Invisibility just alters your ability to see. Vision doesn't require line of effect, just line of sight. Anti-magic, even if you ruled that it did block line of effect, still doesn't block line of sight (there isn't an opaque barrier of some kind). The See...
  6. K

    Long Time DM Needs Help.

    I've always been thinking of running a solo game with my brother. Especially to test out some house rules, etc. My source of ideas, especially for rogue-oriented gameplay, have been my single player gaming back in the 90s. Stuff like Tenchu: Stealth Assassins, or the Thief series come to mind...
  7. K

    Ranged touch attack?

    So yeah, I didn't actually check the feat, but Weapon Focus does specifically state that "Ray" is an option for it as a spellcaster. There's a FAQ entry that specifically calls out allowing Improved Critical too, found here.
  8. K

    Ranged touch attack?

    Yes. At least, that's how we've run it. It's still a ranged attack, just a ranged touch attack.
  9. K

    Ranged touch attack?

    Straight from the PRD's Combat section: And from the Magic Section: So basically you make an attack roll (1d20), and add your Dexterity modifier. Since it's a spell with it's own range (close is 25'+5/2 levels), it uses this instead of normal "increments". No penalties for distance, but you...
  10. K

    Pathfinder 1E Can you Pathfinderize Wheel of Time d20?

    Ah, I think you may have misunderstood my post there. I was responding to DisFanJen's posts and thoughts on building mechanics from the books, instead of starting from the original material. This is why I said that I was approaching from the perspective of throwing out the progressions from the...
  11. K

    Pathfinder 1E Can you Pathfinderize Wheel of Time d20?

    I've been thinking on this for a while, and have decided to do that same approach: write down how it is in the books, and build the system up from there instead. This, of course, requires me to pretty much build from scratch instead of doing a conversion from the existing d20 book. Which is...
  12. K

    Pathfinder 1E Pathfinder Monster Hit Points

    Yeah, from the beta playtesting and comments from the designers, I really got the impression that they approached things from rebuilding some of the base mechanics of the game to work better, which resulted in a trickle-down effect on a number of aspects of creatures. Hitpoints being one aspect...
  13. K

    Pathfinder 1E Can you Pathfinderize Wheel of Time d20?

    Ah, I can't get direct access to my old stuff (on an old broken laptop with raid0 drives, so nearly impossible to recover on my own), but after checking the Wheel of Time Wiki, I found what was missing from the d20 rules: Unweaving and Inverting. With Unweaving, because of the description (the...
  14. K

    10 segmented combat

    Wouldn't that just be "if our last action was an attack, it takes only <a lesser amount of ticks> to make another attack". So if you moved, your next attack takes a little longer, but then continuing to swing goes faster. *feats and 5' steps floating around in my head now as I type that* I...
  15. K

    Pathfinder 1E Can you Pathfinderize Wheel of Time d20?

    I was going to commment on that, but you beat me to it. It really does have a 2e feel to the classes. Some Thoughts: - There are those that learned how to channel, and others who were born with the ability to touch the one power whether they wanted to or not. This, to me, makes me feel like...
  16. K

    Pathfinder 1E Can you Pathfinderize Wheel of Time d20?

    Having a decade of 3e experience behind me now, I'm looking at the book again and it really looks like they wanted to emulate some kind of "low powered" gameplay. Most abilities for non Channelers kick in before 7th or 8th level. Everything higher seems to be just slightly scaling stuff. The...
  17. K

    Pathfinder 1E Can you Pathfinderize Wheel of Time d20?

    I played it a bit. I had started with the given adventure, and then had a horror session with different characters. The channeling felt awkward on one hand, and show stealing on the other. Probably the best way to handle it is to tell players to completely ignore the idea that they are...
  18. K

    Pathfinder 1E Can you Pathfinderize Wheel of Time d20?

    There are two big things that will need to be converted over: classes and channeling. Classes There are a number of hurdles to Pathfinderizing. - First of all, they are designed with a heavy use of "half saves" (+1 to +9). Not a bad idea, as long as everything that targets saves didn't assume...
  19. K

    Trip Weapons?

    Normal trips are done without using a weapon. So you can be tripped in response (if you fail). A trip weapon opens up the option of dropping the weapon if you fail at the trip (instead of being tripped yourself). I believe it also qualifies as one of the following: "Add any bonuses you...
  20. K

    D&D 4E Reconsidering Pathfinder over 4E

    I've had a bit of experience converting a pile of NPCs to Pathfinder when I ran a pathfinder War of the Burning Sky game (up to 8th level stuff, uh... I think getting into the Mad King's Banquet stuff). Specifically, I converted a decent level Druid, so I have some experience at their...
Top