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    Is sunder _this_ easy?

    Thanks for the feedback. And my buddy misspells my name. Please see the first post. The giants are not winning. Last night a surviving giant saw the archer type pull another bow out the archer's quiver after the first bow was sundered. I think most of you would agree that the giants now know...
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    Sound from within a Rope Trick

    I always played it that those inside can only see out. And the only way out is to climb the rope. Lots of fun that way. (though the spell can be dismissed). More later, Vahktang
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    Population density in your setting?

    With the magic available, big cities and empty wastelands are very possible. A create water item gets you 1 quart/second, every single second. Lots of fresh water there. A 30,000 gp item gets you an unlimited create food & water. So population wouldn't be really based on any other available...
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    Is sunder _this_ easy?

    Sure they would. If you're using an empowerment rod on your cone of cold, the giant is going to notice. If the giant knows that three hits will kill the arcane but it will tport after 1 (thus able to empower cone of cold later), he's going after the rod. That doesn't make sense in some way...
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    Is sunder _this_ easy?

    Well, my heroes are the giant killing, teleporting crew. If they fight, the giants die. If they run, the giants die tired. So, the giants decided to hit the party where they hurt: their stuff. Destroy enough of it and they party may go away to get more stuff and maybe get distracted and not come...
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    Help me defend an artifact!

    If you're going to do the unhallow thing, one of the worst things I ever had to contend with was dispel magic. Every round, the spells on you go down. Just about every spell you cast gets a dispel check. Viscious. Think about it.
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    Ever kill a familiar? I did.

    And, in response: As mentioned above, if you put your familiar into risk, things occur. Usually, they keep the familiar safe. Other times, it's in danger: The arcane just chain lightninged the giant. There's a hawk on his shoulder. Even giants can put 2 and 2 together, and know how arcanes...
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    Ever kill a familiar? I did.

    So the arcanes have familiars. Every once in a while I'd plan to have the bad guys plan to kill the familiar. Never worked. Players always kept them safe. Until last night. Our heroes were the teleporting giant killing crew. Giants decided that if we fight we die, if we run we die tired. So lets...
  9. V

    Need Help: Androsphinx

    But it would last 3 rounds, or 6 rounds for the androshpinx. thanks all for the help. More later, Vahktang
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    Need Help: Androsphinx

    Well, the androsphinx says it can cast spells as a 6th level clerical caster. So, duration, damage, etc, would be as a sixth level caster, right? Specifically, if the androsphinx casts 'spiritual weapon'. Base attack of the androsphinx or of the sixth level caster. Spell says use base attack...
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    Need help: Ettins' & Superior two weapon fighting

    Thanks everybody. Please see the androsphinx thread. More later, Vahktang
  12. V

    Need help: Ettins' & Superior two weapon fighting

    Probably done to death but I don't seem to have search access. Ettin's are listed with superior two weapon fighting and a base attack of +7, then great strength. It says that the ability means it takes no minuses from to hit's or damages. Full attack is listed as +12/+7. So that means (say)...
  13. V

    Scroll spells: this can't be right, is it?

    _That's_ what I was looking for. Thanks Caliban. More later, Vahktang
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    What unusual items could my lvl.6 cleric make?

    I don't know weird, but you can hardly go wrong with pearls of power. More later, Vahktang
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    Scroll spells: this can't be right, is it?

    Seems that a scoll is a spell complestion item. According to the DMG, under that description, that means it takes a standard action to complete. I thought I remember in 3.0 that it took the same amount of time to cast. So those 10 minute+, hour+, 24 hour, etc casting times come down to a...
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    What Would an Evil Wizard Really Do?

    Ohmigawd that's great.
  17. V

    Putting a shocker lizard inside a flesh golem

    Don't know if this is the right place for this, but... Got a construct mage coming up, a big bad guy, thought it may be a fun sub plot that our heroes get all the clues that the construct guy is planning on putting shocker lizards inside flesh golems. Make the rib cage bigger, a little locked...
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    You're big, you're bad... what magic items would you have?

    For 8 grand profit. How long can you live on 8,000 gp when a worker gets, what, 1 sp/day? After you adventure, buy a house in town, make an item a year and you're pretty much set for life. Now that's a fun idea. More later, Vahktang
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    Underwater Spellcasting

    No hard rules. You can treat it like deafness, a percentage miss chance. Casting a spell in a storm is like Concentration check DC 20 or something. You can treat it like that. A swim check for somatic component is a good idea. Freedom of movement spell would mean no problems. And don't forget...
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    Cloakers and Hide

    My experience with cloakers (more than a half dozen encounters) is that they are wasted as cloaks. Even more so inside. They fly. They need open space. They mirror image. They silent image. Their greatest attacks are all ranged attacks. Do what I do: More than one cloaker. Have them 'spell up'...
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