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    Attracting new people to gaming -- ideas and strategies

    The following two ways to bring new people in have worked for me: 1. Reproduce; teach child to play. Repeat as needed. We have three gaming kids, and the fourth is getting intrigued. 2. If a player is married to a non-gaming spouse, extend the invitation to said non-gaming spouse, especially...
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    Looking to Scare the $#!+ Out of My Players

    Ohhh VERY nice. Very nice indeed! I DID think of one other tactic, and was actually reminded about it when I read the above post. If the campaign that you're trying to scare people in is a modern-day one, nothing is more effective than setting it in a location that as many players as possible...
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    TSR Example from the worst TSR adventure module(s) ever published

    Hah. You're not alone. I bought the boxed set and a few of the books, read them all, and thought to myself: "Wow, check out all of the nifty, outstanding stuff....that my players will never run through!"
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    Drinking at the Game Table?

    At a certain microbrewery/bar/restaurant in historic Salem Mass, there's Witch City Red and Pumpkinhead Ale. And at a DIFFERENT microbrewery/bar/restaurant, here in Nashua, they've offered Barrel-rider Stout and Weathertop Ale. Me, I'm holding out for T.P.K. Lager! ;) And for some reason, I...
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    Let's Write a Bad Module

    We COULD go to a 64-page format. :p
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    Drinking at the Game Table?

    Drinking is allowed, especially if our game is combined with one of our game-related cookouts. We've also sometimes done the "fantasy" thing and offered people some mead or some mulled wine in the winter. Fortunately, everyone's very responsible so it gets nowhere near out of control. And since...
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    Looking to Scare the $#!+ Out of My Players

    "The greatest fear of mankind is fear of the unknown" HP Lovecraft (albeit paraphrased I think) I guess this is kind of echoing what others have said already, but what the hey. I second the notion of denying the players the chance to look things up. To this I add: 1. Keep track of the...
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    My player is driving me crazy!

    Thank you! Glad to be of help! :D Unfortunately (or fortunately, as the case may be), I look awful in a beard, am afraid of heights, and if I sit cross-legged for too long my legs get sore. ;) But let all take note: Ignore the wisdom of Whiskey and Ginger Ale at your peril! For many are...
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    Alignments and Fashion

    This has to be one of the most brilliant pieces of reasoning that has to do with alignments that I've seen in quite a while. Seriously! :)
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    On The Origin of D&D Words

    I've always thought libram was a perfectly cromulent word. In all seriousness, D&D's tendency to use older, "bigger" words has actually stood my daughter and son in good stead in high school English. My daughter, who graduated in May and is now attending college, and my son, now a junior in...
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    My player is driving me crazy!

    I read this topic, then decided I needed to help. I drew upon my quarter-century plus years of DMing, put on the Dungeon Master's Pointy Hat of Wisdom, and imbibed the Whiskey and Ginger Ale of Knowledge. Here is what I've come up with: 1. The one element common in all of your woes is that she...
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    [OotS] So, they're 12th level, huh?

    Fireball coming online, BA! :)
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    Let's Write a Bad Module

    This is without question one of the freakin' coolest encounters in this "bad dungeon." :D
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    Let's Write a Bad Module

    Encounter 16 Cavern of Immense Riches Read the following to the party: ”You stand at the entrance threshold to a humongous cavern. There are stalagmites on the ceiling and stalactites all over the floor. Some of the stalagmites seem to have tiny eyes on them. The cavern ceiling is 350’ high...
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    Let's Write a Bad Module

    Bwahahahahahah! I sit corrected! ;)
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    Let's Write a Bad Module

    And what would a module like this be without... Dungeon Random Encounter Table There is a 1 in 6 chance every turn for exploring characters to encounter a random wandering monster encounter. If there’s more than 8 characters, the chance goes up to 2 in 6. If any of the characters had beans...
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    Let's Write a Bad Module

    Encounter 4: Room of Peril If the PCs listen at the door, they hear a rhythmic beat, as if music was playing behind the door. Which, in fact it is. The music that is, not the door. The door plays nothing and is otherwise a normal mundane door, designed solely for the purposes of opening and...
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    D&D 4E Tell us what you like and don't like about 4e

    I agree about the alignments, but did they REALLY need to give us new descriptors? Lawful = Organized Chaotic= Messy Good= Nifty Evil= Nasty Neutral= Meh
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    D&D 4E Tell us what you like and don't like about 4e

    Of course! Yes! How sloppy of me! :cool:
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    Sometimes, It feels good to be a writer.

    There is stuff that I've done that I still look back at (either professionally or in my campaign), smile and go "Damn, I hit that one out of the park." Conversely, there's stuff that I wished I could redo totally. :) Pride in one's work is a good thing. If you think your work sucks, then how...
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