Search results

  1. U

    How do YOU crit?

    I agree. This is a great way to randomly kill a goblin that wasn't a major threat and a PC. Most things fighting the PC's are not a major challenge and will die soon regardless. Even in the fights that seriously challenge the PC's, there are often several minions and one BBEG. So any...
  2. U

    Balancing encounters for a 6 player party - help!

    A party of six at a given level is about as strong as a party of four one level higher, so you need to increase the difficulty of the encounters to compensate. Your party is 50% larger than the standard, so you will generally want to increase the number of monster in the encounter by 50% to...
  3. U

    Help with my Human Red Dragon Sorcerer

    I'd prefer to have a better wisdom, both for cleric scrolls and will saves. Wands have a lower UMD DC, but it's not much lower for low level spells. They also cost 30 times as much, so while they will last much longer, you can't have as much diversity with wands as you can with scrolls. For...
  4. U

    D&D 3.x Tempest in 3.5

    Who thought that it was a good idea to have Spring Attack as a prereq for a TWF class? The two styles are pretty much the opposite of each other.
  5. U

    Cataboligne demons' eye rays: wtf?!

    For example, Shocker Lizards. One lizard (EL 2) can do 2d8 electrical damage to one creature within 5 feet. Two lizards (EL 4) can do 4d8 damage to all creatures within 20 feet of one of the lizards. They are great monsters if you want to teach your players the value of concentrating fire.
  6. U

    D&D 3.x 3.5 / PF Hellbred build

    Pathfinder Paladins have fewer problems along those lines than D&D paladins. "Under exceptional circumstances, a paladin can ally with evil associates" to defeat a greater evil, although you will need an atonement once the crisis has passed. It's still a restriction, which might be too much.
  7. U

    Other Uses for Alternate Source Spell

    I could also see using it to get around arcane spell failure. A Wizard N/Cleric 1 could wear heavy armor and a heavy shield and only take the -1 caster level penalty, rather than needing to use a higher level slot with Still Spell. It is also unclear what stat you use for the save DC. If you...
  8. U

    More attacks, or more damage...

    And since not all creatures have average AC: +1 to AC means that the tempest build gets 0.3 fewer hits (5% * 6 attacks), or a decrease in damage of 18 * 0.3 = -5.4 damage. +1 to AC means that the scout build gets 0.2 fewer hits (5% * 4 attacks), or a decrease in damage of 21.5 * 0.2 = -4.3...
  9. U

    Inspire Recklessness and Allied Defense.

    Unless there are rules that you did not mention, it would work. It does sound like a strong combination, although it also requires 4 feats on a character who gets no direct benefit from it. As a GM, I would probably see how it worked but probably house rule that it didn't work (or had a...
  10. U

    armor, land speed and haste question

    Armors do not have a fixed maximum speed. Instead, medium and heavy armors reduce your speed. A typical human in normal full plate has a move of 20, but a typical halfling in full plate only has a move of 15. In one case, 30 is decreased to 20 and in the other, 20 is decreased to 15...
  11. U

    Summon Monster Alignment

    It is fine unless the class has restrictions on the types of spells that you can cast. If your LG sorcerer wants to summon a CE dretch, that works. It is a CE act and doing it too often will eventually change his alignment. However, a LG cleric would not be able to summon a CE dretch (or...
  12. U

    D&D 3.x Paladin Smite Question 3.5

    The "accidentally" bit in the wording is also strange. You could argue that, if the paladin knows that someone is not evil, they could smite them and get all of the bonuses. They are intentionally smiting someone who is not evil, so the accidentally clause does not matter. (Prepares to be smited)
  13. U

    D&D 3.x 3.5E Holy Weapon Break DC? Effects?

    Shady has several good ideas. Based on the comment that the player does not care if he dies, I had though of something like the following. 14d6 damage to all creatures (including the PC) in a 20 foot radius burst and blindness for 2 rounds to evil outsiders. Will save DC 16 for half damage...
  14. U

    Exalted Wildshape = Multiple Smites?

    The druid is still limited to the number of times that she can wild shape. It also requires a standard action to wild shape, although I'm pretty certain that there's a feat to reduce that to a move action. For the cost of two feats, she can make one attack per turn, which does her level in...
  15. U

    Some spell questions

    In general, Mage Armor is better. As mentioned, I wouldn't bother extending it until you get to the point where a second level slot doesn't matter and maybe not even then. You would eventually be able to get a +5 Mithral Chain Shirt (+9 AC, 26k gp) which is better than Mage Armor (+4 AC, level...
  16. U

    Pierce Magical Protection against Scintillating Scales

    The spell is adding a bonus to Touch Armor Class, but the dragon's regular Armor Class isn't changed. I would say the spell stays up. If the melee PC is making an attack against touch AC, then I would say that the spell is dispelled. That probably requires a brilliant energy weapon.
  17. U

    Monster Question

    The 8d8+24 is the hell cats hit points when its used as a monster. It has nothing to do with the damage that you deal.
  18. U

    Hide and the gnome sorcerer

    Even if Bo9S is verboten, a Sorcerer taking the feat once at level 7 is unlikely to be overpowered. Actually, anybody taking that feat once at 7th level is unlikely to be overpowered. It's quite possibly that your DM would let you take that feat (or a modified version that says "you can only...
  19. U

    Sneak Attack and Attack of Opportunity

    Yes. Sneak attack happens on any attack where the target is not immune and is either flanked or denied his dexterity bonus to AC. If you're standing between two rogues, Withdraw is the recommended way to run away. The second square you move will still provoke from at least one of them, but...
  20. U

    Help with new FR Wizard

    If your focusing on summoning, I think there's an ability (possibly also in PHB II) that lets you cast Summon spells as a standard action. That's a nice boost, since it means that even if you take damage on the opponents turn, you don't need to make a Concentration check to finish your...
Top