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    XP for Traps?

    Can we please agree to agree? 1. Using a rogue is the cheapest and best way to deal with traps. 2. If you don't have a rogue, there are a variety of other ways that are almost as effective, at least in some situations (scout, dwarf and stone traps, etc.) 3. If you don't have a rogue or a...
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    Healing a downed companion

    Even if the cleric was in a threatened square when he touched the fighter, there's still no AoO. Casting the spell provoked an AoO, but there was no one who threatened the cleric at that time to take it. You can automatically touch yourself or an ally. Touching an opponent to discharge a...
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    Item Creation

    That would actually require a 9th level wizard to cast the 5th level spell. (4E isn't here yet.) However, the cost of hiring someone to cast the spell isn't normally considered, unless your crafting the item yourself but need an NPC to come and collaborate on the spell. By the rules, I don't...
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    Help Remembering Spell

    I remember using a spell called "Nap" in AD&D to sleep for an hour and recover spells. I don't have anymore details than that.
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    Kensai Signature Weapon question

    While it's clearly a house rule, I'd let a Kensai enhance two identical weapons to the full power limit, while paying the full XP cost for both of them. The identical restriction is mainly for flavor reasons, since it's his signature weapon. It also prevents the (minor) abuse of something like...
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    Quick magic item pricing question.

    I'd also be concerned about detect magic at will, having allowed it once in my game. Unless I read the rules wrong, it means that, in dungeon, the party gets warned whenever they are 60 feet from a magical trap or an invisible/hidden enemy with either a magic item or an active spell unless...
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    Does a change in DEX change init?

    If it did, you'd better be sure that on initiative 12, you didn't cast Cat's Grace on your friend with initiative 11. That would change his initiative to 13, meaning he wouldn't get to go again until the next round.
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    Simplifying miss chances by giving AC bonuses instead?

    It's plausible, but it's not the straight forward effect that you might expect. Consider some opponents, whose AC you could hit exactly with a natural 1, 6, 11 or 20 without any concealment. By the RAW, when they have total concealment, you'll hit the first one 47.5% of the time (0.5 * .95)...
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    Items for the melee mage...

    You can talk to your GM to see if he'll let you take Natural Spell. It's intended to let Druid's cast while wild-shaped. You're not wild-shaping, but you have a similar problem. If that doesn't work, Tongues is a Brd 2/ Wiz 3/ Clr 4 spells that lets the target speak the language of any...
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    Maximum Enhancement for a Bane weapon?

    I can actually see logic to support both sides of the argument. Bane increases the "normal enhancement bonus". The weapon in question has two enhancement bonus: the +1 bonus from being crafted as a magic weapon and the +5 bonus from GMW. Unless "normal" is a game term whose definition I...
  11. U

    The Dragon Knight

    One minor point. The normal save for the charm effect would be 10 + Cha + 1/2 class level. You'd certainly want that scaling if the ability was mainly used against enemies whose CR comes mainly from class levels. A quick look at the dragons in the SRD indicates that their will save is usually...
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    Non-standard number of encounters adaptation

    D&D 3.x was developed with the expectation of 4 encounters per day. Often, you will want to run with a different number of encounters. In a dungeon crawl, nobody likes it when the spell casters want to quit for the day at noon because they're out of spells. If the party is making a 4 day trip...
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    Must iterative attackes be in order?

    It's also useful if you're intending to make a special attack. At 16+ level, your fourth attack probably won't get through your opponent's armor. So it doesn't cost much to make that attack a trip attempt, especially if you don't provoke an AoO. If you succeed at a trip, you now get +4 on...
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    Question on multiclassing and Saves

    If you did Rogue 1/Monk 1, you would have +2/+4/+2, since Monk 1 gives +2 to all three saves. One character that I played with had four classes (maybe 5) by either level. He had a ridiculous fort save, since all of the classes (except maybe 1) had good fort saves. OTOH, they all had bad will...
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    Non-monk unarmed fighter

    I believe that Eberron and a few other books have shifter feats. They do something to improve your shifting, and I believe that they also give you an extra shift per day. Some of them seemed worthwhile; others less so. (I haven't played a shifter, so I'm just basing this on reading the...
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    Voluntarily failing saves when spellcasters lie

    I'd be willing to say there's no save. However, before we get to that point, we have the following. When the doppelganger first appears, everyone gets a Spot check against the doppelgangers Disguise check to recognize him. If the doppelganger takes 10, this is a DC 29 check, so only the...
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    E6: The Game Inside D&D (with PDFs!)

    Is the general consensus that these feats are balanced? Casting an empowered fireball with a third level slot seems strong. It does cost three feats, but a wizard could still have it at 5th level. (Probably not a wizard that was played from first level though.)
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    E6: The Game Inside D&D (with PDFs!)

    While it's better than not being able to use it at all, it's still fairly weak. (I'm assuming Eberron action points. If there's a different style that I missed, my comments may be completely wrong.) At 6th level, I think you get something like 7 action points. (Don't have my books nearby at...
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    Has anyone done the math on 2H weapon vs unarmed TWF?

    It depends on the opponent and how much extra damage you get. Assuming a greatsword against two short swords, both do 2d6 + 1.5 str damage. The two-hander can power attack for 2 "for free", which gets him an extra 4 damage and the same to-hit. If the foe has effective DR, it's essentially...
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    Ways to boost HPs on an BBEG

    Replacing fighter levels (or fighter-type levels) with warrior levels on a 1-2 basis doesn't change CR, but will increase hit-points. He also gets better BAB and saves. The saves sort of give him more hit points, since he'll take half damage from a successful save more often. This is more...
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